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After new version

Closed 1.4.0

MichuX
MichuX

Posted (edited)

Hello!

After the recent version I am getting this spam non stop on my console every second:

Failed to create agent because it is not close enough to the NavMesh
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at ScientistBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x0005f] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanNPC.TryThink () [0x00000] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <f2ac98fb700f4306a1ac122143664430>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnikEntities () [0x00095] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnik () [0x0005d] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass+<SputnikCorountine>d__41.MoveNext () [0x0020e] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 

Failed to create agent because it is not close enough to the NavMesh
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <f2ac98fb700f4306a1ac122143664430>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnikEntities () [0x00095] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnik () [0x0005d] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass+<SputnikCorountine>d__41.MoveNext () [0x0020e] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 

 

Edited by MichuX
Adem

Posted

Changed Status from Pending to Closed

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