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Turrets stille targeting guards

Can't Reproduce 1.0.2

Hi!!

The turrets in the event is shooting all the scientists. Tested HeavyWaterTreatmentEvent everything there is okay.

 

 

Elite Soldier[6497259] was killed by autoturret_deployed (entity) at (337.34, -10.75, -1620.92)

MilitaryTunnelScientist[6646424] was killed by autoturret_deployed (entity) at (312.27, -0.48, -1546.25)

Sniper[186613] was killed by autoturret_deployed (entity) at (373.84, -9.25, -1551.22)

MilitaryTunnelScientist[9391201] was killed by autoturret_deployed (entity) at (234.77, 6.61, -1540.30)

Sniper[5229326] was killed by autoturret_deployed (entity) at (365.74, -9.25, -1541.92)

Could you take look at this. Thx

 

 

Edited by CashDK

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Hello, I'm not able to recreate this issue with a default setup. You didn't mention if you are using TruePve or not but I know that has some global overrides for turrets that could be playing a part here. The two plugins (HWT & HMT) use the same logic for preventing turrets to shoot scientists so the fact that one is working for you and the other isn't is making me believe you have something that is conflicting with the military tunnel zone. Can you provide some more info about your server setup for PVE and perhaps take a look around at the points mentioned?

 

 

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I am running Heavy - WaterTreatment, Cargo, Excavator, Oilrig without any problems. First time I install Heavy Military Tunnel Event it all works fine. All my events on the server is time controlled with Schedules from battlemetrics. I could off course try to compare the codes from your other Events, because something must be diffrent since its the only one doing this. 

Edited by CashDK

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First off thanks for supporting me in getting all my heavy plugins. Sorry you are having issues with this one..

Heavy Military tunnel uses the exact same logic for turret targeting as heavy oil rig. If heavy oil rig is working fine for you, that leads me further to believe you have another plugin that is conflicting in some way. Certain plugins only work in certain zones/areas just like the heavy plugins so just because other heavy plugins work in different locations, that doesn't rule out a plugin conflict.

I'd like to help you but I'm still unable to recreate the issue on my server and you haven't given me a ton to go off of other than it works elsewhere. Are you able to setup a test server/environment where you can run just the heavy military tunnel plugin and confirm it works for you? Then you can introduce other plugins and see if you can pinpoint when it starts happening?  Thanks!

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