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Potential Issue

Closed 1.1.7

Malkizid
Malkizid

Posted

Hi Adem,

On server start up there are some errors with the assets used on the cars:
I'm not sure how much of an issue this even could be - if it is a problem but I wanted to bring it to attention to get your opinion.

We are having performance issues and physx issues on the server, I dont think its this plugin at all but having less collider based errors might help.

Otherwise all good, after update plugin is performing fine  I think.

Thanks for any info

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_flatbed.prefab/assets/prefabs/npc/autoturret/autoturret_deployed.prefab/sentry", Mesh asset path "" Mesh name "sentry.base_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_flatbed.prefab/assets/prefabs/npc/autoturret/autoturret_deployed.prefab/sentry", Mesh asset path "" Mesh name "sentry.base_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab/assets/prefabs/deployable/playerioents/gates/rfbroadcaster/rfbroadcaster.prefab", Mesh asset path "" Mesh name "RFReceiver_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab/assets/prefabs/deployable/playerioents/gates/rfbroadcaster/rfbroadcaster.prefab", Mesh asset path "" Mesh name "RFReceiver_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab/assets/prefabs/deployable/playerioents/gates/rfbroadcaster/rfbroadcaster.prefab", Mesh asset path "" Mesh name "RFReceiver_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab/assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab/assets/prefabs/deployable/playerioents/gates/rfbroadcaster/rfbroadcaster.prefab", Mesh asset path "" Mesh name "RFReceiver_COL"

 

  • Like 1
Adem

Posted

I have not seen this on my server and I have not seen complaints from other players. I will be watching this

  • Like 1
Malkizid

Posted

Thanks for the reply, okay no problem Adem. 

Adem

Posted

Changed Status from Pending to Closed

  • Like 1
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