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Regarding damage to non-owners and their base.

Closed 2.4.2

KintryN


Adem

Posted

"The time for which the convoy stops moving after receiving damage [sec.]": 180,

"The time that the Event Owner may not be inside the event zone [sec.]": 120,

You should also set the same values for these parameters in the config. Or even more reliably, so that the second one is more than the first one

  • Like 1
KintryN

Posted

Quote

"The time for which the convoy stops moving after receiving damage [sec.]": 180,

"The time that the Event Owner may not be inside the event zone [sec.]": 120,

You should also set the same values for these parameters in the config. Or even more reliably, so that the second one is more than the first one

I put it like this because the players spent a lot of time outside doing the event, so I can make them stay inside the dome. I'll try to increase it.

Adem

Posted

The whole problem is that this event is mobile. And the Pve Mod was developed for static events... Therefore, there are such problems.

Adem

Posted

I also think it will be easier to make my own functionality than to adapt the pve mod for mobile events.

Adem

Posted

I'm talking to the developer of the PVEMode right now, he says that the damage from bullets and grenades is insignificant in order to cause great damage to the house.

Adem

Posted

He asks if you've noticed how they do damage to houses?

Adem

Posted (edited)

I suggested that he add the option "Disable damage to buildings of non-event owners", but he asked me to explain exactly how they cause this damage

Edited by Adem
KintryN

Posted

Bradley shoots people when they are close to other people's bases and the NPCs use rockets when someone is out of sight. Sentrys are also destroyed in this process.

If the person's base is not HQM, they can be very affected by this.

Yes, I imagine how difficult it must be to get this to work, I just keep trying to make it 100% because players like it a lot and in a PVE server a player being able to deal damage to another's base is a big problem and can be used to to explore. And at some point someone would have these problems and report it too.

  • Like 1
Adem

Posted

OK, I'm talking to the developer of the pve mod. I'll keep you posted.

  • Like 1
Adem

Posted

Hi! In the latest version of the pve mod and convoy, I think we've solved the damage problem.

Adem

Posted

Please install them and let me know if you notice similar problems.

KintryN

Posted

Okay, I'll test it, thanks for trying to resolve this.

 

  • Like 1
KintryN

Posted

In my tests:

NPCs are OK.

The patrol helicopter is causing damage to players and buildings.

The Bradley's machine gun is OK, the cannon doesn't damage buildings but does damage players.

  • Like 1
Adem

Posted

Thank you very much for testing. We will improve this system

Adem

Posted

Please send your TruePve config

Adem

Posted

And also the convoy config. I remember that you already sent it to me, it was just changed by the last update.

Adem

Posted

In the latest versions of the Pve Mode and Convoy plug-in, the damage from the helicopter has been fixed.
We did not fix the damage from Bradley on the players, because it is very unlikely that Bradley will fire a cannon at another player. This fix would have a big impact on performance.

  • Like 1
Adem

Posted

Changed Status from Work in Progress to Closed


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