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CrockettVice

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  1. CrockettVice

    Bug - Super Slowness

    Hello, Just wanted to quickly report that the map runs perfectly fine until I get around the area of the map indicated in the screenshot, everything and I mean EVERYTHING drops to a frame rate of something like 5 FPS, the controls wont work, everything eventually slows down to the point where it freezes and then you have to close the game to get out. If I exit the game, respawn...im ok until I try and enter the area where this green pool is at the bottom of this big canyon. I run on a dedicated box via Icedhost.com, 10GB RAM, decent CPU, etc. I've got the same result with 2 different accounts. It seems to be just this certain area of the map causing all the woes. Anyway, hopefully you could have a look, this is a REALLY good map so hopefully it's something you can find or do something about which I know isn't always the case with the updates Facepunch has pushed as of late. thanks!
  2. CrockettVice

    Bug Report

    Thanks for the reply. I didn't know about Consolefilter so I'll give it a shot, I think that will help me out quite a bit! I figured it may be something to do with facepunch's updates so no worries either way. Thanks again!
  3. CrockettVice

    Bug Report

    Hey there, just wanted to thank you for fixing the map yesterday, but also wanted to ask if you've seen or heard about the console spamming this over and over? It seems to be 3 positions over and over. Anyway, I wanted to report it either way. Thanks! ""SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (205.4, 0.5, -1610.8) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/wolf/wolf.prefab failed to sample navmesh at position (148.2, 174.8, -820.8) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (-484.6, 61.3, 313.4) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (205.4, 0.5, -1610.8) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/wolf/wolf.prefab failed to sample navmesh at position (148.2, 174.8, -820.8) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (-484.6, 61.3, 313.4) on area: Walkable
  4. CrockettVice

    Bug Report

    Oh yeah, Pravum. No rush at all. I just mainly wanted to let you know about the issue. Thanks and have a good night!
  5. CrockettVice

    Bug Report

    Hello, I just wanted to report a bug. On the map going through L9 to K9 in the water you will be underwater for a second, then drop and/or teleport to an underground tunnel. If you walk forward through the tunnel, you'll teleport back to underwater, then back to the tunnel, etc. If you turn back around and try following the tunnel to the light at the end, you will eventually just die immediately and then be kicked from the server for "InsideTerrain Violation 200". To try this out, you'll want to enter the water right where my picture shows me entering to swim to that other island. I'm sure this is a facepunch problem as I heard quite a bit about their tunnels not working last update. Anway, hopefully this helps you track something down.
    Awesome map with lots of prefabs and of course the coolest part of all is all the raised canal streams (AKA water bridges) that are totally usable via row or motorized boats to travel around the map. This map probably has to be on my top 5 list at the moment.
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