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Corrosive

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  1. Hi Background: I run a custom map, in order for heli's and Chinooks to visit my monuments, I had a custom plugin made, for the last 2 years I've had to make sure it loads after BotSpawn or Botspawn will break, which also means I can't do BotSpawn plugin reload while up or it wont load the bots. On the latest version however this bug is back even if it loads before my monument plugin and bots won't spawn. I've since downgraded back to 2.1.0. Just wondering if there's a line I can comment out in BotSpawn in this and future versions to stop this kind of error occurring (I don't have any bots configured for normal monuments so don't need it) Failed to run a 1.00 timer in 'BotSpawn v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.<CheckMonuments>m9 (MonumentInfo x) [0x00000] in <6c2b769ab79f43b8a58fcab03a215edf>:0 at System.Linq.EnumerableSorter2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable1[TElement].SortedMap (System.Linq.Buffer1[TElement] buffer) [0x00006] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable1+<GetEnumerator>d3[TElement].MoveNext () [0x0003d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.BotSpawn.CheckMonuments (System.Boolean add) [0x0020f] in <6c2b769ab79f43b8a58fcab03a215edf>:0 at Oxide.Plugins.BotSpawn.<OnServerInitialized>m__0 () [0x00039] in <6c2b769ab79f43b8a58fcab03a215edf>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <cf88a28c7fb44d36890d85a78331cc9d>:0
  2. Hi I run 4 servers and have them all go to the same discord. It would be really helpful if we could configure specific roles in the config instead of @everyone. I'm currently hacking it by just changing it in the Cs file itself.
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