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    This map has so many custom monuments, and if you dont use static loot, its perfect, every custom monument has loot and so much to explore. 10/10 map. my first day with this map people already said they loved it! and went from Zero pop on my server to 5.
  1. ...

    unable to join server

    not so far. if tried both maps i have. and neither one will load
  2. ...

    unable to join server

    unable to join the server, when i uploaded the map, this is what i got.
  3. This is the error that i got. and im unable to use the map 50.81.222.168:50629/76561199043228255/mrclip disconnecting: Exception (cs:73433): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d69.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d69:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1.1m

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Total number of downloads.

5.6k

Customers

Total customers served.

81.4k

Files Sold

Total number of files sold.

1.6m

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Total payments processed.

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