Tanki's Wishlist
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Building Sites
This plugin allows you to quickly and easily add unique locations for building houses to any map.
There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
Key benefits of the plugin:
Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends!
Spawn locations
The plugin has a function for automatically generating spawn points for BuildingSites on any map.
You can independently enable and disable the spawning of water, land, and air BuildingSites.
For each type, you can set the number of BuildingSites that will appear after the wipe.
You can also give players flare to summon a BuildingSite.
With their help, players will be able to call the desired BuildingSite anywhere.
When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
Players can be given flyers in any way, for example, by kits or in the in-game store.
Chat commands (admin only)
/respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself
Console commands (RCON only)
respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #adem
- #madmappers
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(and 6 more)
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Total Control
Introducing Total Control – The Ultimate Rust Server Administration Tool
Total Control is a powerful, full-GUI admin plugin designed to give Rust server owners and admins unprecedented control. Whether you’re running hardcore survival or a casual PvE playground, Total Control puts every system at your fingertips live, in-game.
🆕 Dynamic Schedule System
Plan and automate your server’s evolution with ease — no more manual toggling or config edits. The Schedule System lets you:
Automate server changes over time – Adjust gather rates, stack sizes, smelting speeds, rewards, raid protection, or PvE/PvP status automatically.
Create up to 6 configuration sets per feature (1 default + 5 extra) – Schedule different setups for each stage of your wipe.
Scale your server naturally – Increase resource rates as wipes progress or gradually tweak settings to keep gameplay fresh.
Fully integrated with the GUI – Configure all schedules directly in-game with the Total Control UI — no external files required.
Run your server exactly how you want, exactly when you want — automatically.
⚙️ Core Server Settings
Skip Night / Time Freeze – Automate day/night or let players vote, including custom voting percentages and skip limits.
Day & Night Length – Configure how long the day lasts and how short nights are.
Custom Vote Commands – Define your own chat commands beyond /day.
PvE/PvP Modes & Raid Protection – Toggle instantly or schedule on timers, with player HUD indicators. Now includes an option to use in-game or local time.
📦 Economy & Progression
StackSize Control – Set multipliers per item or entire categories.
Gather Rate Control – Fine-tune every item’s resource yield.
Easy Item Management – Add or remove items to the GatherRate and StackSize pages directly via chat commands using item shortnames.
(Shortnames list: https://www.corrosionhour.com/rust-item-list)
Smelting & Cooking – Adjust speeds, outputs, and fuel use.
🎁 Rewards & Incentives
Reward players for kills, gathering, mining, defeating Bradley/Patrol Heli, or emptying crates to encourage active gameplay.
Choose between Economics, ServerRewards, scrap payouts or reward all three simultaneously.
Configure loot-splitting for Bradley and Heli: split rewards based on damage dealt or grant the full amount to the player landing the final blow.
Accessible In-Game
Any admin with permission can open the Total Control UI with /tc and adjust settings live no server file access required. Whether your admins are across town or across the globe, they can fine-tune all settings directly in-game.
🔑 Permissions & Commands
Permission: TotalControl.OpenGui (access admin UI)
Chat Commands:
/tc To open TotalControl
/addgather <shortname> Add item to GatherRates page.
/removegather <shortname> Remove item to GatherRates page.
/addstack <shortname> Add item to StackSize page.
/removestack <shortname> Remove item to StackSize page.
💬 Join the Community
Stay up to date, promote your server, report bugs, or get support:
🔗 https://discord.gg/AkwHUs8Qma
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Epic Loot
By imthenewguy in Plugins
Epic Loot is a plugin that adds additional RPG style loot to crates, NPC corpses, barrels and crafting.
There is a configurable chance that an enhanced piece with varying set types and modifiers will appear in a loot crate, barrel or corpse.
Players also have a chance to receive an enhanced version of their crafted items, rather than the plain old vanilla armor/weapon/tool.
Wearing more than 1 of the same type of item will provide the user with a set bonus. Depending on the set type, they may get access to higher mining yields, more damage to scientists or even access to exclusive loot tables that proc while gathering.
The plugin is incredibly configurable, supports language conversions and allows users to modify and design their own set bonuses.
There are currently 24 different set types and 27 unique set bonuses!
Set types are added to the name of the item and are responsible for providing the user with a buff.
Miners, - Increases the wearers mining yield. Lumberjacks, - Increases the wearers woodcutting yield. Skinners, - Increases the wearers skinning yield. Farmers, - Increases the wearers farming yield. Foragers, - Increases the wearers collection yield. Fishermans, - Increases the wearers fishing yield. Assassins, - Increases damage done to players. Demo, - Decreases damage from explosives. Elemental - Reduces cold and fire damage. Scavengers - Offers the wearer a chance to obtain additional scrap from barrels and crates. Transporters - Reduces the fuel costs for helicopters and boats. Crafters - Increases crafting speed. Reinforced - Reduces durability loss on all equipped items. Tamers - Reduces damage taken from animals. Hunters - Increase damage done to animals. Operators - Increases damage done to humanoid NPCs. Jockeys - Increases speed of the wearers mounted horse. Raiders - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded. Builders - Offers the wearer a chance for their building/upgrade costs to be refunded. Assemblers - Offers the wearer a chance for their crafting materials to be refunded. Fabricators - Offers the wearer a chance for an additional crafted item to be produced. Medics - Increases healing received. Knights - Decreases damage received from melee attacks. Barbarians - Increased damage done with melee attacks. Smelting - Chance to receive a refined ore, instead of a raw ore, while mining. InstantMining - Chance to instantly mine the rest of a node out on hit. InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit. Regrowth - Chance for the felled tree to respawn. InstantSkinning - Chance to instantly skin the rest of an animal on hit. InstantCook - Chance to receive cooked meat instead of raw meat while skinning. PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage. Reflexes - Reduces damage taken from PVP. IncreasedBoatSpeed - Increases the speed of all watercraft. FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds. Survivalist - Increases calories and hydration from all food sources. Researcher - Chance to receive your scrap back while researching. Feline - Reduces fall damage. Lead, - Reduces radiation damage. Gilled - Underwater breathing. Smasher - % Chance to destroy barells and roadsigns instantly. WoodcuttersLuck - Access to a loot table for woodcutting. MinersLuck - Access to a loot table for mining. SkinnersLuck - Access to a loot table for skinning. RockCycle - Chance to spawn a new rock once mined out. Attractive - Chance for loot to be instantly moved to your inventory. FishersLuck - Access to a loot table for fishing. TeamHeal - Shares heals with nearby team mates. HealthShot - Heals team mates for damage that would have been done when shot. BulletProof - Reduces the damage received from bullets. FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line. UncannyDodge - Chance to dodge a projectile and negate its damage.
When a user wears enough pieces of the same set, they will get access to extra set bonuses, depending on the number of pieces worn.
Any of the buffs from the set types can be added as set bonuses to any set. You can also add the BonusMultiplier set bonus if you want to increase the set bonus percentage based on the number of pieces worn.
BonusMultiplier - Add an additional bonus on top of the existing modifier.
Type: chat
Command: genitem
Parameters: <optional: item shortname> <optional: set type> <optional: tier>
Usage:
/genitem pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem pants - will spawn a pair of pants with a random set type and a random set modifier.
Type: console
Command: genitem
Parameters: <target name/steam ID> <optional: item shortname> <optional: set type> <optional: tier>
Usage:
/genitem "new guy" pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem "new guy" transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem "new guy" pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem 76561197988695317 pants - will spawn a pair of pants with a random set type and a random set modifier.
Type: chat
Command: eladdskin
Parameters: <set type> <item shortname>
Usage:
/eladdskin Transporters pants 2533474346 - Adds the specified skin ID to the list of skins for the transporters pants.
Type: chat
Command: givescrappercurrency
Parameters: <quantity>
Usage:
/givescrappercurrency 100 - gives 100 scrapper currency to the player.
Type: console
Command: givescrappercurrency
Parameters: <target name/ID> <quantity>
Usage:
givescrappercurrency new 100 - gives new guy 100 scrapper currency.
Type: console
Command: elprintitems
Parameters: none
Usage:
/elprintitems - will print a list of items that can be enhanced into console.
Type: chat
Command: el
Parameters: none
Usage:
/el - opens up the EpicLoot menu.
Type: chat
Command: reseticonpositions
Parameters: none
Usage:
/reseticonpositions - forces all player icon positions to be set to the default config value.
Type: console
Command: genspecificitem
Parameters: <target id> <item shortname> <buff> <value> <tier> <skin>
Usage:
/genspecificitem - Create a specific item for the target player.
epicloot.use - Required to access the menu.
epicloot.admin - Required to use the genitem commands.
epicloot.drop - Required for items to drop from crates, barrels and corpses.
epicloot.salvage - Required to access the salvager menu.
epicloot.enhance - Required to access the enhancement menu.
epicloot.enhance.free - Enhancements have no cost.
epicloot.craft - Required to randomly craft epic loot items.
void GenerateItem(BasePlayer player, string type = null, List<string> item_shortname = null, string tier = null, bool msg = false) Type must be a set type (miners, transporters etc).
Item_shortname can contain a number of item shortnames. The hook will pick a random item from the list.
Tier must be either s, a, b or c.
- #enhanced
- #custom loot
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(and 7 more)
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Boss Monster
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration
Description
Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
The map also displays the location of the actual bosses (their name and amount of health).
You can give any clothes and weapons for NPCs using the configuration.
Custom Map
Maps that have a configuration for the appearance of boss on their custom monuments
You can also download all these files for all maps here
Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
Dependencies (optional, not required)
GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode
Chat commands (only for administrators)
/WorldPos - displays the actual player’s position on the map
/SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument
/SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator
Console commands (RCON only)
SpawnBoss <name> – spawn of the boss with the name – name
KillBoss <name> – kill all bosses with the name – name
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Boss Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Custom Map Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map
void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss
API
ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos
void DestroyBoss(ScientistNPC boss) - destroys the boss
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #abilities
- #boss
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