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  1. More information about "My Animal Farm"

    $20.00 $12.99

    My Animal Farm

    This plugin adds animal farms on the server.



    Create a farm
    A player who has the required privilege can create a farm by going into the animal feeder and clicking on the type of animal available to him. After that, you need to put a box next to it, into which all resources will come.
    Animal capture
    Catching animals is done with bait traps that can be crafted in the menu of the created farm or you can sell these traps in the in-game or donate store using the command.
    Plugin settings
    Max farms per player Attach button No rotting food Changing animal pictures in the interface Localization for RU and EN languages Detailed farm settings and the ability to create new ones
    Trap Skin Change Changing the name of a trap Trap model changes Trap range Customization of which animals can be caught with a trap Changing the skin of an animal item after being caught Enable / disable crafting in the interface Changing the trap picture in the interface List of necessary items for crafting Detailed farm settings and the ability to create new ones
    Farm creation privilege for each species The name of the animal that will bring the resources (should be ShortPrefabName) The interval for obtaining resources from the farm How much to take away HP from an animal Maximum number of animals Farm range The amount of food needed per 1 tick (0 - off) What food do you need for a farm (ShortName) Detailed settings for rewards that are placed in a connected box to the farm Video
     
    Player Permissions (Standard, change in config)
     
    myanimalfarm.bear myanimalfarm.boar myanimalfarm.stag myanimalfarm.wolf myanimalfarm.tiger myanimalfarm.polarbear myanimalfarm.panther myanimalfarm.crocodile
    Administrator Permissions
    myanimalfarm.give.animal - allows you to give animals by skin myanimalfarm.give.trap - allows you to give traps by skin
    Commands for administrator and shops
    ganimal "name|steamid" "SkinId" - gives an animal by skin gtrap "name|steamid" "SkinId" - gives a trap by skin
    Note
    For traps to work correctly, AI must be enabled on the server Animals GEN2 - Wolf, Tiger, Panther, Crocodile have no build zone, it is processed on the clientside, so the plugin cannot allow build, warn players to build farms of these animals a little further on their base  
    TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    Config v2.0
     
  2. More information about "Entity Limit UI"

    $25.00

    Entity Limit UI

    This plugin allows server admins to create permission based entity limits. Everything can be configured in a user-friendly UI.  

    Features:
    Permission based entity limits Create groups to limit multiple entities User friendly UI Configurable permissions  

     
    Commands:
    entitylimit - Open the entity limit UI. Requires the entitylimitui.admin permission  
    Permissions:
    entitylimitui.admin - Required to use the UI entitylimitui.default - Default permission for limits  
    How it works:
    Every permission has a priority. The plugin will always select the limit based on the highest player permission. Limits for the same entity with a lower permission will be ignored. If there are multiple groups containing the same entity with the same permission, the highest limit will be used.
  3. More information about "Heli Signals"

    $19.99

    Heli Signals

    Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
    The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
    If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
    There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
    IMPORTANT:
    Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
    NOTE ABOUT SHOPS:
    The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate  and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend  adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
    NOTE ABOUT DEEP SEA:

    There are config options to allow or disallow calling a Heli Signal while in the Deep Sea. There is also a config option to retire a players active Heli Signals if they teleport to Deep Sea. If you allow players to teleport to Deep Sea with active helis and you have return to player set to true, the heli will eventually (after a good few minutes of flying) reach the players location in the Deep Sea.
     
    Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
    Heli Signal (Easy) :  2920175997
    Heli Signal (Medium) :  2920176079
    Heli Signal (Hard) :  2920176050
    Heli Signal (Elite) :  2920176024
    Heli Signal (Expert) :  3099117081
    Heli Signal (Nightmare) :  3099117372
     

     
    Multi Heli (Easy) :  3083234542
    Multi Heli (Medium) :  3083234833
    Multi Heli (Hard) :  3083234755
    Multi Heli (Elite) :  3083234647
    Multi Heli (Expert) :  3099124338
    Multi Heli (Nightmare) :  3099124426
     

     
    Heli Wave Signal :  3099117224
    Heli Wave Signal (Normal):  3104667036
    Heli Wave Signal (Hard):  3104666951

     
    Default Permissions:
    helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
    Commands (Prefix with / to use in game):
    hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
     
    Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:

     
    Loot Options:
    Use the loot item example entries in the default config to create custom loot tables for crates.
    How to Add Loot Table Items (Example):
     
    For Other Developers:
    The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
    object IsHeliSignalObject(ulong skinID)
    This will return true if the item is a Bradley Drop item/entity, or null if not.
    Call it directly without referencing the plugin:
    if (Interface.Call("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
    [PluginReference] Plugin HeliSignals; if (HeliSignals.Call("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject To return some basic info about a Heli Signal object:

    object GetHeliSignalData(Patrolhelicopter heli)

    Returns object as Dictionary<string, object>.

    Returned data is:
    ["heliProfile"] // string - Actual heli profile (from config) ["heliName"] // string - Heli display name ["skinId"] // ulong ["heliId"] // ulong (Net.ID.Value) ["owner"] // BasePlayer ["lastAttacker"] // BasePlayer ["calledPosition"] // Vector3 ["callingTeam"] // List Example usage:
    var hdata = HeliSignals.Call("GetHeliSignalData", heli) as Dictionary<string, object>; string _heliProfile = hdata["heliProfile"]; string _heliName = hdata["heliName"]; string _heliSkin = hdata["skinId"]; string _owner = hdata["owner"]; etc  
  4. More information about "Industrial Recycler"

    $25.00

    Industrial Recycler

    ♻️ Industrial Recycler – The Ultimate Automated Recycling System for Rust!
    Supercharge your Rust server’s recycling experience with the Industrial Recycler plugin!
    Empower your players to automate, optimize, and control every aspect of item recycling, whether they want a plug-and-play setup or deep customization.
    ⚡ Core Features
        Automated Industrial Recycling
        Fully automate resource processing! Industrial recyclers can be linked to input/output storage and adapters, allowing seamless recycling and transfer between containers.
        Standard Recycler Option
        Prefer a classic touch? Standard recyclers are also available—simple and reliable, with or without automation.
    🛒 Shop, Give, and Upgrade Commands
        /buyindustrialrecycler – Buy an industrial recycler (Permission: industrialrecycler.buyindustrial)
        /buyrecycler – Buy a standard recycler (Permission: industrialrecycler.buystandard)
        /giveindustrialrecycler & /givestandardrecycler – Instantly give recyclers to any player (Permission: industrialrecycler.give)
        /upgraderecycler – Instantly upgrade a standard recycler to industrial (Permission: industrialrecycler.give)
        /irec or /virtualrec – Open your personal virtual recycler from anywhere (Permission: industrialrecycler.virtual)
    🏆 VIP & Admin Benefits
        Tiered Ownership Limits
        Customizable limits for Standard, VIP1, VIP2, and Admins (Admins enjoy unlimited recyclers).
        Configurable Purchase Costs
        Set any item or currency as the price for purchasing recyclers in your shop.
    🔒 Advanced Access Control
        Permissions for Everything
        Decide who can buy, give, place, upgrade, or pick up recyclers with flexible permissions.
        Ownership Security
        Limit recycler usage to owner only, or expand to team/friends (via Friends plugin).
        NoEscape Integration
        Automatically restrict virtual recycling if players are raid-blocked or in combat (optional).
    🖥️ Interactive & User-Friendly UI
        Intuitive Panels
        Jump between recycler, input, and output with a click—no more clunky menus!
        Layout Toggle
        Owners can switch between layout styles instantly, right from the UI (with permission).
        Shop & Purchase UI
        Players buy recyclers via an in-game panel with clear costs and confirmation.
    💻 Virtual Recycler (Anywhere Recycling!)
        Personal Recycler
        Players with permission can access a virtual recycler from anywhere with commands like /irec—no need to place a recycler at their base!
    🏗️ Placement & Pickup
        Place on Foundations, or Tugboats (Standard only)
        Pick Up Easily
        Use a hammer to pick up your recycler or its adapters (if permitted)—items inside will be safely returned.
    🚀 Customization & Flexibility
        Change the Base Item
        Make the recycler any deployable you want—match your server’s style!
        Custom Skins
        Industrial and Standard versions each use their own skin for clear identification.
        Hide Storage Containers
        For minimalistic servers, hide storage visuals for a cleaner look.
    🌎 Full Localization Support
        Available Languages: English, Portuguese, German, Spanish
        All chat and UI messages are ready for your global player base.
    🧠 Smart Quality-of-Life
        Dropped Item Protection
        If recyclers are destroyed or picked up, any leftover items are safely dropped for the owner.
        Recycler Speed Tiers
        Special permissions allow VIPs/Admins to recycle at faster speeds.
    🚦 Why Choose Industrial Recycler?
    Transform recycling into a powerful, automated experience. Perfect for PVE, PVP, RP, and creative servers. Easy to set up, ultra-configurable, and packed with features for admins and players alike. Embrace the future of recycling in Rust—install Industrial Recycler today!
     
    Configuration File:
     
  5. More information about "Deep Sea Options"

    $8.99

    Deep Sea Options

    Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
    It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
     
    🏗️ Building Control
    Enforce building allowed / blocked inside Deep Sea * Limit how many foundations a player can build in Deep Sea * Buildings persist restart, as long as the deep sea isnt being closed.
     
    🌊 Deep Sea Behavior Control
    Configure defaults:
    Whether the deep sea should always remain open, be on timers, or disabled Control all phase timers GameTip messages to announce deep sea openinig/closing  
    🏝️ Deep Sea Content Control
    Configure procedural spawns:
    Island counts Ghost Ships counts RHIB counts Control:
    count spacing radius minimum distance between spawns distance from Deep Sea edges Settings are grouped and explained in the config  
    📦 Loot spawn
    Configurable respawn option for crates/ore/npc  
    🚁 Access & Teleport Rules
    Control:
    Allow all vehicles (including planes and helis)  or only an allow-listed set players can enter without a boat flying (noclip/admin) players can bypass checks NPC passengers are allowed on vehicles Prevent or allow “vehicle stacking” (boats/helis on deck)  
    Chat Commands
    /deepsea status Shows current Deep Sea state
    /deepsea open Opens deep sea if not alrady open
    /deepsea close Closes current Deep Sea
     
    Console Commands
    dso open - to open the deepsea through the plugin
    dso close - to close the deepsea through the plugin
    dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it
     
    Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)
     
    Config options:
    === GENERAL CONTROLS === Control - Schedule If ON: Plugin controls when Deep Sea opens/closes and how long it stays open. Control - Content If ON: Plugin controls how many islands, ghost ships, and scientist boats spawn and how they are placed. Control - Travel Rules If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc). Control - Building If ON: Plugin controls whether players can build while inside Deep Sea. Force Apply On Reload If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately. If OFF: Changes apply next time Deep Sea opens normally. === SCHEDULE SETTINGS === Mode Vanilla = Normal Rust Deep Sea cycle. AlwaysOpen = Deep Sea never closes. Disabled = Deep Sea never opens. (plugin manually resests the reopen timer. recommend using the other disable option below if just want it off always) Open Time Seconds How long Deep Sea stays open before closing (Vanilla mode). Cooldown Seconds How long Deep Sea stays closed before opening again (Vanilla mode). Final Phase Seconds End-of-cycle phase used for weather / atmosphere effects. Radiation Warning Phase Seconds When time left is below this, new entry is normally blocked. AlwaysOpen - Keep Time Left Around Seconds In AlwaysOpen mode, Deep Sea time is kept around this value. AlwaysOpen - Refill When Below Seconds If time left drops below this, it refills back up to the target above. Disabled - Push Next Opening To Seconds In Disabled mode, pushes next open time far into the future. Set DeepSea Enabled Flag If ON, plugin forces the core deepsea enabled/disabled flag (may need restart). DeepSea Enabled Only used if above is ON. Turns Deep Sea system on/off at engine level. === CONTENT SPAWNING === (These control placement spacing) Islands / Ghost Ships / RHIB Groups all use same logic: Count How many spawn each time Deep Sea opens. Spacing Size General spacing radius. Bigger = more spread out. Edge Buffer How far from the outer Deep Sea border spawns must stay. Bigger = more toward the center. Minimum Spacing Hard minimum distance between spawns. Overrides spacing size if larger. === RESPAWN (CRATES / NPCs / HACKABLES) === Enable Respawn System If ON: Plugin respawns eligible Deep Sea crates, ores, and NPCs. Check Interval Minutes Time to respawn. Min Distance From Players To Allow Respawn Entities will only respawn if no players are within this distance. Respawn Hackable Crates Via Ghostship If ON: Hackable crates respawn on ghost ships. Hackable Crates Count Number of hackable crates that can spawn. === TRAVEL RULES === Allow Any Vehicle If ON: Any vehicle can use portal. Allowed Vehicle Prefabs If NOT allowing all vehicles, only these are allowed. Require Boat Type Only If ON: Even allowed vehicles must be boats. Allow Players Without Vehicle If ON: Players can teleport without standing on a vehicle. Allow Noclip Players If ON: Flying/admin players bypass vehicle checks. Allow NPC Passengers If OFF: Vehicles with NPC passengers cannot teleport. Allow NPC Player Teleport If ON: NPC player entities themselves can teleport. Allow Entry During Radiation Warning Phase If ON: Players can enter even when Deep Sea is about to close. Ignore Extra Vehicle Onboard Check If ON: Should allow things like helicopters sitting on boats. Log Entry/Exit If ON: Logs allow/deny decisions for debugging. === BUILDING === Allow Building In Deep Sea If OFF: Players cannot build inside Deep Sea. If ON: Building is allowed. DeepSea - Limit Foundations If ON: Limits how many foundations each player can place inside Deep Sea only. DeepSea - Max Foundations Per Player Maximum number of foundations a player can place inside Deep Sea. DeepSea - GameTip: Show remaining on successful place If ON: When a player places a foundation in Deep Sea, shows how many foundations they can still place. DeepSea - GameTip: Show message when denied If ON: When a player hits the Deep Sea foundation limit, shows a GameTip === NOTIFICATIONS === GameTip - Deep Sea Opening If ON: Shows a GameTip when Deep Sea starts opening. GameTip - Deep Sea Opened If ON: Shows a GameTip when Deep Sea is fully open. GameTip - Deep Sea Closing If ON: Shows a GameTip when Deep Sea starts closing. GameTip - Deep Sea Closed If ON: Shows a GameTip when Deep Sea is fully closed.  
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