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  1. More information about "Entity Limit UI"

    $25.00 $12.50

    Entity Limit UI

    This plugin allows server admins to create permission based entity limits. Everything can be configured in a user-friendly UI.  

    Features:
    Permission based entity limits Create groups to limit multiple entities User friendly UI Configurable permissions  

     
    Commands:
    entitylimit - Open the entity limit UI. Requires the entitylimitui.admin permission  
    Permissions:
    entitylimitui.admin - Required to use the UI entitylimitui.default - Default permission for limits  
    How it works:
    Every permission has a priority. The plugin will always select the limit based on the highest player permission. Limits for the same entity with a lower permission will be ignored. If there are multiple groups containing the same entity with the same permission, the highest limit will be used.
  2. More information about "Heli Signals"

    $19.99 $16.99

    Heli Signals

    Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
    The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
    If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
    There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
    IMPORTANT:
    Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
    NOTE ABOUT SHOPS:
    The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate  and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend  adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
    NOTE ABOUT DEEP SEA:

    There are config options to allow or disallow calling a Heli Signal while in the Deep Sea. There is also a config option to retire a players active Heli Signals if they teleport to Deep Sea. If you allow players to teleport to Deep Sea with active helis and you have return to player set to true, the heli will eventually (after a good few minutes of flying) reach the players location in the Deep Sea.
     
    Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
    Heli Signal (Easy) :  2920175997
    Heli Signal (Medium) :  2920176079
    Heli Signal (Hard) :  2920176050
    Heli Signal (Elite) :  2920176024
    Heli Signal (Expert) :  3099117081
    Heli Signal (Nightmare) :  3099117372
     

     
    Multi Heli (Easy) :  3083234542
    Multi Heli (Medium) :  3083234833
    Multi Heli (Hard) :  3083234755
    Multi Heli (Elite) :  3083234647
    Multi Heli (Expert) :  3099124338
    Multi Heli (Nightmare) :  3099124426
     

     
    Heli Wave Signal :  3099117224
    Heli Wave Signal (Normal):  3104667036
    Heli Wave Signal (Hard):  3104666951

     
    Default Permissions:
    helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
    Commands (Prefix with / to use in game):
    hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
     
    Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:

     
    Default Config:
    Default has Heli Signal (Easy) - Elite
    The skins for Expert adn Nightmare can be found above for you to create your own profiles if you need those.
    Loot Options:
    Use the loot item example entries in the default config to create custom loot tables for crates.
    How to Add Loot Table Items (Example):
     
    For Other Developers:
    The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
    object IsHeliSignalObject(ulong skinID)
    This will return true if the item is a Bradley Drop item/entity, or null if not.
    Call it directly without referencing the plugin:
    if (Interface.Call("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
    [PluginReference] Plugin HeliSignals; if (HeliSignals.Call("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject To return some basic info about a Heli Signal object:

    object GetHeliSignalData(Patrolhelicopter heli)

    Returns object as Dictionary<string, object>.

    Returned data is:
    ["heliProfile"] // string - Actual heli profile (from config) ["heliName"] // string - Heli display name ["skinId"] // ulong ["heliId"] // ulong (Net.ID.Value) ["owner"] // BasePlayer ["lastAttacker"] // BasePlayer ["calledPosition"] // Vector3 ["callingTeam"] // List Example usage:
    var hdata = HeliSignals.Call("GetHeliSignalData", heli) as Dictionary<string, object>; string _heliProfile = hdata["heliProfile"]; string _heliName = hdata["heliName"]; string _heliSkin = hdata["skinId"]; string _owner = hdata["owner"]; etc  
  3. More information about "Industrial Recycler"

    $25.00

    Industrial Recycler

    ♻️ Industrial Recycler – The Ultimate Automated Recycling System for Rust!
    Supercharge your Rust server’s recycling experience with the Industrial Recycler plugin!
    Empower your players to automate, optimize, and control every aspect of item recycling, whether they want a plug-and-play setup or deep customization.
    ⚡ Core Features
        Automated Industrial Recycling
        Fully automate resource processing! Industrial recyclers can be linked to input/output storage and adapters, allowing seamless recycling and transfer between containers.
        Standard Recycler Option
        Prefer a classic touch? Standard recyclers are also available—simple and reliable, with or without automation.
    🛒 Shop, Give, and Upgrade Commands
        /buyindustrialrecycler – Buy an industrial recycler (Permission: industrialrecycler.buyindustrial)
        /buyrecycler – Buy a standard recycler (Permission: industrialrecycler.buystandard)
        /giveindustrialrecycler & /givestandardrecycler – Instantly give recyclers to any player (Permission: industrialrecycler.give)
        /upgraderecycler – Instantly upgrade a standard recycler to industrial (Permission: industrialrecycler.give)
        /irec or /virtualrec – Open your personal virtual recycler from anywhere (Permission: industrialrecycler.virtual)
    🏆 VIP & Admin Benefits
        Tiered Ownership Limits
        Customizable limits for Standard, VIP1, VIP2, and Admins (Admins enjoy unlimited recyclers).
        Configurable Purchase Costs
        Set any item or currency as the price for purchasing recyclers in your shop.
    🔒 Advanced Access Control
        Permissions for Everything
        Decide who can buy, give, place, upgrade, or pick up recyclers with flexible permissions.
        Ownership Security
        Limit recycler usage to owner only, or expand to team/friends (via Friends plugin).
        NoEscape Integration
        Automatically restrict virtual recycling if players are raid-blocked or in combat (optional).
    🖥️ Interactive & User-Friendly UI
        Intuitive Panels
        Jump between recycler, input, and output with a click—no more clunky menus!
        Layout Toggle
        Owners can switch between layout styles instantly, right from the UI (with permission).
        Shop & Purchase UI
        Players buy recyclers via an in-game panel with clear costs and confirmation.
    💻 Virtual Recycler (Anywhere Recycling!)
        Personal Recycler
        Players with permission can access a virtual recycler from anywhere with commands like /irec—no need to place a recycler at their base!
    🏗️ Placement & Pickup
        Place on Foundations, or Tugboats (Standard only)
        Pick Up Easily
        Use a hammer to pick up your recycler or its adapters (if permitted)—items inside will be safely returned.
    🚀 Customization & Flexibility
        Change the Base Item
        Make the recycler any deployable you want—match your server’s style!
        Custom Skins
        Industrial and Standard versions each use their own skin for clear identification.
        Hide Storage Containers
        For minimalistic servers, hide storage visuals for a cleaner look.
    🌎 Full Localization Support
        Available Languages: English, Portuguese, German, Spanish
        All chat and UI messages are ready for your global player base.
    🧠 Smart Quality-of-Life
        Dropped Item Protection
        If recyclers are destroyed or picked up, any leftover items are safely dropped for the owner.
        Recycler Speed Tiers
        Special permissions allow VIPs/Admins to recycle at faster speeds.
    🚦 Why Choose Industrial Recycler?
    Transform recycling into a powerful, automated experience. Perfect for PVE, PVP, RP, and creative servers. Easy to set up, ultra-configurable, and packed with features for admins and players alike. Embrace the future of recycling in Rust—install Industrial Recycler today!
     
    Configuration File:
     
  4. More information about "Deep Sea Options"

    $9.99 $8.99

    Deep Sea Options

    Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
    It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
     
    🏗️ Building Control
    Enforce building allowed / blocked inside Deep Sea * Limit how many foundations a player can build in Deep Sea * Buildings persist restart, as long as the deep sea isnt being closed.
     
    🌊 Deep Sea Behavior Control
    Configure defaults:
    Whether the deep sea should always remain open, be on timers, or disabled Whether deepsea will auto open on server wipe (facepunch disables this by default) Control all phase timers GameTip messages to announce deep sea openinig/closing  
    🏝️ Deep Sea Content Control
    Configure procedural spawns:
    Island counts Ghost Ships counts RHIB counts Control:
    count spacing radius minimum distance between spawns distance from Deep Sea edges Settings are grouped and explained in the config  
    📦 Loot spawn
    Configurable respawn option for crates/ore/npc Respawn for scientist boat groups  
    🚁 Access & Teleport Rules
    Control:
    Allow all vehicles (including planes and helis)  or only an allow-listed set players can enter without a boat flying (noclip/admin) players can bypass checks NPC passengers are allowed on vehicles Prevent or allow “vehicle stacking” (boats/helis on deck)  
    Chat Commands
    /deepsea status Shows current Deep Sea state
    /deepsea open Opens deep sea if not alrady open
    /deepsea close Closes current Deep Sea
     
    Console Commands
    dso open - to open the deepsea through the plugin
    dso close - to close the deepsea through the plugin
    dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it
     
    Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)
     
    Config options:
    === GENERAL CONTROLS === Control - Schedule If ON: Plugin controls when Deep Sea opens/closes and how long it stays open. Control - Content If ON: Plugin controls how many islands, ghost ships, RHIB patrol groups, and initial loot scale Deep Sea uses. Control - Travel Rules If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc). Control - Building If ON: Plugin controls whether players can build while inside Deep Sea. Force Apply On Reload If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately. If OFF: Changes apply next time Deep Sea opens normally. === SCHEDULE SETTINGS === Mode Vanilla = Normal Rust Deep Sea cycle. AlwaysOpen = Deep Sea never closes. Disabled = Deep Sea never opens. Plugin keeps pushing the next opening far into the future. Open Time Seconds How long Deep Sea stays open before closing. Cooldown Seconds How long Deep Sea stays closed before opening again. Final Phase Seconds End-of-cycle phase used for weather / atmosphere effects. Radiation Warning Phase Seconds When time left is below this, new entry is normally blocked unless late entry is allowed. AlwaysOpen - Keep Time Left Around Seconds In AlwaysOpen mode, plugin keeps the remaining open time around this value. AlwaysOpen - Refill When Below Seconds If time left drops below this, it refills back up to the target above. Disabled - Push Next Opening To Seconds In Disabled mode, pushes next open time far into the future. Entrance Portal Direction Forces the entrance portal direction. 0 = Map-based 1 = North 2 = East 3 = South 4 = West Set Open On Server Wipe If ON: Plugin controls the vanilla wipe setting. Open On Server Wipe Only used if above is ON. If enabled, Deep Sea is allowed to auto-open on server wipe. Set Generation Pacing If ON: Plugin controls Deep Sea generation pacing values. Increasing these delays can help if you experience long lag spikes when Deep Sea is opening. Entities Spawn Interval Seconds Only used if above is ON. Controls delay between general Deep Sea entity spawns during generation. Lower = faster generation. Spawn Groups Spawn Interval Seconds Only used if above is ON. Controls delay between Deep Sea spawn-group waves during generation. Lower = faster generation. NavMesh Spawn Interval Seconds Only used if above is ON. Controls delay between Deep Sea island navmesh generation steps. Lower = faster generation. === CONTENT SPAWNING === These control placement spacing for each Deep Sea content type. Islands / Ghost Ships / RHIB Groups all use the same logic: Count How many spawn each time Deep Sea opens. Spacing Size General spacing radius. Bigger = more spread out. Edge Buffer How far from the outer Deep Sea border spawns must stay. Bigger = more toward the center. Minimum Spacing Hard minimum distance between spawns. Overrides spacing size if larger. Loot Initial Loot Scale Controls the initial vanilla Deep Sea loot population multiplier when Deep Sea generates. 1.0 = vanilla amount. Higher = more initial loot spawned. Lower = less initial loot spawned. === RESPAWN (CRATES / NPCs / HACKABLES / RHIBS) === Enable Respawn System If ON: Plugin respawns eligible Deep Sea crates, ores, island scientists, hackable crates, and optional RHIB/PT boat patrol groups. Enable Debug Logging If ON: Plugin prints debug messages for entity removal, queueing, cleanup, and respawning. Check Interval Minutes How often the respawn system runs. Min Distance From Players To Allow Respawn Entities only respawn if no players are within this distance. Respawn Hackable Crates Via Ghostship If ON: Hackable crates respawn through ghost ship crate spawning. Hackable Crates Count How many hackable crates the plugin wants available through ghost ship spawning. Respawn RHIB Patrol Groups When None Remain If ON: Plugin maintains Deep Sea RHIB/PT patrol groups by checking current live patrol boats and respawning missing groups up to the configured boat count. === TRAVEL RULES === Allow Any Vehicle If ON: Any vehicle can use the portal. Allowed Vehicle Prefabs If Allow Any Vehicle is OFF, only vehicles matching these prefab names/partial names are allowed. If Any Vehicle, Require Boat Type Only? If ON: Even allowed vehicles must still be boat-type vehicles. Allow Players Without Vehicle If ON: Players can teleport without standing on a vehicle. Allow Noclip Players If ON: Flying/admin players bypass normal vehicle checks. Allow Non-Player Passengers (NPCs) If OFF: Vehicles with NPC passengers cannot teleport. Allow Non-Player Entity Teleport (NPCs) If ON: NPC player-type entities themselves can teleport. Allow Entry During Radiation Warning Phase If ON: Players can still enter even when Deep Sea is near closing. Modify DeepSea Portal Height? If ON: Plugin enlarges the Deep Sea portal height to help high-flying or tall custom vehicles enter more reliably. Ignore Extra Vehicle Onboard Check If ON: Skips checks for extra vehicles being carried/on top of another vehicle, such as helicopters on boats. Log Entry/Exit If ON: Logs allow/deny travel decisions for debugging. === BUILDING === Allow Building In Deep Sea If OFF: Players cannot build inside Deep Sea. If ON: Building is allowed. DeepSea - Limit Foundations If ON: Limits how many foundations each player can place inside Deep Sea only. DeepSea - Max Foundations Per Player Maximum number of foundations a player can place inside Deep Sea. DeepSea - GameTip: Show Remaining On Successful Place If ON: When a player places a foundation in Deep Sea, shows how many they can still place. DeepSea - GameTip: Show Message When Denied If ON: When a player hits the Deep Sea foundation limit, shows a GameTip. === NOTIFICATIONS === GameTip - Deep Sea Opening If ON: Shows a GameTip when Deep Sea starts opening. GameTip - Deep Sea Opened If ON: Shows a GameTip when Deep Sea is fully open. GameTip - Deep Sea Closing If ON: Shows a GameTip when Deep Sea starts closing. GameTip - Deep Sea Closed If ON: Shows a GameTip when Deep Sea is fully closed.  
  5. More information about "Dungeon Events"

    $25.00

    Dungeon Events

    Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time.
    Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, animals, auto turrets, loot crates, custom visuals, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup.
    Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.
     
    Main Features
    Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different. Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Normal, Medium, Hard, Nightmare, Impossible, or anything you want, with per-tier rooms, size, limits, cooldowns, rewards, visuals, and purchase settings. Custom NPCs, Bosses & Animals - Configure NPCs, bosses, and dungeon animals with custom health, damage, gear, names, movement limits, attack distance, loot, prefab chances, speed, sense range, and spawn limits. Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior. Visual Customization - Customize dungeon building grades, skins, container colors, garage door skins, dungeon lights, marker names, marker colors, and dungeon time-of-day overrides per tier. Custom Per-Tier Loot System - Each dungeon tier has its own data files for NPC loot, boss loot, and loot box rewards, making it easy to create different reward pools for every difficulty. Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap. Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends. Portal Protection Bubble - Protect the portal area with configurable radius, build/deploy rules, vehicle protection, and optional damage blocking to help reduce portal camping on PvP servers. Anti-Abuse Dungeon Rules - Block selected commands inside dungeons, prevent unwanted pickup/build/deploy actions, prevent backpack drops, teleport players outside on death, and optionally close dungeon doors when a player dies. Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON. Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas. Advanced Spawn Control - Configure global and per-tier active dungeon limits, buy cooldowns, auto-spawn delay, post-wipe tier unlocks, dungeon height, map marker settings, and retry behavior when a valid location cannot be found. Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared. Per-Entity & Clear Rewards - Reward players for NPCs, animals, turrets, loot boxes, and full dungeon clears using Economics, ServerRewards, and SkillTree XP, including optional SkillTree XP team sharing. Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.  
    Commands
    All default chat and console command names can be customized in the config.
    Admin
    /createdungeon <tierName> /removeinactivedungeons /removealldungeons /forceremovealldungeons /de.removenearest /de.reloadconfig /de.toggle Players
    /buydungeon /buydungeon <tierName> /removedungeon Console
    buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID>  
    Permissions
    dungeonevents.admin dungeonevents.buy dungeonevents.enter  
    Per-Tier Loot Configuration
    Dungeon Events uses separate data files for loot configuration, making it much easier to manage rewards for each difficulty tier.
    Each tier has its own loot files inside:
    oxide/data/DungeonEvents/<TierName>/
    Available loot files per tier:
        npc_loot.json - Loot dropped by regular dungeon NPCs.
        boss_loot.json - Loot dropped by dungeon bosses.
        lootbox.json - Loot spawned inside dungeon loot containers.
    This allows you to create completely different reward pools for each tier. For example, Easy dungeons can have basic loot, while Hard, Nightmare, or Impossible dungeons can have much stronger rewards.
    If a tier loot file is empty, the plugin can fall back to the default loot file:
    oxide/data/DungeonEvents/Default_Loot.json
     
    Hooks
    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonWin(ulong playerID, string tierName)  
    Supported Integrations
    Economics ServerRewards Friends Notify NightVision ZoneManager Duelist RaidableBases AbandonedBases RestoreUponDeath SkillTree  
    Languages
    EN PT-BR DE ES RU If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.
     
    The plugin includes a deep configuration system where you can customize tiers, room counts, room sizes, dungeon visuals, loot tables, NPCs, bosses, animals, turrets, portal protection, access rules, cooldowns, active dungeon limits, spawn validation, auto-removal conditions, command blocking, economy settings, SkillTree XP rewards, map markers, and more.
     

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