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Power Plant Event
It’s an Event in the Power Plant location
Description
The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
There is a camera in the location for viewing the event.
When an event appears, a marker will display on the map (it can set up in the configuration file).
All players in the event area have a timer with countdown to the end of the event
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/ppstart - start the event
/ppstop - end the event
/pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
Console commands (RCON only)
ppstart - start the event
ppstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnPowerPlantEventStart() – called when the event starts
void OnPowerPlantEventEnd() – called when the event ends
void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
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Check out more of my work here!
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Container`s Settlement | Custom Monument By Shemov
Settlement is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI.
Features:
Great detail; Simple installing; Optimized FPS; There is radiation. General Info:
Prefabs count: ~1000; Type: for looting; Modifiers: Height&Splat&Topology. Loot:
Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; and 1 green card. Other works:
You may like to take a look at a full finished maps by myself.
- #rust custom
- #custom monument
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100 Raidable Bases Pack All in One Easy to Nightmare
At First....
If you have already bought the other packs, please do not buy them!! It's a compilation of them all!!!
About 100 Raidable Bases Pack (Easy To Nightmare)
This All in One pack includes 100!!! different raidable bases, ready to use with the "Raidable Bases" plugin.
They are tested and running very well and were built in Rust.
Difficulty level goes from Easy to Nightmare.
Each Tier are 20 Bases.
To install, put in "oxide/data/copypaste" and rename the files to your liking from your profile settings.
This pack includes all bases from:
Pack 1: https://codefling.com/bases/10-raidable-bases-pack
Pack 2: https://codefling.com/bases/30-raidable-bases-pack-from-easy-to-nightmare
Pack 3: https://codefling.com/bases/30-raidable-bases-pack-2-easy-to-nightmare
Pack 4: https://codefling.com/bases/30-raidable-bases-pack-3-easy-to-nightmare
Buying this pack, you save 20$