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  1. More information about "Oxum's One Grid Map"

    $5.00

    Oxum's One Grid Map

    ✯Map size : 1500
    ✯ Lighthouse
    ★ Fishing Village 
    ★ Oxum's Gas station 
    ★ Mining Outpost
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    ★ you can build inside oxum's and mining outpost except card rooms 
    ★ spawnpoints are set up 
    ★ Fishing village contains everything a player needs including airwolf vendor
    ★ The map can has every keycard card room for progression
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    ✯any questions? 
    ✯Discord: viki2
    ✯ after purchase you'll get a warranty that means if there is any issues with the map feel free to contact me and I will fix the issues at no cost 
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  2. More information about "Ferry Terminal Event"

    $35.00

    Ferry Terminal Event

    Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
     
     

     
    Description
    The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
    First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
    Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
    Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
    There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
     
    Dependencies (optional, not required)
    True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /ftstart - start the event
    /ftstop - end the event
    /ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
     
    Console commands (RCON only)
    ftstart - start the event
    ftstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
    void OnFerryTerminalEventEnd() – called when the event ends
    void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: kpuctajl
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  3. More information about "Missile Silo Event"

    $5.00

    Missile Silo Event

    This is a simple plugin to spawn a bradley and two chinok crate every 2 hours on the Missile Silo monument. The event ended after 37 minutes. This is default config.
    Permissions:  
    - MissileSiloEvent.admin
    ChatCommands:
    - /siloeventstart
    - /siloeventstop
    Before install new version, delete old config file!
    Config file:
    { "The event should start every second.:": 7200, "How many seconds after the event starts should it end.:": 2200, "Use marker and messages /false = silent mode/:": true, "Spawning of the second locked crate/true=2crate, false=1crate:": true, "Bradley move:": true, "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Chat icon (SteamID64)": 0 }  
     
     
     

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