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  1. More information about "Hitman's Hideout"

    $15.00

    Hitman's Hideout

    After the opening countdown, players will face five rounds of randomized target reveals. Each round gives you only a few seconds to land your shots before the doors slam shut again. Down 50 targets before the last round ends, and you’ll unlock a stash of loot and access to the Hitman's office. Miss too many, and you’ll walk away empty-handed and missing plenty of bullets.
    This prefab is fully contained, balanced for competitive play, and built to encourage repeat attempts from players. It was originally built in game around 5 years ago, I have dusted off the old copy paste file and rebuilt a lot of the broken stuff that didn't transfer over too well, so the electric system is pretty messy (but working!)
    Any customers can feel free to message for a link to the Rustrician build if they would like to mess around with some deeper settings than the configurable difficulty setting (more below). 
    Game Stats
    - Total runtime: ~1 minute 28 seconds (8 second intro countdown + 5 rounds)
    - Rounds: 5 (each round = 6s active + 10s reset)
    - Total active time: 30 seconds (doors open)
    - Ammo per target: 2 bullets (5.56, AK example)
    - Ammo required: 100 minimum
    - Magazines required: 4 (30 rounds each, AK)
    - Accuracy needed: ~83% (20 missed shots allowed)
    - Reload window: 10s between rounds
    Difficulty Scaling Options

    By changing the target output on the main score counter inside, you can configure the game for different difficulties. The following stats are assuming enough doors open each round to get the required targets. 
     
    Easy Mode
    Targets required: 35–40
    Per window: 7–8
    Per second: 1.2–1.3
    Bullets required: 70–80 (3 mags enough, 30–50% spare ammo)
    Miss buffer: ~40–50 shots
    Feels accessible, forgiving for players with worse aim or panic spraying.
     
    Normal Mode (default)
    Targets required: 50
    Per window: 10
    Per second: 1.67
    Bullets required: 100 (needs 4 mags, tight margin)
    Miss buffer: 20 shots
    Balanced challenge, requires solid AK control.
     
    Hard Mode
    Targets required: 60
    Per window: 12
    Per second: 2.0
    Bullets required: 120 (exactly 4 mags, zero margin for misses)
    Miss buffer: 0 shots (100% accuracy required)
    Essentially a “perfect run” mode. One missed bullet means fail.
     
    800 prefabs - 449 IO Links
  2. More information about "Trawling"

    $10.00 $5.00

    Trawling

    Trawling is a plugin that aims to add a new way to catch fish. Slap a net into the boats storage and trawl away.
    This plugin has a huge array of configurable features



    This is a quality of life plugin, as such it just works - there are no perms, there are no commands.
    Simply when a player adds a net to the storage of either the Rowboat or RHIB, it will automatically spawn a net
    at the rear of the boat (this is just for looks, but it adds 1000% more fun to the plugin).
    As the player drives the boat it will automatically catch fish (which fish can be caught is also in the configs).
    This plugin takes into account the depth of the boat when it picks which fish you caught (meaning you can set sharks to only 
    be catchable in the deep water [as an example]).



    None yet, if you think of anything neat or if you feel this plugin is lacking anything please contact me and I will
    seriously think about updating the plugin with your suggestions.



    None, this plugin is designed to be for all to enjoy.



    There are a few config fields that need a little more explanation
    SecondsPerTick - This is how many seconds will pass per tick. A tick will entail running through all active trawling sessions, and processing their catches since last tick etc. default is that the plugin with process the boats once ever second (no impact on my development server) UseCaptainsInventory - All catches are automatically put into the storage of the boat, unless the flag is set to false or it is full, in which case the fish will be added to the captains inventory. If that fails then the fish will be thrown overboard (catch and release). DeepWaterMinDepth - This value is checked when determining a catch, it uses Facepunch's terrain data and your position to check how far out you are. If you are in "deep water", then the catch will be taken from the [DeepWeights] data. CatchMinSpeed / CatchMaxSpeed - This was added to make trawling a little more interesting/difficult. There is a sweet spot in terms of speed you need to hit to be able to catch anything. DurabilityLossPerCatch - Fairly straight forward, every catch you get the net(s) in the storage will lose durability. When you run out of nets the players trawling session is over. DistancePerCatch - This is how far a boat has to have travelled in order to be able to catch a fish - the default is very short, meaning you can catch a lot of fish quickly, increase this to make this plugin less OP. Distance is in (approx.) meters. ShallowWeights / DeepWeights - These are your pools of fish that can be caught at what depths and in what distribution (again approx.) CatchValues - If this fish is caught, how many fish can be caught in one go. FishCatchFX - this is played whenever a fish is caught, the default is the mushroom picking sound. but you can try out others as well [https://www.corrosionhour.com/rust-prefab-list]. or contact me for some other ones that are decent (I tried several before picking the mushie sound) - leaving it as an empty string will stop any effect from playing. BoatSpeedIndicatorIcon - IMPORTANT: this plugin will not load any non Rust images, you can only use images from within rust itself. The default is the fishing tackle icon, but another good one is the fallback [assets/icons/triangle.png] image.
    Below is a copy of Version 1's config file.
    { "Version": 1, "SecondsPerTick": 1.0, "UseBoatStorage": true, "UseCaptainsInventory": true, "AllowRHIB": true, "AllowRowboat": true, "DeepWaterMinDepth": 6.0, "CatchMinSpeed": 2.5, "CatchMaxSpeed": 11.5, "DistancePerCatch": 16.0, "CatchAttemptsPerCatch": 2, "DurabilityLossPerCatch": 5.0, "ChatPrefix": "<color=#baf>[Trawler]</color> ", "ShallowWeights": { "fish.troutsmall": 50, "fish.herring": 40, "fish.minnows": 40, "fish.sardine": 35, "fish.yellowperch": 20 }, "DeepWeights": { "fish.salmon": 40, "fish.anchovy": 30, "fish.herring": 30, "fish.orangeroughy": 10, "fish.smallshark": 5 }, "CatchValues": { "fish.minnows": { "min": 2, "max": 4 }, "fish.herring": { "min": 1, "max": 3 }, "fish.sardine": { "min": 1, "max": 3 }, "fish.troutsmall": { "min": 1, "max": 2 }, "fish.salmon": { "min": 1, "max": 2 }, "fish.yellowperch": { "min": 1, "max": 2 }, "fish.anchovy": { "min": 1, "max": 3 }, "fish.orangeroughy": { "min": 1, "max": 1 }, "fish.smallshark": { "min": 1, "max": 1 } }, "Rowboat": { "position": [ 0.0, -0.1, -1.8 ], "rotation": [ 0.0, -90.0, 110.0 ] }, "RHIB": { "position": [ 0.0, 0.1, -3.0 ], "rotation": [ 0.0, -90.0, 110.0 ] }, "FishCatchFX": "assets/bundled/prefabs/fx/collect/collect mushroom.prefab", "BoatSpeedIndicatorIcon": "assets/prefabs/missions/items/fishing.tackle.icon.png" }  
     
     
     
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