Jump to content

Shadow_

Member
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Shadow_

  1. Im use vanilla position and when pickup collectable item or gathering this actions status me show in me this plugin custom status, Here code of this plugin: private int GetStatusCount(BasePlayer basePlayer) { if (!IsUsingVanillaPosition) { return 0; } try { var count = 0; if (basePlayer.metabolism.bleeding.value >= 1) { count++; // bleeding } if (basePlayer.metabolism.temperature.value < 5) { count++; // toocold } if (basePlayer.metabolism.temperature.value > 40) { count++; // toohot } if (basePlayer.currentComfort > 0) { count++; // comfort } if (basePlayer.metabolism.calories.value < 40) { count++; // starving } if (basePlayer.metabolism.hydration.value < 35) { count++; // dehydrated } if (basePlayer.metabolism.radiation_poison.value > 0) { count++; // radiation } if (basePlayer.metabolism.wetness.value >= 0.02) { count++; // wet } if (basePlayer.metabolism.oxygen.value < 1f) { count++; // drowning } if (basePlayer.currentCraftLevel > 0) { count++; // workbench } if (basePlayer.inventory.crafting.queue.Count > 0) { count++; // crafting } if (basePlayer.modifiers.ActiveModifierCoount > 0) { count++; // modifiers } var priv = basePlayer.GetBuildingPrivilege(); if (priv != null && priv.IsAuthed(basePlayer)) { count++; // buildpriv count++; // upkeep } else if (priv != null && !priv.IsAuthed(basePlayer) && basePlayer.GetActiveItem()?.info.shortname == "hammer") { count++; // buildpriv } for (int i = 0; i < PlayerItemChangeNotificationCount(basePlayer); i++) { count++; // itemchange } if (basePlayer.HasPlayerFlag(BasePlayer.PlayerFlags.SafeZone)) { count++; // safezone } if (basePlayer.isMounted && (basePlayer.GetMountedVehicle() != null || basePlayer.GetMounted() is RidableHorse)) { count++; // mounted } return count; } catch (NullReferenceException) { } return 0; Maybe creator have solution to fix this problem?
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.8k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.