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Support Replies posted by 4Real..
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Hi im not sure if its cuz of the latest updates or if there is something else wrong cuz i get call hook failures of multiple plugins but this is what i get when the plugin is loaded.
Loottable v1.0.15: Failed to call hook Init:
System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.Loottable.InitializeEditorConfig () [0x0001e] in <e8bfec7919c94a6ca41052334caf15b7>:0
at Oxide.Plugins.Loottable.Init () [0x00006] in <e8bfec7919c94a6ca41052334caf15b7>:0
at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02dbb] in <e8bfec7919c94a6ca41052334caf15b7>:0
at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0
would be nice if you could help me with that problem.
THX in advance!! -
works perfectly ty very very much for the quick response and your passions will definietly recommend. Alr then keep up the good work and have a nice one TY
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alr im gonna check
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yea it was..
but you saw above that i already sent you the error in the moment you messaged me, or not?
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lol same time
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oh wait i just saw that the quality is rly poor sry
[Error] Error while compiling: BetterVanish.cs(758,21): error CS0311: The type `Oxide.Plugins.HumanNPC' cannot be used as type parameter `T' in the generic type or method `Oxide.Plugins.BetterVanish.RemoveFromTargets0<T>(BasePlayer, BaseAIBrain<T>)'. There is no implicit reference conversion from `Oxide.Plugins.HumanNPC' to `BaseEntity'
thats the new one
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alr i gonna check rq TY
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oh and both are as far as this is possible up to date so humanNPC is v 0.3.54 and pathfinding is v 1.1.3 both are the versions of razor from umod
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as soon as i put human npc to the few plugins the error shows up while booting
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wanna have a screenshot maybe?
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ye im on it and it looks like its acombination and surely humannpc is involved i could narrow it down to a few
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like i already thought.. without any other plugin it loads without errors i made a test server on my local rig so i can restart several times without bothering my players. So whats the next step?
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and sry for my slow replys you messaged me the last two times as i was away sadly but anyway sry
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yea for sure.. and then load one after another to see at what point it happens?? cuz the problem would be that i would have to restart the server every time cuz it only happens after a reboot.. but i can ofc unload all plugins and try to load better vansih an see what happens.. maybe if i would load it together with another plugin one after another could be that it happens too not sure but that would be worth a try cause i cant restart the server 120 times... lol... one time with all other plugins unloaded wouldn´t be a big deal ofc. Im gonna reply to you and tell you what happened
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yea the recent version and oxide should be up to date too 2.0.5558
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the error i get is
Error while compiling: BanLockup.cs(109,48): error CS1061: Type `StorageContainer' does not contain a definition for `dropChance' and no extension method `dropChance' of type `StorageContainer' could be found. Are you missing an assembly reference?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)even after the server is fully restarted and reload the plugin manually the error stays sadly
would be rly nice if we could figure out a solution for this problem TY in advanced
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the error i get is
Error while compiling: BetterVanish.cs(758,21): error CS0411: The type arguments for method `Oxide.Plugins.BetterVanish.RemoveFromTargets0<T>(BasePlayer, BaseAIBrain<T>)' cannot be inferred from the usage. Try specifying the type arguments explicitly
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)after the serevr is fully restarted i can reload the plugin manually and it loads fine.. no error and everything is working great
whould be nice if you could help me out somehow TY
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Well TY
works perfectly if you could possibly make the server name center itself under the HUD with the next update i can absolutely say its the WAY BEST HUD plugin i´ve ever seen in my 10k hours rust
keep up such great work and im gonna buy more of it for sure!!!
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alr we´ll see.. i just restarted the server.. gonna wait till first cargo plane is gone and see if it turns off now. TY vry much and i have to say its a absolutely amazing plugin tbh the GUI is vry cool to set all up and the design of the HUD itself is outstanding i have to say. Only thing that tbothers me a lil bit is that the server name isnt centered under the HUD maybe you can fix that somehow in the future.. but thats just a lil detail so no hurry
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sry for disturbing you again with that but do i have to restart the server so it doesn´t show up anymore?
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same for me
Version Info Wrong
in Kill Jets
Posted
still says version v1.0.1 in server console