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4Real..

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Support Replies posted by 4Real..

  1. Hi im not sure if its cuz of the latest updates or if there is something else wrong cuz i get call hook failures of multiple plugins but this is what i get when the plugin is loaded.

    Loottable v1.0.15: Failed to call hook Init:
    System.NullReferenceException: Object reference not set to an instance of an object
      at Oxide.Plugins.Loottable.InitializeEditorConfig () [0x0001e] in <e8bfec7919c94a6ca41052334caf15b7>:0
      at Oxide.Plugins.Loottable.Init () [0x00006] in <e8bfec7919c94a6ca41052334caf15b7>:0
      at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02dbb] in <e8bfec7919c94a6ca41052334caf15b7>:0
      at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0

    would be nice if you could help me with that problem.

    THX in advance!!

  2. oh wait i just saw that the quality is rly poor sry

    [Error] Error while compiling: BetterVanish.cs(758,21): error CS0311: The type `Oxide.Plugins.HumanNPC' cannot be used as type parameter `T' in the generic type or method `Oxide.Plugins.BetterVanish.RemoveFromTargets0<T>(BasePlayer, BaseAIBrain<T>)'. There is no implicit reference conversion from `Oxide.Plugins.HumanNPC' to `BaseEntity'

    thats the new one

  3. yea for sure.. and then load one after another to see at what point it happens?? cuz the problem would be that i would have to restart the server every time cuz it only happens after a reboot.. but i can ofc unload all plugins and try to load better vansih an see what happens.. maybe if i would load it together with another plugin one after another could be that it happens too not sure but that would be worth a try cause i cant restart the server 120 times... lol... one time with all other plugins unloaded wouldn´t be a big deal ofc. Im gonna reply to you and tell you what happened

     

  4. the error i get is

    Error while compiling: BanLockup.cs(109,48): error CS1061: Type `StorageContainer' does not contain a definition for `dropChance' and no extension method `dropChance' of type `StorageContainer' could be found. Are you missing an assembly reference? 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    even after the server is fully restarted and reload the plugin manually the error stays sadly

    would be rly nice if we could figure out a solution for this problem TY in advanced

  5. the error i get is 

    Error while compiling: BetterVanish.cs(758,21): error CS0411: The type arguments for method `Oxide.Plugins.BetterVanish.RemoveFromTargets0<T>(BasePlayer, BaseAIBrain<T>)' cannot be inferred from the usage. Try specifying the type arguments explicitly 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    after the serevr is fully restarted i can reload the plugin manually and it loads fine.. no error and everything is working great

     

    whould be nice if you could help me out somehow TY 

  6. Well TY ❤️ works perfectly if you could possibly make the server name center itself under the HUD with the next update i can absolutely say its the WAY BEST HUD plugin i´ve ever seen in my 10k hours rust

    keep up such great work and im gonna buy more of it for sure!!!

  7. alr we´ll see.. i just restarted the server.. gonna wait till first cargo plane is gone and see if it turns off now. TY vry much and i have to say its a absolutely amazing plugin tbh the GUI is vry cool to set all up and the design of the HUD itself is outstanding i have to say. Only thing that tbothers me a lil bit is that the server name isnt centered under the HUD maybe you can fix that somehow in the future.. but thats just a lil detail so no hurry

     

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