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rustybeachcomber

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  1. I have been using the Vending Manager plugin from umod but it is no longer maintained and fails to compile since today's update. "Error while compiling: VendingManager.cs(1208,19): error CS1501: No overload for method `OnDeployed' takes `1' arguments" Is anyone interested in updating this plugin , or have some advice as to how I could fix it?
  2. It does create a named zone around the spawned bases, I created a rule for that but is still doesn't work for me. I think because it add an id number to that as well "NPC1 (1112456)" and that number changes every time. Not sure if I can do anything about that. Thank you for your help.
  3. I get this from the log Checking ruleset default Found BasePlayer attacking BuildingBlock. Checking ruleset default, zone 0 Found exception match for BasePlayer attacking BuildingBlock No exclusions for BasePlayer to BuildingBlock Player does NOT have building privilege and is attacking a BuildingBlock. Or, player owner is not being targeted by the heli. DAMAGE BLOCKED for BasePlayer attacking BuildingBlock so, how would I allow damage only in the zone where the NPC bases spawn with out allowing it globally ?
  4. I am running the NPC bases plugin from orange and after this last wipe the NPC bases are indestructible. any advice on how to get this working would be appreciated.
  5. The "novehiclefuel.copter" permission works for the mini, if you remove it from the excluded prefab list, I don't see a place to add one in the config and I don't know c sharp. any guidance you could provide is appreciated.
  6. looking for a plugin the removes fuel requirements for vehicles. There is currently one on Umod but it does not include the transport heli. It would be nice to have one that let you select which ones require fuel and perhaps some VIP options.
  7. Thank you. I do you chutes for those and will increase the radius a bit to see of that helps.
  8. saw this today AirDrop Security[2307656] died (Generic) AirDrop Security[2307656] changed its network group to null Invalid Position: scientist_corpse[7821333] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity
  9. rustybeachcomber

    errors in console

    I am seeing this error in console " Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Infinity or NaN floating
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