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MuchRage

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  1. MuchRage

    Rcon error

    got new one Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+c__AnonStorey0.<>m__0 () [0x00148] in <416b1c4a9c4c4df09fe9cf0a357debaf>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+c__AnonStorey0.<>m__0 () [0x00148] in <416b1c4a9c4c4df09fe9cf0a357debaf>:0 at Oxide.Core.OxideMod.OnFrame (Sy
  2. MuchRage

    Rcon error

    That's all I saw in RCON, since then all good. You can close this thread if happen again gonna let you know. Thanks
  3. MuchRage

    Rcon error

    Any news?
  4. MuchRage

    Rcon error

    Hey, Got this error, is there way to fix it? Thanks Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+c__AnonStorey0.<>m__0 () [0x00148] in <3ec0ad7e2be8479db0c082138b5c8c5d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+c__AnonStorey0.<>m__0 () [0x00148] in <3ec0ad7e2be8479db0c082138b5c8c5d>
    The Plugin is an awesome and all my players love it.! So many options, perfect and easy customizations. Really amazing work, congratulations to Dev.
  5. Seems working fine for now. Will monitor it
  6. { "Bradley Settings": { "Change Values": true, "Bradley Health": 1000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 5 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.3, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 15, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Cr
  7. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0010c] in <9eebf57351ea46b98db78d045300a5bc>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0047a] in <9eebf57351ea46b98db78d045300a5bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plug
  8. Using this plugin from day 1 anyway that sucks how he copied this name, the uMod shouldn't allowed it. He could call it Bradley Protectors or something.
  9. MuchRage

    Bradley spawns 20 incendiary

    How do I disable bradley from spawning in like 20 incendiary rockets?
  10. MuchRage

    Is it bug

    Updated and tested seems problem solved. Thanks you for support and nice plugin.
  11. MuchRage

    Is it bug

    ok will do now
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