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  1. ChogChey

    Flare Gun

    A plugin in which when you have something like an eoka and a flare in your inventory, you can shoot a red fireworks rocket in the direction you're aiming. I'm willing to pay for work done, and I don't mind it being public. I'm not exactly sure how it should be balanced, whether it should be a brand new item, or if you can just load flares into an eoka. However, I just think this would be a cool addition to have in the game, for signaling teammates, locations, etc!
  2. Hi, I was wondering if its possible to make changes to the temperature effect a biome produced on the player, as an example, making the arid biome hotter, or making the arctic biome very hot. As well as this, is it possible to change the ambient sounds a biome produces? If any of this is possible, I'm willing to pay for work done. And if this isn't possible, it would still be useful to know! Thanks in advance!
  3. Do the spawned entities despawn at day? Or do they linger until they're killed?
  4. Ah, then why do heavy scientists and murderers still get their kits? And is there a way to configure the plugin to also target these spawned in npcs? (I'm just asking to try and better trouble shoot if this happens again in the future)
  5. So I'd have to change the plugin itself to include these spawned in bandits?
  6. But I can also spawn them in, and when I had the kits equipped onto them, the bandits as well as the junk pile scientists (who both had the same kits((the ones assigned to the "scientist" profile)) when the "scientist" profile had kits) spawned with their default kit, and when I added kits to the "scientist" profile they both gained the kits equipped to that profile.
  7. Idk, could it be that I'm running a custom map?
  8. bwahaha, nice. No complaints at all. I guess Ill try reinstalling the plugin?
  9. The issue I'm having seems to be with a specific few profiles. The bandits and the junk pile scientists spawn with their default game equipment, while murderers and heavy scientists spawn with their kit load outs. I have also checked to make sure the kits work, and have all the items necessary.
  10. There is no kit on the "scientist" scientist profile. I'm saying it then proceeds to negate the kits set on the listed other npcs
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