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Everything posted by Roger93
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Hello something very strange happens to me and I do not want to do it when they are in the islands objects are deleted automatically what is the function that is doing that?
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It would be good to improve the upgrade system to be by cabinet foundation since as it is now it is by cabinet radius. The difference is that if you have several tc you can upgrade part of the other tc.
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perfect thank you
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Hi I just added to my server your latest version and I noticed that now when you paste a base goes super slow I recorded it to see if you can tell me how I can do it as I did before.
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An error has been identified in the material upgrade system within the game. For instance, if you have a base constructed and upgrade it with a material like stone, the upgrade is correctly applied to the entire structure. However, if you subsequently build a new floor and attempt to upgrade it with the same material, the following error occurs: Failed to run a 0.10 timer in 'Creative v1.1.1995' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 Additionally, another error has been observed regarding the base saving and loading system using the copy and paste method (default). If one of the structures in the base is a stone external high gate (gates.external.high.stone), upon reloading the base, this object appears as invisible, although the associated sound effects remain audible. These issues can adversely affect the gaming experience by compromising the functionality and aesthetics of player-built bases. It is recommended that the game developers address these errors promptly to enhance user experience.
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Hello! I'm looking for someone who can assist me in creating a plugin. The concept is straightforward, but I lack experience in creating a CUI (Console User Interface), as it's called in Rust. The idea is that when you enter a command, such as /nav, a list of all available commands will appear, and upon selection, it will execute automatically. I've attached a reference image for those interested. You can reach out to me via Discord to discuss details, including pricing. Discord: darkthorn1_59173
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It seems there was a one-time error because now it has worked correctly. On another note, it would be beneficial to add the option for a hook so that it can be controlled from an alternative plugin. Another detail is to include the option for messages to be customizable in your language. If you'd like, you can share your Discord, and we can chat there. I've been working on a creative project for months and have many plugins that I'm integrating with your system.
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When you create a base and add a cabinet and a ramp when the system saves it in the json it does not output those objects. I am using the default plugin "Load/Save base system (default / copypaste)": "default",
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It would be great if the support could be through a hook to control it from other plugins.
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Hello could you do that by a command you can generate an aerial base style with the copy paste.
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Hello could you add to your eggs the following configurations would be great https://wiki.facepunch.com/rust/server-wipe-timer
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Hello, as you have closed my previous support without giving me a solution to my problem, I have sent it to you again. As you told me before you tell me that it is a problem of my host then I have prepared a series of videos and things that I have been able to analyze so that you know that it is not a machine problem. First if you open the editor of your code we can see this quay.io/pterodactyl/core:rust that if you enter the web you get a 404 not exists on the other hand I have tested with other eggs and in the video I show you how it works with other eggs so please check the video. Let's see if this time the bracket doesn't close in my face as you did before. Thank you, I look forward to a reply
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When you install this egg I don't download anything and I get an error in the debug console ERROR: [Feb 12 16:15:31.551] failed to create server environment during install process error=environment/docker: failed to pull "quay.io/pterodactyl/core:rust" image for server: Daemon error response: unauthorized: access to the requested resource is not authorized server=71d3b9cb-6d35-476f-bfc7-0889d43a275e
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Don't worry, I have loaded it and it does have what I was looking for.
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Hi I am thinking of making a change to my server and adding this plugin. But I have some doubts On my server there is like a custom kit that I run through a plugin this plugin can do that. I mean that I on my server I give a kit in an area that I have training. The other question is this plugin is able to have kit that can not see the players as if they were administrative kit? In the case that you can do this can you tell me how would be the hook
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Hello! I've spent the entire afternoon reviewing the code to identify potential errors, and I've successfully located and addressed the issue. Below, I outline step by step all the modifications made, accompanied by images illustrating the final state. To streamline the process, I recommend navigating to the .cs file of your plugin. Keep in mind that these adjustments are tailored for the latest version. It would be fantastic to receive approval from the creator to integrate these changes directly into their code, avoiding the need to modify the original plugin. I took this initiative because some of my players found the previous version inconvenient. Now, open the AutoBaseUpgrade.cs file and locate the ShowUI function, typically around line 386. Replace the entire content of that function with the code provided below: private void ShowUI(BasePlayer player, BuildingPrivlidge tc) { var container = new CuiElementContainer(); container.Add(new CuiPanel { CursorEnabled = false, Image = { Color = "1 1 1 1" }, RectTransform = { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "0", OffsetMax = "0"} }, "Overlay", "Panel_507"); var text = TCList[tc].isUpgrade ? "<color=#6FBD57>UPGRADE </color>" : "<color=white>UPGRADE </color>"; var textRepair = TCList[tc].isRepair ? "<color=#6FBD57>REPAIR ALL</color>" : "<color=white>REPAIR ALL</color>"; container.Add(new CuiButton { Button = { Color = "0.3372549 0.3411765 0.2705882 1", Command = "UI_UPGRADEBASEUP REPAIR" }, Text = { Text = textRepair, Font = "robotocondensed-bold.ttf", FontSize = 15, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1" }, RectTransform = { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "260 621.5", OffsetMax = "350 641.5" } }, "Panel_507", "Button_6571"); container.Add(new CuiButton { Button = { Color = "0.3372549 0.3411765 0.2705882 1", Command = "UI_UPGRADEBASEUP SWITCH" }, Text = { Text = text, Font = "robotocondensed-bold.ttf", FontSize = 15, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1" }, RectTransform = { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "355 621.5", OffsetMax = "445 641.5" } }, "Panel_507", "Button_6571"); var grade = TCList[tc].currentGrade; var image = grade == BuildingGrade.Enum.Metal ? "metal.fragments" : TCList[tc].currentGrade == BuildingGrade.Enum.Stone ? "stones" : grade == BuildingGrade.Enum.Wood ? "wood" : "metal.refined"; container.Add(new CuiElement { Name = "Image_4494", Parent = "Panel_507", Components = { new CuiRawImageComponent { Color = "1 1 1 1", Png = ImageList[image] }, new CuiRectTransformComponent { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "420 621.5", OffsetMax = "444 641.5" } } }); container.Add(new CuiButton { Button = { Color = "0.3372549 0.3411765 0.2705882 0", Command = "UI_UPGRADEBASEUP CHANGE" }, Text = { Text = "", Font = "robotocondensed-bold.ttf", FontSize = 15, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1" }, RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1" } }, "Image_4494", "Button_6571"); CuiHelper.DestroyUi(player, "Panel_507"); CuiHelper.AddUi(player, container); } I hope this update proves beneficial. I appreciate your time and consideration. Feel free to reach out if you have any questions or concerns! I have uploaded two images one with the default scale of rust which is 1.0 and the other with the scale of 0.7 the change would have to be able to adapt to all scales that has the rust In case the plugin creator does not want to show any changes in his code please delete this message. And as always, many thanks to @CASHR for their dedication in making these plugins.
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It would be great if that option was available as I have the same problem.
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We have detected a small inconvenience and have made adjustments to the plugin settings to increase the number of boxes from 8 to 9 in the "destroyer" difficulty. However, when looking at the tank boxes, we noticed that one of the boxes is always empty. How can I solve this problem? When a person who does not belong to the group that is activating the tank is inside the area, the tank does not fire at him. However, this person does have the ability to inflict damage to the tank and destroy it. How can we fix this discrepancy?
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Hello, it would be great if we could enable the configuration of custom monuments in the JSON file, along with the ability to instruct the JSON to execute them at specified intervals. In my case, I have two custom monuments that I would like to include in the setup. Could you please consider adding this option to the configuration file?
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Hello good morning since the last version this error is constantly throwing this error. Failed to call hook 'OnServerInitialized' on plugin 'WelcomePanel v3.2.21' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.CheckConfig () [0x0007e] in <8465629512c14801b18392cb5d25226e>:0 at Oxide.Plugins.WelcomePanel.OnServerInitialized () [0x0001b] in <8465629512c14801b18392cb5d25226e>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0009c] in <8465629512c14801b18392cb5d25226e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0