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Support Replies posted by nashslash
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unable to load or run ..
1. There is no argument given that corresponds to the required parameter 'x' of 'GenericPosition.GenericPosition(float, float, float)' [CS7036]
(PlaytimeTracker 61 line 570) -
Sir got it sussed. thanks or checking and noticing the plane was going fast.. i had edited the tick rate in the server.cfg for the server to reduce kicks from invaled steam auth. after stopping server removed the server.cfg and a restart the plugin works flawlessly. many thanks again sir for your great plugin which may i say you sell far to cheaply... i will give a glowing support responce and plugin review shortly... sorry for wasting your time sir ...
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fresh download only vanish and airfield events loaded sorry about the shite video quality. but still dropping outside heres my config i havent touch anything in the cs file map is 4500 seed is 700
{
"Time to event start(in seconds, minimum 900)": 3900,
"Random time to event start": true,
"Minimum time to event start(in seconds, minimum 900)": 7200,
"Maximum time to event start(in seconds)": 10800,
"Drops amount(number of cargo spawns after plane landing, maximum 10)": 3,
"Crates amount(spawn every cargo drop)": 1,
"Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600,
"Airdrops amount(spawn every cargo drop)": 0,
"Airdrops lifetime(in seconds)": 3600,
"NPCs amount(spawn every cargo drop)": 3,
"NPCs lifetime(in seconds)": 3600,
"NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 11,
"NPCs health(0 - default)": 150,
"NPCs damage multiplier": 1.0,
"NPCs attack range": 75.0,
"Forcibly immobilize an NPC": false,
"List of kits for each NPC(requires Kits plugin)": [
"kit1",
"kit2",
"kit3"
],
"Event message(if empty, no message will be displayed)": "<color=green>Cargo Supply</color> Will be Dropped at Air Field",
"Calls a helicopter to the airfield after landing a cargo plane": false,
"How long the helicopter will patrol the airfield (in minutes)": 5,
"Helicopter damage multiplier": 1.0,
"Helicopter health": 10000.0,
"Event marker on the map(will spawn a marker immediately after the start of the event)": true,
"If true, spawn the marker only after the plane lands": true,
"Event marker name": "Cargo Drop",
"Event marker lifetime(in seconds)": 3600,
"Event marker transparency(0-1)": 0.75,
"Event marker radius": 0.3,
"Event marker color.R(0-1)": 1.0,
"Event marker color.G(0-1)": 0.0,
"Event marker color.B(0-1)": 0.0
} -
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yes any idea how to resolve the plane not dropping cargo at airfield? i have tried this
"Drops amount(number of cargo spawns after plane landing, maximum 10)": 3,
"Crates amount(spawn every cargo drop)": 1,it drops 2 boxes outside airfield like this
and
"Drops amount(number of cargo spawns after plane landing, maximum 10)": 1,
"Crates amount(spawn every cargo drop)": 3,drops all 3 boxes together at the 2nd postition outside airfield
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i cant do that its a live server i will try tomorrow on a test server see if i can track it ... i posted in dissicssion the cargo is dropping crates well off the airfield
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just got the pluging installed then ran both the quicktest or the run now console commands
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if i call or quick test plugin i get this in console
Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
(16:02:57) | Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
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i did edit it here it is
{
"warningRevengeGrid": "<color=red>[Incoming Transmission]</color> So you Raided a {0} Base. Now we are coming for You at {1}",
"warningRevengeGridNpc": "<color=red>[Incoming Transmission]</color> You keep Killing Scientists! Now we are Coming for You at {0}",
"gridMessageDirection": "<color=red>[RANDOM RAID DETECTION]</color> In Grid {0}, {1} of you {2} yards!",
"RaidersLeaving": "<color=red>[Incoming Transmission]</color> We are leaving, Do Not make us Come Back Here!",
"msgNorth": "North",
"msgNorthEast": "NorthEast",
"msgEast": "East",
"msgSouthEast": "SouthEast",
"msgSouth": "South",
"msgSouthWest": "SouthWest",
"msgWest": "West",
"msgNorthWest": "NorthWest",
"usageHere": "/randomraid here <raid type>",
"NoConfigType": "You do not have a config type of {0}",
"BaseToSmallYet": "This base is to small yet!",
"AdminRaidStarted": "You just started a raid here!",
"terrainBlocked": "This base in on unradable terrain!",
"usageChatAdmin": "/randomraid <here/random/reload>"
} -
Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.0.15' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <fb001e01371b4adca20013e0ac763896>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <fb001e01371b4adca20013e0ac763896>:0
at System.String.Format (System.String format, System.Object[] args) [0x00020] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.RustPlugin.PrintToChat (BasePlayer player, System.String format, System.Object[] args) [0x0000e] in <b3c786758786469b81b2b30f54cf55c5>:0
at Oxide.Plugins.RustPlugin.SendReply (BasePlayer player, System.String format, System.Object[] args) [0x00000] in <b3c786758786469b81b2b30f54cf55c5>:0
at Oxide.Plugins.RandomRaids.CallRaidOnNpcKills (BasePlayer p, System.String Rtype) [0x00378] in <f10ad2f3acc245b183898f91ca74c876>:0
at Oxide.Plugins.RandomRaids.OnPlayerDeath (BasePlayer player, HitInfo info) [0x001ae] in <f10ad2f3acc245b183898f91ca74c876>:0
at Oxide.Plugins.RandomRaids.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00751] in <f10ad2f3acc245b183898f91ca74c876>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.GetToDaChoppa+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00021] in <efc9c551f16f4d0987f2cbb2f075045b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 -
several player have reported that they are not receiving Server rewards when killing the bradley . nothing has changed apart from the update.
"Kill Rewards": {
"Use Economics?": false,
"Use ServerRewards?": true,
"Vanilla amount": 1,
"Easy amount": 1,
"Medium amount": 2,
"Hard amount": 3,
"Nightmare amount": 5-
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thanks sir got the update mark as resolved any further probs ill let you know thanks for the help
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Sorry i have no idea what that even means. i can upload a plugins list, to see if that can help
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another spammed into console
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.4.1' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00cdc] in <2e1fa65eaa08402ea914f3999878b80c>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <2e1fa65eaa08402ea914f3999878b80c>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
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sorry cant give any more details wasnt in game just saw it spammed in console ... anything troublesome in mind i could check for you ?
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Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.4.1' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00cdc] in <46f20208ab1d40a5829a8474f1304706>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <46f20208ab1d40a5829a8474f1304706>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
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the only other bradley program are "Bradley" thats spawn bladleys at locations and "convoy"... however in convoy i set the bradley health as i dont want them to be part of the tiers plugin
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i got the same
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00029] in <3f8ae8b7d9064cada696221b9a2e294b>:0
at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <3f8ae8b7d9064cada696221b9a2e294b>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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can i select a kit for the guards to use? or are they just default scientists with adjustable health ?
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Looks good. But I'm running a pve server and c4 and other weapon types don't normally damage structures. Have you tried this out on a pve server ?
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come across a small issue with this plugin. If a player leaves fuel in their heli overnight when they logged out the server auto restarts daily overnight .. whatever fuel was left in the heli when they log back in only 100 remains the following day.
playtime tracker from umod
in Carbon
Posted
LOL man thats an old help request al sorted thanks ... mark as resolved..