Hello,
okay, I do not have a problem with filtering the messages, if they are clearly "informative", cause it takes some attempts to find a good spawning point.
But my observation was, the longer the server runs, the more messages arrive during a burst. For example, it takes a while 'til the first message-flood comes with lets say 10 messages. Then after a while, 20 messages come at once. Then, maybe after a longer pause, 30 or 40 messages come at once. (Numbers are roughly estimated) Overall it blowes up the logfile and I hoped it's some sort of exception you can catch in your code.
As I said in an other ticket, SpawnsDatabase integration works for me like a charme. I will use this most of the time. Thanks again for implementing.
I think the high memory consumption is not a problem with RoamingNPCs, but with DeployableNature. I filed a bugreport.
Best regards,
Toli