Jump to content

Johnnathan Wick

Member
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Johnnathan Wick

  1. Johnnathan Wick

    bugs

    Okay, but is there a way to configure only the event box times? Because 10 minutes for other PvE server events is a very long wait for players, do you understand this problem?
  2. Johnnathan Wick

    bugs

    Failed to run a 0.10 timer in 'HeavyRig v1.9.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.PatrolHelicopterAI.FireRocket_Patch1(PatrolHelicopterAI,UnityEngine.Vector3) at Oxide.Plugins.HeavyRig+<>c__DisplayClass76_0.b__2 () [0x00016] in <8eebd78690704b6ea7757de00a46e284>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Maybe this will help.
  3. Johnnathan Wick

    bugs

    Okay, let's go: 1 - The map isn't custom. 2 - On both oil rigs. 3 - Apparently all the cards. 4 - The server has the box time modified to 10 seconds. 5 - I noticed that the Chinooks arrive in a disorganized way, almost one on top of the other. Braldey spawned along with the arrival of the Chinooks, the MLR attack, and the helicopter patrol, and this caused damage to the Chinooks and bots themselves. current config. { "Enable HardMode mode?": false, "Enable Card spawn?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 10.0 } ], "Card Name": "Normal Wave Card", "Hard Card Name": "Hard Wave Card", "Extreme Card Name": "Extreme Wave Card", "Remove Npc Corpses?": true, "Presentage chance to drop loot bag?": 20.0, "Remove Heavy Scientists after Oilrig reset?": true, "Use Extra Loot System?": true, "Spawn HardCard In Normal Mode only?": true, "Spawn Cards in ExtraLoot?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Only use Extra Loot On Large OilRig?": false, "Allow Cards on Large OilRig?": true, "Allow Cards on Small OilRig?": true, "Extra Events Config": { "Mlrsrocketamount": 12 }, "Hard Mode Extra Loot Table": [ { "Short Prefab Name": "scrap", "Minimum Amount": 500, "Maximum Amount": 1500, "Skin ID": 0, "Chance": 75 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 2, "Maximum Amount": 4, "Skin ID": 0, "Chance": 50 } ], "Extreme Mode Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0, "Chance": 60 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 30 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 40 } ] }
  4. Johnnathan Wick

    bugs

    For some reason, some hackable crates don't open, and the Chinooks get stuck in the air. You could make the Chinooks indestructible or create some kind of defense system against this, despawning the Chinooks and the crates. Currently, I have to despawn the crates manually, and the Chinooks don't leave the map if I restart the server. If possible, leave the options for secondary events like MLRs, helicopter, Bradley, and F-15 attack in the settings as true or false, even though I configure them not to happen, they still occur. Thank you for your attention.
2.1m

Downloads

Total number of downloads.

10k

Customers

Total customers served.

145.4k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.