winslow3085
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Everything posted by winslow3085
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Hi I was wondering how do I setup custom loot for this pluging BradleyDrops? I was able to make custom loot for the launch site Bradley. But haven't found a way to make the difficulties for the plugin, when I kill say the easy brad it just gives the launch site default brads loot. I was able to setup the custom loottable for the plugin HeliSignals, I am just having trouble trying to setup the BradleyDrops plugin to make custom loots per difficulty. Has someone made a custom loottable for the Bradley Drops plugin, if so how you do it?
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I am trying to figure out how I can setup Custom Loot profiles for each Bradley Difficulty. I am using the Loottable plugin, and I was able to setup custom loot for each heli difficulty of your plugin HeliSignals. But when I assign the BradleyDrops Loot tables for each difficulty like Easy, Medium, Hard, etc. Every time I kill the brads they only give the custom loottable of the default bradley loottable. Even when I set the config in braddrops to use custom loot yes or no, the loot never changes to the specific setup loot tables, it only gives default bradley crates. Has anyone else figured out how to apply the loot to the each difficulty? The HeliSignals works but the Bradleydrops ain't working. Im using these plugins.
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yah idk what is causing it, i am doin a full map wipe and new seed and see if it works on new map. if not I guess ill have to delete every plugin on server and load up your plugin and maunally load each plugin one by one to find which one is not letting your plugin to work. this is mad annoying. I got it to work, i had to wipe the server and start a new map seed. and now it works, idk what was causing the errors.
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here is my config file. Also I didnt add any new plugins to my server just your bradleydrop one and ever since i loaded your plugin, it hasnt been able to fix the gibs or fire. I own the helisignals plugin and that one the gibs and fire are disabled and i have no problems with it, it is only your plugin im having errors, and I don't know where else to look to see what is causing this error. Could it be the plugin loottable causing errors? I am having trouble setting up custom loot for the brads with that plugin. I also uninstalled the bradleydrops plugin and its config file and any file with data on it and shut down the server, restarted it with no bradleydrop plugin installed. once server was up i redownloaded the bradleydrop plugin and installed it on my server and went in new config file and disabled the fire and gibs. spawned an easy tank and killed it, but still always has the fire and gibs of tank at kill. I didnt have this problem with anything till i load this plugin. the Helisignals works just fine with the gibs n fire disabled. IDK what to do to fix it. BradleyDrops.json
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here is my config file setup for Easy tank "Profiles": { "Bradley Drop (Easy)": { "Init & Setup Options": { "Bradley display name": "Bradley Drop (Easy)", "Skin ID of the custom Supply Signal": 2905355269, "Profile shortname (for use in permission and give command)": "easy", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 500, "Starting health": 1000.0, "Patrol radius": 20.0, "Search range": 60.0, "Stuck detection time (seconds)": 3.0, "Stuck detection threshold (meters)": 1.0, "Prevent damage while falling": true, "Throttle response (1.0 = default)": 1.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 1800.0 }, "Targeting & Damage": { "Attack owner": true, "Target sleeping players": false, "Target memory duration (default = 20.0)": 20.0, "Target hostile drones with top turret": true, "Maximum drone targeting distance (default = 80.0)": 0.0, "Only owner can damage (and team if enabled) ": true, "Allow Bradley to target other players": false, "Block damage to calling players bases": true, "Block damage to other players bases": true, "Block damage to other players": true, "Block damage ALWAYS to entities in the protected prefab list": true }, "Crate Options": { "Number of crates to spawn": 4, "Bradley crate despawn time (seconds)": 1200.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 0.0, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 0.0, "Locked crate despawn time (seconds)": 1200.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 0.0 }, "Weapons Options": { "Counter players using weapons in the Smoked weapon list": true, "Smoke grenade cooldown (seconds)": 60.0, "Smoke grenade burst amount": 4, "Smoke grenade target radius": 10.0, "Smoke grenade fire rate (Default = 0.2)": 0.2, "Smoked weapon list": [ "rocket.launcher", "rocket.launcher.dragon", "rocket.launcher.rpg7", "explosive.timed", "explosive.satchel", "grenade.f1", "grenade.beancan", "grenade.molotov", "homingmissile.launcher" ], "Coax machine gun burst delay (turret mounted machine gun, default = 1.0)": 1.0, "Coax machine gun fire rate (default = 0.05)": 0.05, "Coax machine gun burst length (default = 15)": 15, "Coax machine gun aim cone (default = 3.0)": 3.0, "Coax machine gun target range (default = 40.0)": 40.0, "Tank gun burst delay (large turret mounted gun, default = 5.0)": 5.0, "Tank gun fire rate (default = 0.25)": 0.25, "Tank gun burst length (default = 4)": 4, "Tank gun aim cone (default = 2.0)": 2.0, "Tank gun projectile velocity (default = 100.0)": 100.0, "Tank gun range/search range (default = 50.0)": 50.0, "Top turret machine gun fire rate (swivelling top machine gun, default = 0.25)": 0.25, "Top turret machine gun fire rate while attacking drones": 0.025, "Top turret machine gun aim cone (default = 3.0)": 3.0, "Gun Damage scale - TO PLAYER (1.0 = default, 2.0 = 2x, etc)": 1.0, "Main cannon damage scale - TO PLAYER (1.0 = default, 2.0 = 2x, etc)": 1.0, "Gun Damage scale - TO BUILDINGS (1.0 = default, 2.0 = 2x, etc)": 1.0, "Main cannon damage scale - TO BUILDINGS (1.0 = default, 2.0 = 2x, etc)": 1.0 }, "Bradley Scientist Options": { "Allow Bradley to Deploy Scientists When Under Attack": true, "Only Allow Event Owner/Team to Attack Deployed NPCs": true, "Deployed NPCs can be targeted by auto turrets (not player controlled)": true, "HP Threshold For First Scientist Deployment (Default = 0.8)": 0.8, "HP Threshold For Second Scientist Deployment (Default = 0.6)": 0.6, "HP Threshold For Final Scientist Deployment (Default = 0.4)": 0.4, "Use Custom Kits For Deployed Scientists": false, "Start Health of Deployed Scientists (Default = 150)": 150.0, "Damage Scale of Deployed Scientists (Default = 0.75)": 0.75, "Aim Cone Scale of Deployed Scientists (Less is More Accurate. Default = 2.0)": 2.0, "Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "Start Health For Deployed Heavy Scientists (Default = 300)": 300.0, "Damage Scale For Deployed Heavy Scientists (Default = 0.5)": 0.5, "Aim Cone Scale of Deployed Heavy Scientists (Less is More Accurate. Default = 2.0)": 2.0, "Heavy Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "Despawn Scientists When Bradley Destroyed": false, "Despawn Timer in Seconds After Bradley is Destroyed (0 = Disabled)": 1200.0 }, "CH47 Options": { "CH47 Can Take Damage": true, "Starting Health (Default = 3000)": 3000.0, "Can be Targeted by Homing Missiles": true, "Can Counter Homing Missiles With Flares": false, "Flare Active Duration (Seconds)": 10.0, "Flare Cooldown (Seconds)": 20.0, "Number of Locked Hackable Crates to Spawn When Destroyed": 0, "Hack Time for Locked Crate (Seconds)": 900.0, "Locked Crate Despawn Time (Seconds)": 7200.0, "Lock Looting Crates to Owner": true, "Unlock Looting Crates to Others After Time in Seconds (0 = Never)": 0.0, "Spawn Full CH47 Gun Crew to Attack Valid Targets at Drop Zone": false, "Distance From Landing Zone Before CH47 Scientists Will Engage": 100.0, "Only Allow Event Owner/Team to Attack CH47 NPCs": true, "NPCs can be targeted by auto turrets": true, "Use Custom Kits For CH47 Scientists": false, "Start Health of CH47 Scientists (Default = 150)": 150.0, "Damage Scale of CH47 Scientists (Default = 0.75)": 0.75, "Aim Cone Scale of CH47 Scientists (Less is More Accurate. Default = 2.0)": 2.0, "CH47 Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "CH47 Orbits the Drop Zone After Dropping & Scientists Engage Targets": false, "Orbit Duration (Seconds)": 120.0 }, "Gibs Options": { "Disable Bradley gibs": true, "Gibs too hot to harvest time (Seconds)": 0.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": true, "Unlock mining gibs to others after time in seconds (0 = Never)": 300.0 }, "Fireball Options": { "Disable Bradley fire": true, "Minimum duration (Rust default = 20.0)": 20.0, "Maximum duration (Rust default = 40.0)": 40.0, "Spread chance percent (1.0 = 100%, 0.5 = 50%, etc)": 0.5, "Spread at lifetime percent (1.0 = 100%, 0.5 = 50%, etc)": 0.5, "Damage per second (Default = 2.0)": 2.0, "Damage rate": 0.5, "Water required to extinguish": 200 }, "Reward Options": { "Reward points issued when destroyed (if enabled)": 1000.0, "XP issued when destroyed (if enabled)": 0.0, "Scrap amount issued when destroyed (if enabled)": 1000, "Custom reward amount issued when destroyed (if enabled)": 0, "Damage Threshold (Min damage player needs to contribute to get rewards)": 100.0 }, "BotReSpawn Options": { "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "" }, "ZoneManager Options": { "Use Zone Manager options": false, "Players can only call in drop zones": false, "Bradley can leave drop zone": false, "Drop zone ID list": [], "Prevent bradley entering protected zones": false, "Protected zone ID list": [] }, "Obstacle Damage Options": { "Barricade Options": { "Bradley destroys Barricades in it's path": false, "Barricade damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Twig Building Options": { "Bradley destroys Twig building blocks in it's path": true, "Twig damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Wood Building Options": { "Bradley destroys Wood building blocks in it's path": false, "Wood damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Stone Building Options": { "Bradley destroys Stone building blocks in it's path": false, "Stone damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.5 }, "Metal Building Options": { "Bradley destroys Metal building blocks in it's path": false, "Metal damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.25 }, "Armored Building Options": { "Bradley destroys Armored building blocks in it's path": false, "Metal damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.1 }, "Deployable Options": { "Bradley destroys Deployables in it's path": false, "Deployable damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Damage tick rate in seconds (Rust default = 5.0)": 5.0 }, "Loot Options": { "Use custom loot table to override crate loot": false, "Minimum number loot items in crate (1 - 48)": 2, "Maximum number loot items in crate (1 - 48)": 6, "Allow duplication of loot items": false, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total loot + extra items should not exceed 48)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total should not exceed 48)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } }, every time i kill it ingame it always is on fire and gibs still active. as show from photo.
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no matter what diffiuculty i kill the gibs and fire is always still there but console says this Invalid Position: oilfireballsmall[21168049] (1483.73, -508.73, -486.61) (destroying) Invalid Position: oilfireballsmall[21168047] (1458.26, -505.44, -535.98) (destroying) Invalid Position: servergibs_bradley[21168034] (1487.25, -501.97, -534.88) (destroying) Invalid Position: servergibs_bradley[21168415] (1470.48, -501.59, -525.91) (destroying) Invalid Position: servergibs_bradley[21168411] (1473.11, -502.39, -494.34) (destroying) but it aint destroying anything
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yah so i uninstalled and reinstalled the plugin with default settings but changed the gibs to true and fireball to true to disable them. After i kill the bradley the gibs and fire are still there. this is the console text [Bradley Drops] INFO: Harmony patches removed and cache cleared successfully! Unloaded plugin Bradley Drops v1.3.4 by ZEODE [Bradley Drops] ====== Harmony Patching Begin ====== [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons [Bradley Drops] INFO: ✓ Patched: CH47HelicopterAIController.CalculateDesiredAltitude [Bradley Drops] INFO: ✓ Patched: HackableLockedCrate.RefreshDecay [Bradley Drops] INFO: Successfully applied 4 Harmony patches! [Bradley Drops] ====== Harmony Patching Complete ====== Loaded plugin Bradley Drops v1.3.4 by ZEODE Invalid Position: oilfireballsmall[21165939] (1524.67, -509.95, -522.20) (destroying) Invalid Position: servergibs_bradley[21165922] (1487.41, -505.43, -501.92) (destroying) Invalid Position: servergibs_bradley[21165931] (1497.97, -503.15, -523.10) (destroying) Invalid Position: servergibs_bradley[21165926] (1473.95, -502.05, -537.84) (destroying) it says destroying but it never destroys the gibs or fireballs
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ok so i spawn in the easy bradley or really any of them and I edit the config json file, to set the "Disable Bradley gibs": true. same with the fire. after I kill the bradley the gibs and fire are still there. I have tried setting it to false and true and nothing changes. I have uninstalled the plugin multiple times and still the gibs and fire are always active. I don't know what to do to fix this error im having.
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i found the waves normal and hard, but still can't figure out how to add the elite tank to spawn. nevermind i found my problem and fixed it. all good. Is it possible to get the skin id url png files of the wave normal and hard icons?
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I can't seem to find the command to buy the normal and hard wave of tanks airdrop command. I want to put them in my shop to buy with RP but I can't seem to find the command that works, I have tried 'bdgive normal_wave' 'bdgive normalwave' but nothing happens. same with hard waves and also the elite single tank of doing 'bdgive elite' the 'bdgive hard' works. but not the elite or any of the waves. How do i find an icon for the waves, the skinid shows nothing. in the bradleydrops json file i just copied the hard profile and pasted it and renamed the tank to elite, but nothing spawns. Any help would be useful, thanks.
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same here as well on my server. Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
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Hi, I don't know if anyone else is having this issue but every time I load this plugin on my private server and use any item I create and leave that item in my inventory and log out. I can't log back into my server. It keeps saying in my console that I am 'Inactive Player' and the loading screen is frozen. I can't ever rejoin my server unless, I log into another admin account and manually have to killplayer command to be able to respawn and join the server. Then when I join the server all my items are deleted and my bases are half deleted with walls randomly missing and items flying in the air. On other times I am able to join the server and all my items are deleted and my inventory just shows a 'Nomad Hazmat Suit' as my gear, when before logging I was wearing a full set of custom made Legendary Items. This is the only plugin that is causing this problem. I have manually added every other plugin I use and restarted server multiple times and have no errors or issues, just when I load the Item Perks: Legendary Items plugin. I loaded the normal Item Perks plugin and had no issues, it is only the Legendary Items Plugin that crashes the server and deletes entities and items for no reason. What is a fix to this? I am at the point where I can't even use this plugin on my server because every time I load this plugin it crashes left and right with deleting my bases and custom items. Please help. Thx
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OK this is my code of my helm i created. "Sergeant Helm": { "Item shortname": "metal.facemask", "Item skin": 3322501158, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": false, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "UncannyDodge": 0.16, "FlakJacket": 0.1, "Thorns": 0.05 }, "Description about the item that is shown when mousing over the ownership banner [blank/null = nothing]": null, "How many armor mod slots will the item spawn with? [won't exceed item definitions max cap]": 4 }, What is the command I type in the F1 console in-game to spawn this item in my inventory? Other than spawning tons of crates and hoping I find one. Is the option to spawn in this item available? Reason why I ask, say someone on the server loses an item and asks to be reimbursed the item, how do I spawn in a replacement item.
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What is the exact command to type in F1 to give myself a custom item. I'm doing givelegendary Sergeant Helm then enter. nothing happens. Idk what im doing wrong.
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Hey I am new to this plugin. I am trying to figure out how I add custom items from the plugin Item Perks: Legendary Items, in the custom loot tables on this plugin. I keep reading you need an API from the developer to add that plugin to Loot table. How do I add a API to the Loot Table plugin? Also with the other plugins I am using Heli Signals & Bradley Drops, how do I add their APIs for those plugins to the Loot Table to customize each heli/tank difficulty loot tables. I see the option Plugins on the loot table main menu, I just don't know how to add those plugins, to edit loot items to customize there loot tables. I see in the data>Loottable2>plugins file of Loot Table on my server, do I just drag a json file/cs file to that folder to add API for those plugins? Any help would be awesome, I am learning as I go. These are the plugins I am trying to add to this plugin to customize the loot tables. Idk if others have found how to do it correctly.
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Hi I am new to using this plugin. I created a legendary armor item and I can spawn it in a loot container(vanilla default loot) in the config json file. My question is what is the command to give that certain Item ID to my inventory with not having to spawn in a crate to see if item is in the crate and pick it out of case. I am also using the plugin Loot Table & Stacks GUI. I am trying to find how you add the Legendary Items with the buffs in the loot tables. I keep reading forums you need an API to edit the plugin custom items to the custom loot table. Is it possible to find the Custom Legendary Item short name ID number? So i can spawn that number id in a loot table to get that exact item with the correct buffs? Is there a plugin that shows you the list of all your custom item ids to spawn in? This is the loot plugin I am using, that I am trying to add the Legend items to the custom loot tables.
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Is there a way to only make the plugin drop legend items I create with ItemPerksLegendaryItems plugin and not drop from loot in game and not the random "Enhanced" items from the ItemPerks plugin? In the ItemPerks plugin, if I disable the itemperks.loot will the items in the Legend plugin not spawn ingame? Because I would rather just have my Legend Items I create be the only lootable custom items, not the Original Item Perks plugin spawn in random items to crates/barrels. Does that work?
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Hi I am new to this plugin. I have purchased the Item Perks plugin and the Item Perks Legendary Items plugin, both are installed on my server. I have the permission of itemperks.use enabled and the itemperks.loot as well. I created some items in the legendary config json file and set the drop rate to 100% in all loot crates and barrels. I am spawning in crates and barrels and I am not seeing any of the new legend items I created. Idk what I am doing wrong. I am getting just random Enhanced items from the original Item Perks plugin, with random enchants. I wish there was a video showing how to create an item step-by-step to make sure you are doing it correctly. Here is a mock up of code I am using from the legend config json for legendary plugin, "Item profiles": { "Golem Mining Hoodie": { "Item shortname": "hoodie", "Item skin": 3327921353, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": false, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Prospector": 0.3, "BlastMine": 0.2, "RockCycler": 0.2, "MiningLuck": 0.1 }, { "Loot source": "Crate", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 1.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Golem Mining Hoodie": 100 } }, IDK what im doing wrong. Is there a setting I have to enable to see my new legend items I created? Or how do I spawn the item for myself of this hoodie I made? Is there certain permissions you need to enable to see legend items or use? I wish the loot would load my custom items and not just the random Enhanced Item Perk items. I have spawned in some many loot crates and barrels and I haven't seen 1 legend item of the hoodie I created. Please help. Thx
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On the talent tree sections of Medical, Combat, Build Craft, and Scavenging the 5th icon for selecting talents doesn't show completely, just a thin bar. Is the UI size shrunken? Will there be a fix for those talent icons to be seen better?
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Hi, I am new to using this plugin, but every time I spawn in a Raidable base design, every part of the building is set to 100% stability. You can blow the foundations of a building and it is just floating in the sky. I looked at copy/paste plugin and it is set to stability true, which should make the base fall, if the foundations where blown. But in the Raidable base config file I read thru every line and I can't find a option to turn stability on/off with true/false. I am lost on where I need edit the file to turn off the 100% stability.
