1. "This would allow you to define, for example, that all "ammo" items are given in random amounts between 25% and 75% of their max stack size, keeping things balanced even as new items are added."
I would be very happy to define a maximum quantity of a category (say, in 128 ammo - it can give 128 5.56 rounds and 128 missiles, so it is impossible to use this)
2. "The <newSize> is a fixed number, not a percentage. For example, updatestacksize ammo 30 sets all "ammo" items to a stack size of 30."
So when the mod gives 5.56 rounds, will it only give 30 (according to the definition, the example you gave)? Or a random number from 1-30?
6. "Jump Detection – Even for Short Jumps"
I notice that there are some glitches, for example when the player presses jump, it sometimes misses (a normal jump). And there are also glitches if let's say I'm building a base, and there's a roof above me, there's a box and I jump, so my jumps are shorter, meaning the jumps are faster, and I saw that it doesn't work properly and brings items (probably cooldown) I'd be happy to check it out
7. "Removing the Item Receipt Message" I would love to have an option for the admin to be able to cancel it by command, I understand that it can be deleted.
In addition, as I wrote, I would love for you to do what I suggested about the stacksize, which will also be adapted to the famous plugin in umod, I would really love for all these changes to be made very soon
Thank you very much for the generous response