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zomby1

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Everything posted by zomby1

  1. 1. "This would allow you to define, for example, that all "ammo" items are given in random amounts between 25% and 75% of their max stack size, keeping things balanced even as new items are added." I would be very happy to define a maximum quantity of a category (say, in 128 ammo - it can give 128 5.56 rounds and 128 missiles, so it is impossible to use this) 2. "The <newSize> is a fixed number, not a percentage. For example, updatestacksize ammo 30 sets all "ammo" items to a stack size of 30." So when the mod gives 5.56 rounds, will it only give 30 (according to the definition, the example you gave)? Or a random number from 1-30? 6. "Jump Detection – Even for Short Jumps" I notice that there are some glitches, for example when the player presses jump, it sometimes misses (a normal jump). And there are also glitches if let's say I'm building a base, and there's a roof above me, there's a box and I jump, so my jumps are shorter, meaning the jumps are faster, and I saw that it doesn't work properly and brings items (probably cooldown) I'd be happy to check it out 7. "Removing the Item Receipt Message" I would love to have an option for the admin to be able to cancel it by command, I understand that it can be deleted. In addition, as I wrote, I would love for you to do what I suggested about the stacksize, which will also be adapted to the famous plugin in umod, I would really love for all these changes to be made very soon Thank you very much for the generous response
  2. Hey, thanks, I read and thought about it a bit 1. I'm looking for the plugin to adjust itself according to a percentage or something like that of the server's stack size The easiest way to adjust this is by "categories" and not by item (because it's time-consuming and labor-intensive) Is it possible to set a minimum and maximum amount by stack size in percentages, by categories? That is, to give, say, a minimum of 25 percent of the stack size to 75 percent of the stack size in a certain category (this is important because if there are new ammunition and rockets and it gives the same amount, it will throw the game completely out of balance) 2. I notice that "updatestacksize" simply lists which categories there are, but regarding "updatestacksize <category> <newSize>" What do you mean by newSize, what value should I write here? Is it by percentage? Where is the minimum amount? 3. "Interval Seconds – time between automatic drops." What do you mean by automatic drop, is it every few seconds the player receives a random item in seconds? (Because I'm not interested in that, just by jumps) 4. " Hardcore Mode – true = block resource gathering." Meaning you can't gather and create resources from quarrying rocks, chopping wood, and all that? 5. "Happy Hour Enabled / StartTime / EndTime – limit drops to a daily time window and announce start/end. " This is about receiving items by a fixed time and not by jumps, right? 6. I want every time the player jumps, to receive an item, even if he is in a structure and on a box and his jump is short, to still receive an item, how can I do that? 7. How can I remove the message that the player receives after each item receipt? Thanks
  3. Hello Problem 1 the mod uploaded automatic CSharp] Started Oxide.Compiler v successfully RandomItems was compiled successfully in 1359ms [Random Items] Could not read configuration, creating new config file [Random Items] Item list auto-refreshed from game definitions. Missing items have been added. Loaded plugin Random Items v2.2.0 by Drxp then I upload it manually: o.load RandomItems Shutting down compiler because idle shutdown Compiler shutdown completed I try to jump and do not get anything Question 2 What are the commands to take control of the mod itself? How to manage it? I would appreciate help Thanks
  4. zomby1

    Random Items

    Hi, a few questions 1. I'm interested in the possibility that a player will jump and receive an item 2. How does the chance of receiving a particular item go? 3. The settings for receiving random item are based on the stacksize amount? 4. Will I need to set an item by item manually? Thanks
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