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Monwinckel

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Everything posted by Monwinckel

  1. Hello Khan, The configuration option “Damaged Health Percentage on an entity to trigger a raid (0 = disabled)” does not function as a usable threshold on my server. My goal is to prevent false-positive raid blocks (small incidental damage) by setting a low threshold (e.g., 1%). However: • If I set the value to 0, raid block triggers on any structure damage (too aggressive for our gameplay). • If I set the value to 1 (or other small values), raid block often does NOT trigger even when structures are heavily damaged or fully destroyed, which makes the core functionality unreliable. Reproduction steps (consistent on my server): 1) Install NoEscape v1.1.9 2) Enable Raid Block 3) Set: "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 1 4) Damage a building entity (e.g., door/wall) with raid tools/explosives until it is destroyed. Expected: raid block should trigger once the threshold is reached. Actual: raid block does not trigger reliably / sometimes never triggers (even on full destruction). 5) Set the same option back to 0: Then raid block triggers immediately on any damage. Technical note (why this appears to be a plugin logic issue): In the current implementation, the check compares the entity’s current health to the threshold BEFORE applying the incoming damage, meaning a structure can be destroyed in a single hit from above the threshold without ever triggering the raid block. This makes the percentage threshold unusable for our server rules and leads to inconsistent detection. Thank you for your time. Best regards, Mon
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