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Everything posted by Blackmatic
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Actually, the Rocket Launcher is always the same base item. It doesn't use different custom ammo types. Instead, the Launcher itself modifies the rocket when you fire it. The rockets aren't new items; the Launcher simply applies the Tier stats to the standard rockets (whether Basic or HV) the moment they are launched.
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You should use rocket_tier1, rocket_tier2, and rocket_tier3 for the names. Just make sure that the skin ID you enter actually matches the specific rocket tier you are defining. "shortname": "rocket.launcher", "name": "rocket_tier3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1
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Version 1.0.4
11 downloads
AdvancedPerks Turn every item into a legend. AdvancedPerks introduces collectible Perk Tokens you can Gamble, Apply, Clear, Trade on the Market, or even find in Loot. All wrapped in a clean UI with full server-side configuration config. What Players Get Gamble – roll for a random perk token with transparent drop odds Apply – attach tokens to compatible items (Weapons / Armor / Tools) Clear – remove perks from items (cost & workbench rules configurable) Market – list, buy, cancel, and claim Scrap payouts (even offline) Loot Drops – perk tokens can appear in configured crates & barrels StatTrack – live kill counter for weapons Hunter’s Instinct – highlights nearby animals Aquaman & Fall Resist – underwater breathing & fall-damage reduction Fun Perks – comic hit texts, laser beams, and blood fountains How It Works Tokens are real items (e.g., notes) bound to a secure server-side Perk ID (unspoofable) /perks UI – choose category → select token → target item → apply Balancing system – stack caps, category caps, item blacklist/whitelist, and workbench requirements Item Names & Info – compact perk tags Perk Catalog Weapons • Bullet Damage I–IV – Increases bullet damage dealt. • Explosion Damage I–IV – Increases explosive damage dealt. • Accuracy I–IV – Reduces weapon spread (tighter aimcone). • Magazine Size I–IV – Increases magazine capacity. • StatTrack – Tracks lifetime kills (players / animals / NPCs). • Hunter’s Instinct – Highlights nearby animals with markers. 🛡 Armor • Projectile Resist I–IV – Reduces incoming projectile damage. • Melee Resist I–IV – Reduces incoming melee damage. • Explosion Resist I–IV – Reduces incoming explosive damage. • Max Health I–IV – Increases maximum health (respects server caps). • Durability I–IV – Slows condition loss on the item. • Aquaman – Enables underwater breathing. • Fall-damage Resist – Reduces fall damage taken. ⛏ Tools • Wood Yield I–IV – Increases wood gathered. • Ore Yield I–IV – Increases ore/stone gathered. • Animal Yield I–IV – Increases animal resources gathered. • Plant Yield I–IV – Increases plant/cloth/crop yield. • Lucky Strike I–IV – Chance to double gathered resources. Fun Comic Hit – classic BAM/POW/WHACK text bursts Laser Beam – colorful laser lines Blood Fountain – juicy blood FX 🖥 User Interface Three-column layout (Perk Tokens / Targets / Context) Category filters: Weapons, Armor, Tools, Fun Gamble panel with drop chances & costs Held item panel with active perks + clear cost Perk Info window – rarity colors, pages, readable descriptions Market UI – browse all listings, manage yours, and claim payouts Commands /perks → Open main UI /pmarket → Open market /marketclaim → Claim pending payouts /ap → Shortcut to /perks Admin Only: /perks give <player> <perkId> [amount] Balance & Config Highlights Costs: Scrap / Tech Trash / Wood / Stones, plus Economics or ServerRewards Workbench Rules: configurable tiers & radius for Apply / Clear Rarity Weights: fully adjustable odds for Common → Epic + Fun Loot Spawns: per-container filters with min/max token count Market System: min/max price, listing cap per player, duration, safe payouts Max Perks per Item: configurable caps for Weapons / Armor / Tools Item Rules: blacklist (e.g., C4) & whitelist (e.g., rocketlauncher → Magazine Size only) Health Caps: server-wide % cap, HP cap, or unique-per-player Hunter’s Instinct: tick rate, radius, marker count & color 🛡 Safety & Compatibility • Tokens securely bound to Perk IDs (server-mapped, unspoofable) Wipe Reminder (Important) After each server wipe, delete this plugin’s data file to prevent old item GUID/perk mappings or market records from carrying over. Default path (Oxide): oxide/data/AdvancedPerks.json Default path (Carbon): carbon/data/AdvancedPerks.json The file will be recreated fresh on next load. With AdvancedPerks, every item becomes unique—whether it’s a Weapon, Armor, Tool, or just for Fun. https://youtu.be/JvtK5Mbwbgw$34.99 -
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The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.
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The name you used is not correct. I’ve added an example below for you. { "shortname": "explosive.timed", "name": "Tier 1 C4", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 },
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Version 1.0.5
69 downloads
CustomC4 & RocketTiers CustomC4 & RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define custom damage values, skins, and (for launchers) wear/condition loss per shot and magazine size for balanced progression. Important Notice The showcase video is outdated. NEW in v1.0.5 Added: Prototype Rocket Launcher System (proto0–proto4) 5 prototype tiers: proto0 → proto4 Independent tier config & progression Separate damage system per prototype tier: Basic rocket damage per tier HV rocket damage per tier (if enabled) Upgrade path with configurable costs Optional stack upgrades Optional conversion: Normal Rocket Launcher → proto0 (with configurable costs) Added: Prototype C4 System (proto_c4_0–proto_c4_4) 5 prototype tiers: proto_c4_0 → proto_c4_4 Independent tier config & progression (separate from normal C4) Upgrade path with configurable costs Optional stack upgrades Optional conversion: Normal C4 → proto_c4_0 (with configurable costs) 🖥 Added: Prototype Upgrade UI Open the UI with: /prototype or /proto UI Features Tabs: Prototype Launcher Prototype C4 Shows Current → Next preview (stats + upgrade costs) Upgrade buttons perform upgrades directly Supports paging for multiple items Added: Loot Spawns / Spawn Table Support Added LootSpawnsConfig to allow tier items to spawn in loot containers with a chance Optional container whitelist via ContainerPrefabs Empty = all loot containers Safety limit: MaxExtraItemsPerContainer Configurable spawn rules (LootSpawnRule) with: ItemType: c4, rocketlauncher, proto_launcher, proto_c4 Tier: e.g. c4_tier1, rocket_tier1, proto0, proto_c4_0 Chance, MinAmount, MaxAmount 🏷 Added: Optional Damage Display in Item Names Optional damage suffixes for regular tier items only (C4 tiers + Rocketlauncher tiers) Prototype items are NOT affected by this feature Name Formats C4 tiers: C4_TIERX [DMG:####] Rocketlauncher tiers: Rocketlauncher TierX [DMG:#### | HV:####] HV damage is only shown if HV rockets are enabled (EnableHvRocketTiers = true). If HV is disabled, the HV:#### part is not added. Config Toggles ShowDamageInC4TierName ShowDamageInRocketLauncherTierName Console Give Commands (Shop / RCON) customc4rockettiers.giverocket <player|steamid> <tier1|tier2|tier3> customc4rockettiers.givec4 <player|steamid> <tier1|tier2|tier3> [amount] c4rt.give.proto.launcher <player|steamid> <0|1|2|3|4|proto0-proto4> c4rt.give.proto.c4 <player|steamid> <0|1|2|3|4|proto_c4_0..proto_c4_4> [amount] Examples: c4rt.give.proto.launcher Blackmatic proto0 c4rt.give.proto.c4 Blackmatic proto_c4_0 5 Optional Convert: Normal → Prototype 0 (if enabled) Prototype Rocket Launcher conversion Prototype C4 conversion Config Overhaul: Categorized & Cleaner Layout Refactored configuration into grouped categories: Base C4 Base Rockets Launchers Prototype UI Loot Spawns Important: The config format has changed. Back up your current config before updating. Then delete or rename the old config so the plugin can generate a new categorized config. v1.0.4 Overview (Legacy Summary) CustomC4RocketTiers adds configurable explosive tiers for Rust, including tiered C4 and Rocket Launcher systems. Features (v1.0.4) C4 Tiers Multiple C4 types (e.g. c4_tier1, c4_tier2, c4_tier3) Custom explosion damage per tier Optional skins per tier Basic Rocket Tiers Per-tier damage for normal Basic rockets HV Rocket Tiers Per-tier damage for High Velocity rockets Rocket Launcher Tiers Custom wear/condition loss per shot per tier Custom magazine size per tier Admin Commands (v1.0.4) /givec4 [tier1|tier2|tier3] — spawn a tiered C4 /giverocket [tier1|tier2|tier3] — spawn a tiered Rocket Launcher$9.99
