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Blackmatic

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Everything posted by Blackmatic

  1. The plugin has received an update with new features added.
  2. Good idea, I’ll be updating the plugin in the next few days.
  3. Yes, that’s correct - HV rockets currently don’t have a tier applied and remain in their vanilla state. I’ll be adding this functionality in the next update.
  4. The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.
  5. Everything is working perfectly for me with the latest version. Here you can see an example config for Raidable Bases.
  6. Everything is working perfectly for me with the latest version — both C4 and the rocket launcher. Please double-check your config to make sure the same item/skin is listed there.
  7. The name you used is not correct. I’ve added an example below for you. { "shortname": "explosive.timed", "name": "Tier 1 C4", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 },
  8. Only by asking questions can people be helped. That’s not a fair response — I always try to implement every suggestion that is made, and I will also be adding this feature in the coming days.
  9. This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.
  10. Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.
  11. Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage
  12. Thanks for reporting this issue. I’ll take a closer look at it as soon.
  13. Blackmatic

    Doesn't work

    Changed Status from Not a Bug to Closed Changed Fixed In to 1.0.1
  14. Blackmatic

    Doesn't work

    The plugin received a small update and is now better compatible with other plugins.
  15. The plugin received a small update and is now better compatible with other plugins.
  16. Blackmatic

    Doesn't work

    Changed Status from Closed to Not a Bug
  17. Blackmatic

    Doesn't work

    Changed Status from Work in Progress to Closed
  18. Blackmatic

    Doesn't work

    The plugin is working perfectly on my end. It seems the error might be caused by another plugin you’re using. I’ve tested it myself, and I didn’t encounter any issues.
  19. Blackmatic

    Doesn't work

    Changed Status from Pending to Work in Progress
  20. Version 1.0.3

    18 downloads

    CustomC4RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define its own damage values, skins, and even launcher wear and magazine size for balanced progression. Features C4 Tiers: Define multiple C4 types (e.g., c4_tier1, c4_tier2, c4_tier3) with custom explosion damage and optional skins. Basic Rocket Tiers: Configure normal Basic rockets with per-tier damage. HV Rocket Tiers: Configure High Velocity rockets with per-tier damage. Rocket Launcher Tiers: Set custom wear/condition loss per shot and magazine size depending on the tier. Admin Commands /givec4 [tier1|tier2|tier3] – spawn a tiered C4 /giverocket [tier1|tier2|tier3] – spawn a tiered Rocket Launcher Config: { "C4Tiers": { "c4_tier1": { "ExplosionDamage": 1000.0, "Info": "Tier 1 C4", "SkinId": "3425076124" }, "c4_tier2": { "ExplosionDamage": 2000.0, "Info": "Tier 2 C4", "SkinId": "3425076601" }, "c4_tier3": { "ExplosionDamage": 5000.0, "Info": "Tier 3 C4", "SkinId": "3425076743" } }, "RocketHvTiers": { "rocket_tier1": { "ExplosionDamage": 250.0, "Info": "Tier 1 HV rocket", "SkinId": "3447956979" }, "rocket_tier2": { "ExplosionDamage": 350.0, "Info": "Tier 2 HV rocket", "SkinId": "3447957790" }, "rocket_tier3": { "ExplosionDamage": 450.0, "Info": "Tier 3 HV rocket", "SkinId": "3447954671" } }, "RocketLauncherTiers": { "rocket_tier1": { "ConditionLossPerShot": 10.0, "Info": "Tier 1 rocket launcher: wear per shot and magazine size", "MagazineSize": 10 }, "rocket_tier2": { "ConditionLossPerShot": 6.0, "Info": "Tier 2 rocket launcher: wear per shot and magazine size", "MagazineSize": 5 }, "rocket_tier3": { "ConditionLossPerShot": 3.0, "Info": "Tier 3 rocket launcher: wear per shot and magazine size", "MagazineSize": 3 } }, "RocketTiers": { "rocket_tier1": { "ExplosionDamage": 500.0, "Info": "Tier 1 basic rocket", "SkinId": "3447956979" }, "rocket_tier2": { "ExplosionDamage": 750.0, "Info": "Tier 2 basic rocket", "SkinId": "3447957790" }, "rocket_tier3": { "ExplosionDamage": 1000.0, "Info": "Tier 3 basic rocket", "SkinId": "3447954671" } } } Example configuration for RaidableBases [ { "shortname": "explosive.timed", "name": "c4_tier1", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 1.0, "stacksize": -1 }, { "shortname": "explosive.timed", "name": "c4_tier2", "text": null, "blueprint": false, "skin": 3425076601, "amount": 1, "amountMin": 0, "probability": 0.8, "stacksize": -1 }, { "shortname": "explosive.timed", "name": "c4_tier3", "text": null, "blueprint": false, "skin": 3425076743, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER2", "text": null, "blueprint": false, "skin": 3447957790, "amount": 1, "amountMin": 0, "probability": 0.4, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 } ]
    $9.99
2m

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9.3k

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135.5k

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