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Everything posted by Blackmatic
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The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.
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The name you used is not correct. I’ve added an example below for you. { "shortname": "explosive.timed", "name": "Tier 1 C4", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 },
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Changed Status from Not a Bug to Closed Changed Fixed In to 1.0.1
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The plugin received a small update and is now better compatible with other plugins.
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Changed Status from Closed to Not a Bug
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Changed Status from Work in Progress to Closed
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The plugin is working perfectly on my end. It seems the error might be caused by another plugin you’re using. I’ve tested it myself, and I didn’t encounter any issues.
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Changed Status from Pending to Work in Progress
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Version 1.0.3
18 downloads
CustomC4RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define its own damage values, skins, and even launcher wear and magazine size for balanced progression. Features C4 Tiers: Define multiple C4 types (e.g., c4_tier1, c4_tier2, c4_tier3) with custom explosion damage and optional skins. Basic Rocket Tiers: Configure normal Basic rockets with per-tier damage. HV Rocket Tiers: Configure High Velocity rockets with per-tier damage. Rocket Launcher Tiers: Set custom wear/condition loss per shot and magazine size depending on the tier. Admin Commands /givec4 [tier1|tier2|tier3] – spawn a tiered C4 /giverocket [tier1|tier2|tier3] – spawn a tiered Rocket Launcher Config: { "C4Tiers": { "c4_tier1": { "ExplosionDamage": 1000.0, "Info": "Tier 1 C4", "SkinId": "3425076124" }, "c4_tier2": { "ExplosionDamage": 2000.0, "Info": "Tier 2 C4", "SkinId": "3425076601" }, "c4_tier3": { "ExplosionDamage": 5000.0, "Info": "Tier 3 C4", "SkinId": "3425076743" } }, "RocketHvTiers": { "rocket_tier1": { "ExplosionDamage": 250.0, "Info": "Tier 1 HV rocket", "SkinId": "3447956979" }, "rocket_tier2": { "ExplosionDamage": 350.0, "Info": "Tier 2 HV rocket", "SkinId": "3447957790" }, "rocket_tier3": { "ExplosionDamage": 450.0, "Info": "Tier 3 HV rocket", "SkinId": "3447954671" } }, "RocketLauncherTiers": { "rocket_tier1": { "ConditionLossPerShot": 10.0, "Info": "Tier 1 rocket launcher: wear per shot and magazine size", "MagazineSize": 10 }, "rocket_tier2": { "ConditionLossPerShot": 6.0, "Info": "Tier 2 rocket launcher: wear per shot and magazine size", "MagazineSize": 5 }, "rocket_tier3": { "ConditionLossPerShot": 3.0, "Info": "Tier 3 rocket launcher: wear per shot and magazine size", "MagazineSize": 3 } }, "RocketTiers": { "rocket_tier1": { "ExplosionDamage": 500.0, "Info": "Tier 1 basic rocket", "SkinId": "3447956979" }, "rocket_tier2": { "ExplosionDamage": 750.0, "Info": "Tier 2 basic rocket", "SkinId": "3447957790" }, "rocket_tier3": { "ExplosionDamage": 1000.0, "Info": "Tier 3 basic rocket", "SkinId": "3447954671" } } } Example configuration for RaidableBases [ { "shortname": "explosive.timed", "name": "c4_tier1", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 1.0, "stacksize": -1 }, { "shortname": "explosive.timed", "name": "c4_tier2", "text": null, "blueprint": false, "skin": 3425076601, "amount": 1, "amountMin": 0, "probability": 0.8, "stacksize": -1 }, { "shortname": "explosive.timed", "name": "c4_tier3", "text": null, "blueprint": false, "skin": 3425076743, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER2", "text": null, "blueprint": false, "skin": 3447957790, "amount": 1, "amountMin": 0, "probability": 0.4, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 } ]$9.99