Jump to content

Blackmatic

Creator
  • Posts

    32
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Blackmatic

  1. Blackmatic

    rockets

    No, you only need the rocket launcher with a tier level. The basic and HV rockets are configured directly in the config.
  2. No, it’s not officially compatible with ItemPerks/LegendaryItemPerks. You can test it, but AdvancedPerks already includes all major perk features, so those plugins may become unnecessary and it will continue to be expanded whenever new perk ideas come up.
  3. Version 1.0.3

    7 downloads

    AdvancedPerks Turn every item into a legend. AdvancedPerks introduces collectible Perk Tokens you can Gamble, Apply, Clear, Trade on the Market, or even find in Loot. All wrapped in a clean UI with full server-side configuration config. What Players Get Gamble – roll for a random perk token with transparent drop odds Apply – attach tokens to compatible items (Weapons / Armor / Tools) Clear – remove perks from items (cost & workbench rules configurable) Market – list, buy, cancel, and claim Scrap payouts (even offline) Loot Drops – perk tokens can appear in configured crates & barrels StatTrack – live kill counter for weapons Hunter’s Instinct – highlights nearby animals Aquaman & Fall Resist – underwater breathing & fall-damage reduction Fun Perks – comic hit texts, laser beams, and blood fountains How It Works Tokens are real items (e.g., notes) bound to a secure server-side Perk ID (unspoofable) /perks UI – choose category → select token → target item → apply Balancing system – stack caps, category caps, item blacklist/whitelist, and workbench requirements Item Names & Info – compact perk tags Perk Catalog Weapons • Bullet Damage I–IV – Increases bullet damage dealt. • Explosion Damage I–IV – Increases explosive damage dealt. • Accuracy I–IV – Reduces weapon spread (tighter aimcone). • Magazine Size I–IV – Increases magazine capacity. • StatTrack – Tracks lifetime kills (players / animals / NPCs). • Hunter’s Instinct – Highlights nearby animals with markers. 🛡 Armor • Projectile Resist I–IV – Reduces incoming projectile damage. • Melee Resist I–IV – Reduces incoming melee damage. • Explosion Resist I–IV – Reduces incoming explosive damage. • Max Health I–IV – Increases maximum health (respects server caps). • Durability I–IV – Slows condition loss on the item. • Aquaman – Enables underwater breathing. • Fall-damage Resist – Reduces fall damage taken. ⛏ Tools • Wood Yield I–IV – Increases wood gathered. • Ore Yield I–IV – Increases ore/stone gathered. • Animal Yield I–IV – Increases animal resources gathered. • Plant Yield I–IV – Increases plant/cloth/crop yield. • Lucky Strike I–IV – Chance to double gathered resources. Fun Comic Hit – classic BAM/POW/WHACK text bursts Laser Beam – colorful laser lines Blood Fountain – juicy blood FX 🖥 User Interface Three-column layout (Perk Tokens / Targets / Context) Category filters: Weapons, Armor, Tools, Fun Gamble panel with drop chances & costs Held item panel with active perks + clear cost Perk Info window – rarity colors, pages, readable descriptions Market UI – browse all listings, manage yours, and claim payouts Commands /perks → Open main UI /pmarket → Open market /marketclaim → Claim pending payouts /ap → Shortcut to /perks Admin Only: /perks give <player> <perkId> [amount] Balance & Config Highlights Costs: Scrap / Tech Trash / Wood / Stones, plus Economics or ServerRewards Workbench Rules: configurable tiers & radius for Apply / Clear Rarity Weights: fully adjustable odds for Common → Epic + Fun Loot Spawns: per-container filters with min/max token count Market System: min/max price, listing cap per player, duration, safe payouts Max Perks per Item: configurable caps for Weapons / Armor / Tools Item Rules: blacklist (e.g., C4) & whitelist (e.g., rocketlauncher → Magazine Size only) Health Caps: server-wide % cap, HP cap, or unique-per-player Hunter’s Instinct: tick rate, radius, marker count & color 🛡 Safety & Compatibility • Tokens securely bound to Perk IDs (server-mapped, unspoofable) Wipe Reminder (Important) After each server wipe, delete this plugin’s data file to prevent old item GUID/perk mappings or market records from carrying over. Default path (Oxide): oxide/data/AdvancedPerks.json Default path (Carbon): carbon/data/AdvancedPerks.json The file will be recreated fresh on next load. With AdvancedPerks, every item becomes unique—whether it’s a Weapon, Armor, Tool, or just for Fun. https://youtu.be/JvtK5Mbwbgw
    $34.99
  4. Use the custom item name together with the skin ID. item: "c4_tier1", skinid: "3425076124"
  5. Which game store is being used? They can add it using the name of the rocket launcher and the skin ID, just like it’s done with the RaidableBases.
  6. use the admin commands for that
  7. Hi, yeah, I’ll add it in the next update!
  8. Blackmatic

    Mehrfachraketenwerfer

    Changed Status from Work in Progress to Fixed
  9. Blackmatic

    Mehrfachraketenwerfer

    Changed Fixed In from 1.0.3 to Next Version
  10. Blackmatic

    Mehrfachraketenwerfer

    Changed Status from Pending to Work in Progress
  11. Yes, exactly — the plugin leaves all original game items untouched.
  12. Yes, the plugin is fully Carbon compatible. I’ve tested it on a Carbon server and it works without any issues. You can safely use it with Carbon just like on an Oxide server.
  13. The plugin has received an update with new features added.
  14. Good idea, I’ll be updating the plugin in the next few days.
  15. Yes, that’s correct - HV rockets currently don’t have a tier applied and remain in their vanilla state. I’ll be adding this functionality in the next update.
  16. The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.
  17. Everything is working perfectly for me with the latest version. Here you can see an example config for Raidable Bases.
  18. Everything is working perfectly for me with the latest version — both C4 and the rocket launcher. Please double-check your config to make sure the same item/skin is listed there.
  19. The name you used is not correct. I’ve added an example below for you. { "shortname": "explosive.timed", "name": "Tier 1 C4", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 },
  20. Only by asking questions can people be helped. That’s not a fair response — I always try to implement every suggestion that is made, and I will also be adding this feature in the coming days.
  21. This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.
  22. Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.
  23. Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage
  24. Thanks for reporting this issue. I’ll take a closer look at it as soon.
  25. Blackmatic

    Doesn't work

    Changed Status from Not a Bug to Closed Changed Fixed In to 1.0.1
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

141.4k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.