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Everything posted by Blackmatic
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No, you only need the rocket launcher with a tier level. The basic and HV rockets are configured directly in the config.
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Version 1.0.3
7 downloads
AdvancedPerks Turn every item into a legend. AdvancedPerks introduces collectible Perk Tokens you can Gamble, Apply, Clear, Trade on the Market, or even find in Loot. All wrapped in a clean UI with full server-side configuration config. What Players Get Gamble – roll for a random perk token with transparent drop odds Apply – attach tokens to compatible items (Weapons / Armor / Tools) Clear – remove perks from items (cost & workbench rules configurable) Market – list, buy, cancel, and claim Scrap payouts (even offline) Loot Drops – perk tokens can appear in configured crates & barrels StatTrack – live kill counter for weapons Hunter’s Instinct – highlights nearby animals Aquaman & Fall Resist – underwater breathing & fall-damage reduction Fun Perks – comic hit texts, laser beams, and blood fountains How It Works Tokens are real items (e.g., notes) bound to a secure server-side Perk ID (unspoofable) /perks UI – choose category → select token → target item → apply Balancing system – stack caps, category caps, item blacklist/whitelist, and workbench requirements Item Names & Info – compact perk tags Perk Catalog Weapons • Bullet Damage I–IV – Increases bullet damage dealt. • Explosion Damage I–IV – Increases explosive damage dealt. • Accuracy I–IV – Reduces weapon spread (tighter aimcone). • Magazine Size I–IV – Increases magazine capacity. • StatTrack – Tracks lifetime kills (players / animals / NPCs). • Hunter’s Instinct – Highlights nearby animals with markers. 🛡 Armor • Projectile Resist I–IV – Reduces incoming projectile damage. • Melee Resist I–IV – Reduces incoming melee damage. • Explosion Resist I–IV – Reduces incoming explosive damage. • Max Health I–IV – Increases maximum health (respects server caps). • Durability I–IV – Slows condition loss on the item. • Aquaman – Enables underwater breathing. • Fall-damage Resist – Reduces fall damage taken. ⛏ Tools • Wood Yield I–IV – Increases wood gathered. • Ore Yield I–IV – Increases ore/stone gathered. • Animal Yield I–IV – Increases animal resources gathered. • Plant Yield I–IV – Increases plant/cloth/crop yield. • Lucky Strike I–IV – Chance to double gathered resources. Fun Comic Hit – classic BAM/POW/WHACK text bursts Laser Beam – colorful laser lines Blood Fountain – juicy blood FX 🖥 User Interface Three-column layout (Perk Tokens / Targets / Context) Category filters: Weapons, Armor, Tools, Fun Gamble panel with drop chances & costs Held item panel with active perks + clear cost Perk Info window – rarity colors, pages, readable descriptions Market UI – browse all listings, manage yours, and claim payouts Commands /perks → Open main UI /pmarket → Open market /marketclaim → Claim pending payouts /ap → Shortcut to /perks Admin Only: /perks give <player> <perkId> [amount] Balance & Config Highlights Costs: Scrap / Tech Trash / Wood / Stones, plus Economics or ServerRewards Workbench Rules: configurable tiers & radius for Apply / Clear Rarity Weights: fully adjustable odds for Common → Epic + Fun Loot Spawns: per-container filters with min/max token count Market System: min/max price, listing cap per player, duration, safe payouts Max Perks per Item: configurable caps for Weapons / Armor / Tools Item Rules: blacklist (e.g., C4) & whitelist (e.g., rocketlauncher → Magazine Size only) Health Caps: server-wide % cap, HP cap, or unique-per-player Hunter’s Instinct: tick rate, radius, marker count & color 🛡 Safety & Compatibility • Tokens securely bound to Perk IDs (server-mapped, unspoofable) Wipe Reminder (Important) After each server wipe, delete this plugin’s data file to prevent old item GUID/perk mappings or market records from carrying over. Default path (Oxide): oxide/data/AdvancedPerks.json Default path (Carbon): carbon/data/AdvancedPerks.json The file will be recreated fresh on next load. With AdvancedPerks, every item becomes unique—whether it’s a Weapon, Armor, Tool, or just for Fun. https://youtu.be/JvtK5Mbwbgw$34.99 -
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Changed Status from Work in Progress to Fixed
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Changed Fixed In from 1.0.3 to Next Version
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Changed Status from Pending to Work in Progress
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The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.
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The name you used is not correct. I’ve added an example below for you. { "shortname": "explosive.timed", "name": "Tier 1 C4", "text": null, "blueprint": false, "skin": 3425076124, "amount": 1, "amountMin": 0, "probability": 0.5, "stacksize": -1 }, { "shortname": "rocket.launcher", "name": "ROCKET_TIER1", "text": null, "blueprint": false, "skin": 3447956979, "amount": 1, "amountMin": 0, "probability": 0.6, "stacksize": -1 },
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Changed Status from Not a Bug to Closed Changed Fixed In to 1.0.1
