Hi There,
When I start my server with this map it goes through most of the startup until it hits this point then stops. I have switched to a different custom map and it's working.
StringPool.GetString - no string for ID1987072425
StringPool.GetString - no string for ID1987072425
LoadPrefab - should start with assets/ -
LoadPrefab - should start with assets/ -
ArgumentException: Invalid path
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <460d530abf004aeca7cc87a9527ffab8>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <460d530abf004aeca7cc87a9527ffab8>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <460d530abf004aeca7cc87a9527ffab8>:0
at World+<Spawn>d__79.MoveNext () [0x000f4] in <460d530abf004aeca7cc87a9527ffab8>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <460d530abf004aeca7cc87a9527ffab8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0
I can confirm both rust edit and oxide are installed and working (needed for other map).
Thanks