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Zombita Renegada

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Everything posted by Zombita Renegada

  1. Hello, I saw the notification about the configuration change from version 1.3.1 to 1.3.2. But now it's happened again; the configuration was lost when I updated to 1.3.3. Is it possible to prevent the configuration from changing after the update? Or create a .bak file as a backup before changing it? Thanks.
  2. Could the error be here? I'm not a programmer, but I see that the other zones are deleted, but `mainzone` isn't. And what I see is that it doesn't have the same name. Following the example of the others that have the same name: So this is the original code: CreateZone(pos, "mainzone", "main", (radius - 25).ToString(), tier1); CreateZone(pos, "2zone", "2zone", (radius - 15).ToString(), tier2); CreateZone(pos, "4zone", "4zone", radius.ToString(), tier3); var sp = CreateSphere(pos, radius, 1); timer.Once(20f, () => { RemoveZones("2zone"); RemoveZones("mainzone"); RemoveZones("4zone"); DestroySpheres(sp); }); It may have to go like this: CreateZone(pos, "mainzone", "mainzone", (radius - 25).ToString(), tier1); CreateZone(pos, "2zone", "2zone", (radius - 15).ToString(), tier2); CreateZone(pos, "4zone", "4zone", radius.ToString(), tier3); var sp = CreateSphere(pos, radius, 1); timer.Once(20f, () => { RemoveZones("2zone"); RemoveZones("mainzone"); RemoveZones("4zone"); DestroySpheres(sp); });
  3. Two server administrators are having the same problem, and at first we thought it was the Zone Manager plugin: https://umod.org/community/zone-manager/57300-problem-with-large-oilrig In short, your plugin creates zones that don't disappear or deactivate, causing the monument to be constantly exposed to radiation.
  4. same here.
  5. 03/08 00:26:32 | Failed to call hook 'OnEntityKill' on plugin 'SkillTree v1.6.9' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SkillTree.OnEntityKill (DudTimedExplosive entity) [0x00019] in <3cd85a3f64454f53898cf30f500adaa9>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0a964] in <3cd85a3f64454f53898cf30f500adaa9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Hi, I saw this error in the console
  6. I installed the plugin because the instructions in server.cfg didn't work. That was a long time ago. I'll try again now. I'll remove the plugin and leave only the configuration in the server.cfg file.
  7. Thank you for your reply. Yes, it might be because my server is modified. I can provide you with all the information you need to reach a solution. Do you have Discord or any other way to communicate? The plugin used to reduce the crate timers is: https://umod.org/plugins/hackable-lock { "Global settings": { "Use permissions": true, "Allow admins to use without permission": true, "Enabled?": true, "Lock time (seconds)": 300.0, "Use Clans": true, "Use Teams": true, "Use Friends": false }, "Chat settings": { "Chat steamID icon": 0, "Notifications Enabled?": true, "Player Console Notifications only": true }, "Discord settings": { "WebhookURL": "", "Enabled?": false } }
  8. Hi, I hope you're doing well. Did you find a solution for this? I stopped using the plugin because it happened frequently. Players want the event back. But it's a problem with the boxes.
  9. Hi, I saw this error in the console, I'm just stopping by to report it: Failed to call hook 'CanBradleyApcTarget' on plugin 'MonumentOwner v1.7.3'
  10. After update 1.7.2 spam: [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity [MonumentOwner] CanLootEntity
  11. Hi, sometimes players report that the event is bugged for some reason, rendering hackable crates unopenable. And they even accumulate or bug twice, finding one hackable crate on top of another. When I check, what I usually do is delete the crates with Ent Kill and reset the Oil Rings. I don't see anything unusual in the logs, but I may not be searching properly.
  12. Hello I understand what you're saying, but honestly, we tested it with the staff and I don't see any benefit to our server. The puzzle is confusing. When the siren sounds, it's hard to understand what's going on. You have passages that lead nowhere. The locked door can't be opened. We tried it on our test server several times, and from what we've seen, it's only going to bring us complaints from users. The truth is, I prefer a refund and to see what else Codefling offers. I hope you understand and that the contribution I've made will help you see whether it needs to be improved or not. Thanks for your response.
  13. Zombita Renegada

    Quiero reembolso

    Good evening, honestly, this monument is incomprehensible. It's incredibly confusing and leaves a lot to be desired. The video doesn't represent what it is at all. I truly feel scammed. For all the reasons stated, I want a refund.
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