geogak
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Everything posted by geogak
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So i am actually blind. Theres a switch that was not there before anyway. Found my own fix to a non existent problem.
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Players can remove other Players with R while using the hammer. The player who does the removing (Remover) has to be in plot that they have claimed. The player being removed (removee) also has to be in the claim circle so GTFO mode needs to be off. Its not good, cause as the admin I can be removed LOL This one is quite Serious Please look into it. If you want some help developing the mod I can donate some time towards it.
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B Grade doesn't seem to work. I just noticed this as i haven't been playing a lot lately. Just installed the latest version called in the oxide fix zip.
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performance checks are interfering with the ability to clear a plot. After attempting to clear a plot you are unable to unlcaim with the message "you can't unclaim this plot while loading a base!" The Parameters for the Performance checks should be broken out to the json.
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Also if you could add a little warning letting players know that unclaiming will destroy their build.
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Add the ability for admins to configure the default menu settings via config json. Example: "Auto Doors" : True/False, "single auto door" : sheet/armor/wood, "Auto Windows" : True/False, etc. There seems to be a popular preferred configuration for players, and unfortunately reading isn't common among rust players. Most players prefer to have Auto Doors off, Auto Code lock on, Auto windows off. They also seem to struggle with the Claim mechanic. So maybe in the future make an auto claim when they go to place a foundy when they have no claim. So like OnEntityBuilt if ent is a foundy & player has no zone Auto Claim a zone for the player
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Do you need a server to play test?
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sorry for spamming you on this, do you have a discord?
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interesting let me see if i can think of a workable solution, Why no allow the server admin to change the list of spwanable vehicles from the config json?
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Maybe instead of coding into the main C# file the list of banned items, you break out a json object that can contain all the banned items so the server admin can just configure the list from there? Fire works still work even though you tried to ban them in 2.0.3 Sorry for looking at your code, but I didn't see a change log so I compared the two versions. (I'm willing to help with dev and don't want any compensation)
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It seems the Attack helicopter itself was removed. I was referring destroying the attack helicopter rockets when outside the players building area, just like the behavior from rocket launchers and other throwables. When I attempt to spawn an Attack Helicopter it is instantly removed.
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Players can launch attack helicopter rockets into other players building areas. It doesn't damage the builds but it is annoying. Rust players tend to find any way to be a nuisance to each other. The HV Rocket ent should be killed when its not in the players own build area. Attack heli can also launch incen Rocket
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Can a feature be added to disable the Fireworks. Fireworks cause a substantial amount of lag globally across the server and can easily be used to crash the server when they are spawned in big quanities.
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Joining/leaving a team will desync the indicators for plot claim/unclaim. Workaround is to use the chat command to /unclaim and the /claim this usually syncs it back up.
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GTFO Mode Cannot be Disabled Even when the switch is flipped in the GUI the other players still cannot enter my plot.
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With the installation of Patch 2.0.20 , the same issue seems to be back. Bgrade not working.
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Able to upgrade and downgrade building by sprint and using click or right click even without a hammer. Not sure if this is intentional, but players seem to prefer it not to work like this. The most request way for it to work is by only upgrading/downgrading when using the hammer and shift+click. When players are applying wallpaper they sometimes hold shift while sprinting between tiles, which cause inadvertent change of building grade. Also if this can be changed, we should get a distance var broken out to the config json so we can change the distance at which a building block can be upgraded from.
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Thank you. Bug is resolved.
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to clarify i removed both the config and the cs I then uploaded and installed the new .cs file and reconfigured the new generated json.
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I installed the plugin with the update and still the Bgrade does not function for me. I'll Record a video. I did observer the Grade Selector via [shift+use] is functional now. The buildingblocks still place and remain twig.
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Seems like Bgrade isn't working, the ui is there but it does not upgrade the building piece when placed. Actually if you're super keen you can see that it places as the target grade, but then quickly reverts to twig.