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Mihkel

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Everything posted by Mihkel

  1. Oh, how stupid of me. I should have checked the actual version I got from CF. Must have been like you said a cached version because the file header said 1.6.2. Now I really do have a 1.6.3 and that is working fine now. Thank you for your time.
  2. Sorry but now I'm a bit confused. Are you saying that the fix for my issue will be with 1.6.4 or that I should use 1.6.3 because I'm currently having the issue on 1.6.3.
  3. Well, but there is no 1.6.4, is there?
  4. Hi! Failed compiling 'SkillTree.cs': 1. There is no argument given that corresponds to the required parameter 'player' of 'BaseDiggableEntity.SpawnItem(BasePlayer)' [CS7036] (SkillTree 44 line 19241) Running using Carbon.
  5. Mihkel

    Missing codelock codes?

    I was playing through that dungeon version paying attention to the things scientists drop and well this time for sure there was a note on the floor with the correct code and the door opened just fine (and all the other ones too). I guess there might be no issue here or maybe at some weird case the note does not drop on the floor but into the floor. Also as I have the Heavy Water treatment event we're kind of used to having the note in the inventory of the dead scientist (which might be more foolproof solution?) Umn, so ... rock on and sorry for wasting your time.
  6. Mihkel

    Missing codelock codes?

    That much I've figured out yes, but I'm having issues with the doors with codelocks that I'm sure should be accessed but can't find the code.
  7. Mihkel

    Missing codelock codes?

    Hey Fruster! I've been wondering if I'm stupid or something but I've a feeling that something is not right with the codelock codes. Gotta feeling that when progressing the dungeon killing the ncps, looting etc does not produce all of the necessay items for codes. Not sure how to give you a proper explanation but the dungeon with the car in the garage and the composters on the bottom floor I'm unable to find the code needed getting through the doors from the first level down. The npc in the garage drops the code for the garage door and thats all i get. Noclipping through the doors on the first level down I can see that there are wrapped notes in the boxes but as I player I cannot seem to find a way to open that door. I've noticed that most of the boxes in the garage and on the first floor are empy ... should it be like that or is it something fishy happening on my server? How could I debug that it is working as it should?
  8. Mine acts exactly the same.
  9. Just had the same issue. The convoy starts teleporting around the map. Entities spawn at some monument and then disappear after a brief time (maybe 10-15 seconds) just to respawn at the next location. NPCs remain in a limbo state - frozen in place. Also a noticeable FPS drop in the area.
  10. What I've found out so far is that after the latest update there is a plugin that interferes yours from working correctly. What I'm seeing is like the button on the oilrig has no handler. It is there but pressing it does nothing. When it works and you pressed it without the proper card you woud get a message but I'm getting nothing ... with or without the proper purple card. Also I'm getting no errors on the console. When I unloaded all of the plugins except yours everything worked as it should. I'll see if I can manage to figure out which plugin is the culprit here.
  11. Looks like the update broke something. The button is on the wall but the event does not start. No errors to be seen.
  12. Mihkel

    Arctic research base

    Hey! I was wondering if you could fit the arctic base somewhere on the snowy parts of the map?
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