
BBarrett97
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Everything posted by BBarrett97
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No images are showing up in the UI. I have reloaded both this plugin and Image Library. Both are up to date but no images are being show. The correct items and amounts ARE still being given tho, people just can't see what they are.
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I think you're right and we can go ahead and mark this as not an issue. I've done more testing even with disabling your plugin and vanilla NPCs are doing the same thing. Sorry to take up so much time on this. Thanks so much for your help.
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They are as the ship spawns. If I tp to the ship and stay with it, they persist for as long as I am near the ship. If I go anywhere else on the map, they despawn. If I do not tp to the ship as it spawns, the NPCs die soon after spawning. If I spawn the ship manually, the NPCs persist the entire time and do not ever despawn.
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Yeah I disabled it. But based on what you said, I spawned the ship manually using console and NPCs stayed the entire time. So they are there when it spawns initially, but die as they enter the map.
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It had only just spawned and was entering the map
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Cargo just spawned naturally and threw this. Only error there is...well not really an error but just showing them despawn. fuel_storage[66126639] changed its network group to null rhib_storage[66126641] changed its network group to null Invalid Position: rhib[66126638] (4183.98, 9.23, -4362.41) (destroying) Bradley attempting to spawn but one already exists! Scientist[5830308] died (Generic) Scientist[4082081] died (Generic) Scientist[8946963] died (Generic) Scientist[8264264] died (Generic) Scientist[298511] died (Generic) Scientist[7722690] died (Generic) Scientist[2710495] died (Generic) Scientist[7584262] died (Generic) Scientist[1807896] died (Generic) Scientist[1969140] died (Generic) Scientist[8308159] died (Generic) Scientist[999812] died (Generic) Scientist[5981204] died (Generic) Scientist[9697309] died (Generic) Scientist[3805754] died (Generic) Invalid Position: scientist_corpse[66126848] (4185.29, 10.12, -4250.22) (destroying) Invalid Position: scientist_corpse[66126855] (4173.04, 7.05, -4252.99) (destroying) Invalid Position: scientist_corpse[66126861] (4176.94, 7.16, -4278.28) (destroying) Invalid Position: scientist_corpse[66126867] (4185.45, 7.04, -4330.13) (destroying) Invalid Position: scientist_corpse[66126872] (4178.77, 10.04, -4296.12) (destroying) Invalid Position: scientist_corpse[66126877] (4182.94, 10.12, -4335.68) (destroying) Invalid Position: scientist_corpse[66126883] (4182.90, 9.99, -4259.20) (destroying) Invalid Position: scientist_corpse[66126890] (4185.58, 10.13, -4324.26) (destroying) Invalid Position: scientist_corpse[66126898] (4183.35, 23.75, -4233.49) (destroying) Invalid Position: scientist_corpse[66126905] (4194.10, 28.15, -4339.88) (destroying) Invalid Position: scientist_corpse[66126913] (4172.87, 28.25, -4339.81) (destroying) Invalid Position: scientist_corpse[66126919] (4186.13, 25.21, -4341.21) (destroying) Invalid Position: scientist_corpse[66126924] (4176.10, 19.06, -4339.73) (destroying) Invalid Position: scientist_corpse[66126931] (4173.17, 4.03, -4279.10) (destroying) Invalid Position: scientist_corpse[66126936] (4194.02, 4.17, -4299.49) (destroying) Invalid Position: item_drop_backpack[66126969] (4194.02, 3.83, -4299.49) (destroying) Invalid Position: item_drop_backpack[66126953] (4182.90, 9.65, -4259.20) (destroying) Invalid Position: item_drop_backpack[66126967] (4173.17, 3.69, -4279.10) (destroying) Invalid Position: item_drop_backpack[66126965] (4176.10, 18.72, -4339.73) (destroying) Invalid Position: item_drop_backpack[66126963] (4186.13, 24.87, -4341.21) (destroying) Invalid Position: item_drop_backpack[66126961] (4172.87, 27.91, -4339.81) (destroying) Invalid Position: item_drop_backpack[66126941] (4185.29, 9.78, -4250.22) (destroying) Invalid Position: item_drop_backpack[66126955] (4185.58, 9.79, -4324.26) (destroying) Invalid Position: item_drop_backpack[66126943] (4173.04, 6.71, -4252.99) (destroying) Invalid Position: item_drop_backpack[66126959] (4194.10, 27.81, -4339.88) (destroying) Invalid Position: item_drop_backpack[66126945] (4176.94, 6.83, -4278.28) (destroying) Invalid Position: item_drop_backpack[66126947] (4185.45, 6.70, -4330.13) (destroying) Invalid Position: item_drop_backpack[66126949] (4178.77, 9.71, -4296.12) (destroying) Invalid Position: item_drop_backpack[66126951] (4182.94, 9.79, -4335.68) (destroying) Invalid Position: item_drop_backpack[66126957] (4183.35, 23.41, -4233.49) (destroying)
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It runs on a custom timer from Timed Events https://umod.org/plugins/timed-events
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Well...that would be because I didn't save the file after editing lol. Sorry about that. Thanks so much for all your help. Everything is working perfectly!
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Oh that's amazing and fixes everything. I don't see on your main page how to integrate a custom profile or anything in the config. How is a custom profile integrated?
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OK so cargo spawned with npcs like normal, nothing on console other than where the ship spawned. If I stick with the ship, the remain. If I go elswhere on the map and come back to it, they are gone. No errors, no indications to anything in console, even if I Ctrl F and search, the only cargo reference is its initial spawn.
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Or, is there support for custom profiles? I didn't see anything on your main page regarding it. If I made a custom profile with only one arena loaded and set a spawn file, for each new profile, that would solve everything perfectly, unless im just overlooking something simple again lol.
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But it works with every base in the profile. I have multiple and want each individual one to spawn in a specific point every time. For example, if i have arena 1, 2, and 3 and set a spawn profile, it will alternate which one spawns where. How can I make it so arena1 always spawns at spawn point 1, arena 2 always at spawn 2, and so on. It works, but the same arena doesnt spawn in the same place every time.
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Well it was patrol heli when shot down but now they are after doing a server reset. The only thing I have that touches cargo is Event timer which just messes with respawn timer. I'll watch for the next natural spawned event and monitor the console. When it first spawns, they are there. But it's like when no one is near the ship, they despawn after a while. Ship is empty by the time it docks at a harbor.
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Would this accommodate multiple bases? Can I set different types of arenas to spawn at specific locations, every time or would they randomize between the spawn points?
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Nightmare Bases.json
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Is it possible to configure one of the profiles to spawn arenas in the sky? Id like to set the nightmare profile to maintain arenas for events so we don't have to re paste all of them after each wipe. I got them to spawn at the right height but can't get them to spawn at specific coordinates where the zones are located.
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No, there are no errors. They just despawn.
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I am noticing an issue where NPCs will spawn on cargo ship initially, but after some time will despawn. NPCs from heli are also not spawning at all. Any help you could provide would be greatly appreciated.
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Ok I understand now. Thank you for your help.
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I am trying to create a custom blueprint so players can craft the custom weapons but can not figure out how to create a custom recipe. When I edit the line: "Blueprint Ingradients (example in description, null or empty means default for parent)": null, it returns errors and I can not find the example anywhere.