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Support Replies posted by Basti Ell
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(22:46:25) | Unloaded plugin VoiceLimiter v1.0.1 by M&B-Studios (22:46:25) | Loaded plugin VoiceLimiter v1.0.2 by M&B-Studios (22:46:27) | [VoiceLimiter] - [ERROR] >>> Failed to download image Flüstern. Address [https://media.discordapp.net/attachments/1098272949619920946/1159914787426287678/Whisper.png] invalid (22:46:28) | [VoiceLimiter] - [ERROR] >>> Failed to download image Normal. Address [https://media.discordapp.net/attachments/1098272949619920946/1159914786910392501/Normal.png] invalid (22:46:28) | [VoiceLimiter] - [ERROR] >>> Failed to download image Laut. Address [https://media.discordapp.net/attachments/1098272949619920946/1159914786352541806/loudly.png] invalid (22:46:34) | [VoiceLimiter] - [ERROR] >>> Failed to download image Schreien. Address [https://media.discordapp.net/attachments/1098272949619920946/1159914787170431077/Scream.png] invalid (22:46:34) | [VoiceLimiter] Image upload completed
Hi, i think the images are failing to download with this version
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Hello @SRten
is there any way we can move forward here? best regards
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I tested a bit.
On 10/24/2024 at 3:13 PM, SRten said:Can you tell me what it shows when you try registering a vehicle? (in-game chat or console)
For example, showing an unknown command / you don't have permission / or nothing happened.
Nothing happened. Only when i go into a Vehicle there comes the Chat message "Unknown Vehicle Number Plate"
On 10/24/2024 at 3:17 PM, SRten said:I tried everything and everything worked perfectly. Can you give me your server details so I can join and check everything?
Although you've renamed the commands, sometimes other plugins might still interfere. You can try temporarily disabling other vehicle-related plugins one at a time and see if the issue persists.
use this command: oxide.unload <pluginname>
I’ll be here to assist further!
there should be no interfere with other commands. i also deleted other vehicle related plugins e.g. Vehicle License, Vehicle Decay Protection, Vehicle Claim...
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Thank you for your answer and I hope that this feature will be implemented soon. I'm looking forward to it.
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Hi and thank you for your answer. I was on a business trip and couldn't test it in the meantime. I will test your suggestion in the next few days and then report back. Thank you
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I am getting this error Message in Console.
oxide Sandbox is deactivated and restarted.
please help me.
TY
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Hi, and thank you for your answer.
I have now renamed all the commands (see screenshot). Unfortunately, it still doesn't work. After compiling, there was no message saying that one of the commands was already registered.
But when I get in the car, it still says "Unknown Vehicle Number Plate"
Thank you for helping me.
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@SRten Hello, is there any news on my question?
The commands still don't work.When I get into a vehicle, I get the message "Unknown License Plate". So I think the plugin should actually work.
Thank you in advance
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I forgot to tell you, that i set all permissions.
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Attached are the plugins that are installed and have something to do with cars.
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Hi,
I bought and installed the plugin with great anticipation.
Now I notice that none of the commands execute a function. I don't see any error messages in the logs folder or in the RustAdmin console. The plugin was also successfully compiled and loaded.
What could this be?
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thanks for updating. Now it seems, there are not duplicated skins anymore.
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Can you build in a check for duplicated Skins? so they will be deleted? I have 200950 Skins. most of them are duplicated from your previous version
"Successfully generated 119 items containing a total of 200950 skins!"
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i got a error message after connecting to the server today and calling the GUI with /sb
(14:38:50) | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0019d] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00739] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (14:38:51) | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0019d] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00739] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (14:39:33) | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0019d] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00739] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (14:39:33) | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0019d] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00739] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <ea48d04184fa430fbc7ffdcd467b44d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Thank you for your help
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Can you build in a check for duplicated Skins? so they will be deleted? I have 200950 Skins. most of them are duplicated from your previous version
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Is there a way for a user to deposit scrap and exchange it for dollars at an ATM?
The rate could be set in the config.
That would be another unique selling point for this great plugin.
thank you very much
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Hello,
I like the plugin.
Unfortunately I have the problem that the skins are multiplying for me. This means that I get the same skin to choose from very often. In addition, after loading, Skincontroller tells me in the console that 100,000 skins (no joke) have been loaded. Initially there were 9,000. It seems to me as if the skins are duplicating.
What could be the reason for this?
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ty i will try
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Hi Mate,
player is killed after beeing uncuffed.
(22:16:45) | Jaxon Whiterspoon was killed by Suicide at (844.06, 2.59, -1713.66)
(22:16:45) | Calling kill - but already IsDestroyed!? generic_world[0] horsedung (world)
Any idea?
Greetings
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Hello
I have a few questions that you might be able to help me with.
1. You can't kill the NPC clerks. That's very unrealistic. Is there a way you can add this feature?
2. The guards that spawn have very strange outfits on. They look like bank robbers themselves. Can't you make the outfits editable, like the clerks'? It would also be cool if you could customize the guards' loot.
Thank you in advance
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i will test and if you hear nothing, everythings alright. ty
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Ty for your Response
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Ty for answering.
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After I have transferred myself to prison, I can still access my Hotbar. (see video)
Ty in Advance and Best regards
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the following scenario:
I have set up another prison. Now I want to update the old prison position (e.g. Jail1,Jail2,Jailn,...) under data/prison.json. After I have updated them in the .json (printpos), they are overwritten with the old values after I reload the plugin.
If I now create new prison positions, the old prison cells are still visible via /Jail.
Best regards -
I would like to ask whether the error has been rectified in the meantime or whether there are plans to rectify it?
Best Regards
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If i want to make the Players rename their character with the rename command, which setting should i do in the config?
i have the rename Plugin installed. It should work only 1 time. Is it possible?
TY
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Do you had time for reviewing the problem? Ty in Advance
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Hi, nice map!
you wrote "underwater laboratory". I cannot find it . Can you please tell me, where to find?
ty
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That would be great if you could please check that.
I had the error with a player in prison last night. He came out of prison after the timer without pants. The pants disappeared completely, neither in the backpack nor in the inventory.
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When i want to clear a warning with
warn clear ID all
this error pops up in console
| [SmartWarnings] [ClearPlayerWarnings] An unexpected error occurred while clearing 76561197962748997 warnings System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Game.Rust.Libraries.Player.Message (BasePlayer player, System.String message, System.String prefix, System.UInt64 userId, System.Object[] args) [0x0004e] in <ffd8f040966f4458956e811a8d619d1a>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Message (System.String message, System.String prefix, System.Object[] args) [0x00000] in <ffd8f040966f4458956e811a8d619d1a>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Reply (System.String message, System.String prefix, System.Object[] args) [0x0000f] in <ffd8f040966f4458956e811a8d619d1a>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Reply (System.String message) [0x00008] in <ffd8f040966f4458956e811a8d619d1a>:0 at Oxide.Plugins.SmartWarnings.ClearPlayerWarnings (Oxide.Core.Libraries.Covalence.IPlayer player, System.String adminName, System.String warnId) [0x00103] in <85694ddb429e43da9cf5fc491b3c5410>:0
Need help, ty
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After taking someone to jail and releasing them after the set minutes have elapsed, the equipped clothing
from the first clothing slotpants is missing.Do you know where the error could be?
Many thanks in advance
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Set Reason
in Prison
Great, simple plugin! Thank you.
I have a suggestion. Can you see if you can give the option to give a reason for the jail unlock? For example "§5 - Theft"
The possible command would be
/jail NAME MINUTES "REASON"
I think that would be a mega good addition.
You can also use /jail to see why someone is in jail. That's very good for roleplay!
Thanks in advance
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Thanks for your mega great plugin!!!
Is it possible to convert an existing vending machine into an ATM? If not, can you add this as a command in the plugin?That would be really great! Thanks in advance for your answer.
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alright ,thank you. i will try
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Hi,
Is it possible to display the social rank of a player? I run a roleplay server and would like to assign the rank "citizen", "policeman", "lawyer" to a certain player via command. Is this possible with Advanced Status or only with Reputation Master? These ranks should not be dependent on rewards or kills.
For example, I would assign the Citizen rank to the Default group. with "set rank group default citizen". When someone clicks on an NPC and starts their shift with the police, the command "set rank policeofficer" is automatically set and it is displayed as a status bar.
Do you understand what I mean?
That would be a mega extension for your plugin.Can you tell me how to implement this, whether you can do it or which plugin I need for this?
Thank you so much in advance! -
Hi @IIIaKa, thank you for your support.
Done! it seems to be fixed.
i'll keep an eye on the changes and let you know if there are any more problems.
BR
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The color settings have also all been reset.
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After I just restarted the server, all icons are gone (all ImageURL are gone). This is very annoying because it was a lot of work. Now I have to try to import a backup to reinsert the 10 or so different IMGUR URLs.
Please help. -
First of all: You code really good plugins. I have ZoneStatus, AdvancedStatus and MonumentsWatcher installed.
I have now tried to add icons for the monuments. To do this, I uploaded the icon to IMGUR and added the URL under ImageURL, as I did with ZoneStatus. Then I restarted ZoneStatus with o.reload. However, the icons are not displayed. What do I have to do so that the icons are displayed? -
Nevermind, it works. TY
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i understand, thank you.
i have now reloaded the plugin while i was outside this zone. after 5 minutes i just went back into the zone, unfortunately no different color and different icon.
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just a little thing... i added in a zone another zone. its called "Sicherheitszone" this has another icon and color. This does not update.
How do i update this? Reloading zonestatus or advanced Status? both of it doesnt worked
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Thank you so much for your hard work. Its working now. I come back to you, if i need further assistance.
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Ok, i installed "Unwound" and wrote /aid. Now i am up. But, how can we prevent this in future?
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After testing the plugin yesterday, I was flying around in Vanish and suddenly died, basically not an issue. But now I've been stuck in a "Wounded" loop since yesterday. I can neither get up nor respawn. I restarted the server, installed the plugin, uninstalled it. How can I get up again?
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There can be a Setting in the config that players can set true or false so that they do not respawn after a certain time, but can get up again on their own. That would be great for roleplay when there is no Medic around. After resurrecting himself after a certain time, he receives the message "You survived, but are still injured. Visit the nearest hospital."
That would be so great!!!
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Can you please help me.... now after restarting the server all icons are "gone"
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Hi there, thank you. It works
But now the icons are set to standard again, although others are specified in Data/zonestatus. Is there anything in Cache or other things i can do?
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Hi there,
after downloading the new version and uploading it the console tells me
(23:33:18) | Unable to load ZoneStatus. Timed out waiting for compilation
(23:33:18) | Previous version of plugin failed to load: ZoneStatus
Pls help me
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Do you have any idea what could be causing this and, preferably, how to solve it?
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Hi.
1. No, i am not getting any Errors. But a Server Restart fixed the problem. i can now split the banknotes.
Problem solved
2. This error persists. I tried to deposit 20000$. After hitting ENTER the Amount 20200$ is shown, but 20000$ is deposit.
Problem exists
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Hello Mevent,
I have now played around a bit with the plugin. It looks great to me and opens up completely new possibilities for roleplay!
Thanks for that!
But I have two errors:
1. and that is when I withdraw money or give me money via console command "bank.givenote" I have the banknotes in the inventory, but I can not split them. i have already tested in the config split control on True and on False. Both the same result.
2. second error is that at the ATM when depositing or withdrawing, the 4 digit amounts enter the first number as the last. E.g. 2000$ will display 2002$, 5000$ will display 5005$. However, the amount is transferred or withdrawn correctly. Can you please help me? (see screenshots in the attachment)
Thank you very much
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I set use own economics to false and now i dont have to convert it. thank you mate
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Hallo,
ich bekomme eine Fehlerbenachrichtigung in der Console wenn ich mit dem Befehl "bank.convert.economics" eingebe.
(21:15:45) | Failed to call hook 'CmdConsoleConvertEconomics' on plugin 'BankSystem v1.3.8' (NullReferenceException: Objektreferenz nicht auf eine Instanz eines Objekts gesetzt)
at Oxide.Plugins.BankSystem.ConvertFromEconomics () [0x000a1] in <d747dd81aefc446c9c853f6b6be2009d>:0
at Oxide.Plugins.BankSystem.CmdConsoleConvertEconomics (ConsoleSystem+Arg arg) [0x00009] in <d747dd81aefc446c9c853f6b6be2009d>:0
at Oxide.Plugins.BankSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x014a2] in <d747dd81aefc446c9c853f6b6be2009d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Bitte helfen Sie mir. -
Update: the display only disappears when I pick up another item...
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Thanks for the quick reply. I probably asked my question incorrectly.
I'm wondering how I can get the phone display off again after I've made a call, for example. Or is the display permanently shown? Logically, when you pick up the phone, the phone display appears on the right-hand side and when you close the phone, the phone display disappears again.
That would be very bad and not usable for my roleplay server.I have attached 2 screenshots; one with cell phone in hand and one without cell phone. Without the cell phone in my hand, the cell phone display should also be gone according to my understanding.
I did not find a passage in the video where this is explained.
And please don't get me wrong; the plugin is great and the possibilities and functions it offers are a real enrichment.
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Hello,
I bought Phone.cs full of expectations and anticipation.
I now have a few questions.
1. How can I hide the cell phone on the display again? Hopefully it won't stay open permanently
the pictures show a cell phone. How do I get the cell phone displayed?
2. how do I close the phone book again when i opened it with /tb?
Thanks in advance
Icons are not downloading
in VoiceLimiter
Posted
Thank you. No Error Messages. Seems to be working! Good Job!