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HunterZ

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Posts posted by HunterZ

  1. Agree with Death's thoughts. For me the concern is that people are using AI as a substitute for actually understanding the details and function of what they're creating - which means they would probably struggle to maintain it (address issues, add features, etc.).

    Opening the floodgates could very much result in CF being buried in a mountain of rotting garbage, especially if people come to look at AI generated paid plugin creation as a way to score a few bucks from a one-off activity.

    • Like 3
    • Haha 1
  2. 20 hours ago, Death said:

    That's not possible. Discord does not have any guild information associated with their invite URL. That's all internal. We could use the API to get this data but the API requires the guild ID and the invite URL does not contain this.

    Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.

  3. 8 hours ago, Emigo said:

    but also, if your review says "this plugin is great! my players enjoy it very much! thank you!", This also gets moderated and they tell you to add this and add that..... it no longer is an organic review. I trust more in a review that says "this plugin is awesome!" that in one that has more notorius details that has been moderated. In my particular case, i havent left another review and i dont read them either because there is an gigante posibility that moderators put their own thoughts in it.

    I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something.

    As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.

  4. 15 minutes ago, BippyMiester said:

    The reason its useless for you is because thats how the rest of the industry does things, and you're going against the grain of what the industry does. This is a common term known as industry standards. One repository = one project. If you want to have a "Master Repo" with all your projects in it, then create a github action that pushes your entire project repo to the "Master Repo" whenever you push if its that important to you that they all reside in one repo.

    When you go against the grain like that, it not only hinders you as a developer (because the feature on umod is useless for you), but it also goes to show that you're not apt an implementing industry standards in your work, which could lead to poor development practices and coding practices. So my suggestion is to start using industry standard methodologies, and you will find that things get a lot easier for you.

    I don't care what industry is doing, I care what gets me the best personal workflow to support my hobby. Repo per-plugin would break my workflow, not to mention clutter up my github account with a bunch of repos. Do what you want, and I'll do what I want, and we'll all make cool things.

  5. 2 minutes ago, BippyMiester said:

    How about synchronize everything? Description, and including the download button. If you push a release on github, with a version tag, it should be updated to the download link on Codefling.

    Umod tried to implement this, but it's useless for me because they assumed that you'd have only one plugin per repo, and I want to manage all of my plugins together in one repo for now.

  6. Optimize the search feature for regular people instead of nerds. If someone types in the name of a plugin, the plugin should be the search first result. Regular people don't care about wrangling a search engine by sprinkling double quotes around it or whatever, they just don't.

    • Like 2
  7. There are convars for this. Type `find decay` in your server console/RCON. Default indoor decay from full health to broken takes 2880 minutes (2 full days), and default outdoor decay is 480 minutes (8 hours).

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