Null
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Everything posted by Null
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Can't buy from the seller This occurs after deleting configuration files and downloading the latest version. 202407-15-0.mp4 Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.5.1' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in :0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in :0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in :0 at Oxide.Plugins.CustomBradley.CanAccess (BasePlayer player, Oxide.Plugins.CustomBradley+PluginConfig+NPCConfig+SellItem fItem) [0x0014b] in :0 at Oxide.Plugins.CustomBradley.Open (BasePlayer player, System.Int32 page) [0x004f0] in :0 at Oxide.Plugins.CustomBradley.InterfaceInit (BasePlayer player) [0x002e4] in :0 at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, LiquidContainer container) [0x00041] in :0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098e] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Thank you for your reply. So that means it's not possible to make it completely transparent. Understood.
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I'd like to set the transparency of the pin when aiming. What do I need to change to make it transparent?
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The tank will attack anyone other than the summoned player. I think I was able to set it up until last month, but it seems like the setting has disappeared with this update. Also, tank blast damage penetration, etc. are gone. Is it possible to fix it?
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I too have a patrol helicopter returning due to lack of fuel. The setting is to despawn after 1 hour, but it occurs every time after 15 minutes. I think this is probably related to the change made in the recent Rust update where helicopters appear on the map and return home due to lack of fuel after 15 minutes. It happens even if I reset to default.
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Fixed issue when lockers don't restore items on server reboot ↑ I heard it was fixed, but my items still disappear when I restart the game.
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Thank you. It worked fine with chat.say /paste Heli_10.
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I want to sell commands in a shop, but it doesn't work even if I make it like the image. Thats my command left /paste Heli_10 I can save with this setting, but even if you try to purchase it, it won't fit in shopping bag.
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Sorry for the late reply. Even if you drink the tea you receive, you will not get any effect. Note that the settings have not been changed from the default, and CustomStatusFramework has also been introduced.
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I have a few questions. 1. I don't know how to receive tea. I couldn't do it even with the same command as in the video. 2. The effect of tea is not reflected. Do they each have permissions? There are only administrator commands in the description column, and I have no idea what they are used for.
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After the 12/8 update, the command stopped responding, so I reinstalled the plugin. Then the following message appeared: An error occurred during compilation of SendPhotoDiscord: The name "App" does not exist in the current context. Line: 491, Column: 45
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Fixed Easy. It used to happen that damage would not be received with multiplayer and waves, but it no longer happens. However, another console error like the one below started to occur after the update. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
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This happens with multi-signals and wave signals. In the case of multi-signal, after the first helicopter is defeated, the remaining helicopters will not receive damage. In the case of wave signal, damage will not be received from the first aircraft.
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When summoning multiple helicopters and destroying one, the following error occurs, and the remaining helicopters no longer take damage: :0 at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x000a4] in plugin 'HeliSignals v1.2.2' while calling 'OnEntityTakeDamage' (NullReferenceException: Object reference not set to an instance of an object)