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Lemon Rust

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Everything posted by Lemon Rust

  1. Lemon Rust

    Add turret to a Kit

    nevermind i wasnt thinking
  2. Lemon Rust

    Add turret to a Kit

    Is there a way to add the turrets as an item in a kit?
  3. Lemon Rust

    Needs update

    Leaves floating entities around the tracks ever since the world 2.0 update
  4. Lemon Rust

    Add lang files for plugin

    I make some small adjustments to the plugin chat prefix and what it says in chat log, but the way it is now I have to change this every time you update the plugin. Some plugins save a json in my lang/en folder that keeps my changes as long as I dont delete them. Can you make it like this or put options for chat prefix and notifications in the config json?
  5. I get this error in console when trying to deposit tokens Failed to call hook 'depositviptoken' on plugin 'VIPToken v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VIPToken.DepositToken (BasePlayer player, System.String tier) [0x000c3] in <119411f8d73148c9a9d833e0bb01a835>:0 at Oxide.Plugins.VIPToken.depositviptoken (ConsoleSystem+Arg arg) [0x00024] in <119411f8d73148c9a9d833e0bb01a835>:0 at Oxide.Plugins.VIPToken.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00dcf] in <119411f8d73148c9a9d833e0bb01a835>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  6. Forgot to mention that I need the givetoken console command to be able to give tokens to other players, so like "givetoken {id} vip1" in the console. Thank you!
  7. I see, thank you!
  8. I only need /givetoken and /removevip
  9. I would like to be able to use the chat commands in the server console.
  10. I am trying to set this plugin up to give players lifetime access to tiered ranks 1-4. I have everything setup the way I want it to work except that I would like to restrict players from using tokens of a lower tier while allowing them to upgrade from a lower tier to a higher tier and then blocking usage all together when they have the highest tier. Example: A player with Tier 3 can not redeem a Tier 1 or Tier 2 token, but they can redeem a Tier 4 token to upgrade their tier, and since Tier 4 is the highest, they can no longer redeem any tokens. How can i achieve this?
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