Shoot-in air detection is very solid. If the plugin detects the player hitting players (or scientists based off config) whilst not touching the ground it will flag the player. Lag switch is still very much is beta & could false flag players with unreliable connections or simply have a high ping - In short it takes the last 5-10 pings & finds patterns. I'm still working on a machine-learning server side to process this data without doing it on the plugin-side to increase performance!
Yes, there seems to be an abundant of false flags when users are surfacing in water (at the max level, working on a solid work-around but right now expect them.)
Awesome, thats my bad. I was meant to push an update this weekend with major changes to plugin including automatic admin detection, keep an eye out for that.
It will not, it only triggers if it hits a valid player. If this is something you would like to be added, join the support discord and drop a suggestion as im very active there!
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