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DiGiaComTech

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Everything posted by DiGiaComTech

  1. Done and posted.
  2. I've noticed that lately none of the Scientists on the server have any loot in their inventories once killed, scarecrows do. Was having issues with SpawnNPC crashing the server when Scientists were killed that were set to drop from the list of loot containers that plugin provides provided. Setting all scientists to use default loot cleared the crashes but they are still not dropping any loot.
  3. DiGiaComTech

    No Pilots!?...

    Sorry for the delay in getting back to this, been too busy with other things. Note that this was working before my initial post and stopped working a few Rust updated back (don't recall when it stopped exactly). Haven't changes in settings for NPCspawn but it is up to date. v3.1.9 as well. Every other aspect of this is working just fine, just can't get the Scientists to wear hazmatsuit.pilot. Also note that no Scientists on my whole server are dropping any loot. so perhaps it's a NPCSpawn issue
  4. DiGiaComTech

    V1.1.0 Not Loading...

    The new version isn't loading on my server when trying to update to new release of NpcSpawn. .. 10:55 [Info] Unloaded plugin LootManager v1.0.9 by Adem 10:55 [Error] Unable to load LootManager. Timed out waiting for compilation 10:55 [Info] Previous version of plugin failed to load: LootManager Old version 1.0.9 cs file was replaced by 1.1.0.
  5. DiGiaComTech

    No Pilots!?...

    Upgraded to the latest version and set the NPC to the Pilots (hazmatsuit.pilot, tried with period and underscore) but still getting the Blue Scientists. HeliCrashEvent.json
  6. I notices that if I reload the Buried Treasure mod this notification goes away.
  7. Not sure if this is your mod but this keeps happening... 10/18 04:56:47 AM | You've successfully pasted the structure 10/18 04:58:18 AM | LoadPrefab - should start with assets/ - 10/18 04:58:18 AM | NullReferenceException: Object reference not set to an instance of an object 10/18 04:58:18 AM | Calling kill - but already IsDestroyed!? crate_tools 10/18 04:58:18 AM | Calling kill - but already IsDestroyed!? loot_barrel_2 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!?' ... x infinity And ideas? Perhaps some dead item class names in the base files being loaded & removed from the map?
  8. Been gaming & coding since the late 70s.  Am currently working on a couple of Rust mods and have a well established mod for DayZ called 'Airdrop-Upgraded'.  Check out my Rust server '[US] More Rusty 5x' and my Discord at ... https://discord.gg/EFhypPAxta

    I also dabble with Unity3D game development (my banner image is some procedurally generated terrain I coded).

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