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DiGiaComTech

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Everything posted by DiGiaComTech

  1. I notices that if I reload the Buried Treasure mod this notification goes away.
  2. Not sure if this is your mod but this keeps happening... 10/18 04:56:47 AM | You've successfully pasted the structure 10/18 04:58:18 AM | LoadPrefab - should start with assets/ - 10/18 04:58:18 AM | NullReferenceException: Object reference not set to an instance of an object 10/18 04:58:18 AM | Calling kill - but already IsDestroyed!? crate_tools 10/18 04:58:18 AM | Calling kill - but already IsDestroyed!? loot_barrel_2 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!? 10/18 04:58:27 AM | Calling kill - but already IsDestroyed!?' ... x infinity And ideas? Perhaps some dead item class names in the base files being loaded & removed from the map?
  3. Been gaming & coding since the late 70s.  Am currently working on a couple of Rust mods and have a well established mod for DayZ called 'Airdrop-Upgraded'.  Check out my Rust server '[US] More Rusty 5x' and my Discord at ... https://discord.gg/EFhypPAxta

    I also dabble with Unity3D game development (my banner image is some procedurally generated terrain I coded).

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