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  1. Not sure why its spamming this. but when you kill a brad this error comes up in console. First time it kicked me off the server. second time it did not... I am running latest version, did delete lang file, and have two brads on my server. one vanilla and one custom. Both cause this error.
  2. rednekOIO

    OnplayerDeath Issue

    Failed to call hook 'OnPlayerDeath' on plugin 'DangerousNight v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DangerousNight.HasPermission (BasePlayer player, System.String permission) [0x00023] in <a5d04ace757d4f8fb249e4f225c547a4>:0 at Oxide.Plugins.DangerousNight.GetPermissionProfile (BasePlayer player) [0x0002c] in <a5d04ace757d4f8fb249e4f225c547a4>:0 at Oxide.Plugins.DangerousNight.ScreamAtDeath (BaseEntity entity, BasePlayer player) [0x00038] in <a5d04ace757d4f8fb249e4f225c547a4>:0 at Oxide.Plugins.Dange
  3. rednekOIO


    can you add the storage monitor system to the configs?
  4. rednekOIO

    OnEntityKill After Update

    Failed to call hook 'OnEntityKill' on plugin 'MyMiniCopter v0.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnEntityKill (BaseNetworkable entity) [0x0000d] in <756839f7a35c4ee88d165376ab5d2648>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <756839f7a35c4ee88d165376ab5d2648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b&
    if you want to add a bit of spice to your bradley, and a bit of a mini event grab it, you will be thankful..
  5. rednekOIO

    Nextgent and DynamicPVP

    I have tested them working together in a PVE/PVP scenerio and have had no luck getting it to work on a brand new install. I use the old way and it works fine. (won't mention plugin names) Just thought i would share.
  6. rednekOIO


    and i tried this by using default rule set to govern island, then creating a new ruleset with the all seven zones.(dif. rule sets per zone) and turning damage on with no other flags. but i still can't hurt player or player hurt me.
  7. one thing i wish could be controlled is the ability to have it not work with other plugins that use the bradley parts. I have a plugin that is a event on my server that when it goes through the final phase it spawns in 4 bradleys that are destroyed at the bottom of the ocean. Issue is that spawns in the bradley guards as well at the bottom of the ocean and not sure how to bypass that. but my group loves the plugin you created hince why i have yet to disable it.
  8. rednekOIO


    Maybe someone can help, I have nextgen installed on a new test server. I have zone manager installed. and i have dynamic pvp installed. I have turned on dynamicpvp for the monuments to be pvp and every where else to be pve but its all still pve. i have made no modifications to the pve gui or config except to enable the use of zone manager. what am i missing?
  9. rednekOIO

    HumanNPC GUI

    it caused a player ticked kick for my server. so had to delete it
  10. rednekOIO

    HumanNPC GUI

    Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00442] in <f0cc4c7379664ebcb67d03e8e1a80633>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <f0cc4c7379664ebcb67d03e8e1a80633>:0 out at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args)
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