
twocam99
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Everything posted by twocam99
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The winner of survival arena seems to be losing all their gear when the arena despawns. I have it set to true to return all players gear. "Event Helper settings": { "Return the players items back immediately after respawn? (setting false requries the player to use a command to get their items back)": true,
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convoy error.txt Im running carbon as well
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it spams in my web console. I cant launch it manually either.
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getting these errors, any idea? Failed to call internal hook 'CanBradleyApcTarget' on plugin 'Convoy v2.5.2' [3161252930] (Object reference not set to an instance of an object) at object Oxide.Plugins.Convoy.CanBradleyApcTarget(BradleyAPC apc, BaseEntity entity) in C:/TCAFiles/Users/noelle/130211/carbon/plugins/Convoy.cs:line 589 at object Oxide.Plugins.Convoy.InternalCallHook(uint hook, object[] args) in Convoy.cs/Internal:line 35 Failed to call internal hook 'OnEntityTakeDamage' on plugin 'Convoy v2.5.2' [952055589] (Object reference not set to an instance of an object) at object Oxide.Plugins.Convoy.OnEntityTakeDamage(BaseVehicleModule baseVehicleModule, HitInfo info) in C:/TCAFiles/Users/noelle/130211/carbon/plugins/Convoy.cs:line 181 at object Oxide.Plugins.Convoy.InternalCallHook(uint hook, object[] args) in Convoy.cs/Internal:line 367 Failed to call internal hook 'OnEntityTakeDamage' on plugin 'Convoy v2.5.2' [952055589] (Object reference not set to an instance of an object)
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error with version 2.5.2 Failed to call internal hook 'OnEntityTakeDamage' on plugin 'Convoy v2.5.2' [952055589] (Object reference not set to an instance of an object) at object Oxide.Plugins.Convoy.OnEntityTakeDamage(BaseVehicleModule baseVehicleModule, HitInfo info) in C:/TCAFiles/Users/noelle/130211/carbon/plugins/Convoy.cs:line 181 at object Oxide.Plugins.Convoy.InternalCallHook(uint hook, object[] args) in Convoy.cs/Internal:line 367
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error with version 2.5.2 Failed to call internal hook 'OnEntityTakeDamage' on plugin 'Convoy v2.5.2' [952055589] (Object reference not set to an instance of an object) at object Oxide.Plugins.Convoy.OnEntityTakeDamage(BaseVehicleModule baseVehicleModule, HitInfo info) in C:/TCAFiles/Users/noelle/130211/carbon/plugins/Convoy.cs:line 181 at object Oxide.Plugins.Convoy.InternalCallHook(uint hook, object[] args) in Convoy.cs/Internal:line 367
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is it possiable to reward the player with an item when he kills bradly that is not in the loot crates? or is there a way to spawn a locked loot crate only to the top tier bradley?
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Issue is resolved, it was a copy paste update issue. Thanks for your responses Rye
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dont know if this matters, but the the only bases that are spawning in as twig are the ones i purchased from you, nivex's bases seem to be spawning in ok
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they are all set to false, ill change it and see if it works
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I downloaded this plugin, and there was no read me file on where to install all the files. Can you plz provide info on where to install the files? im using Host Havic.
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Thanks so much.
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After I downloaded the update, all the bases only spawn 37 loot. Each base profile has a different number for loot to spawn. Any ideas?
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Thanks again
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Thanks so much for all the help. I have one more question. I was watching SRT bulls latest video on how to set up the Raidable Bases plug in, and noticed someting. which one of these is the correct way to add bases to the rb.config file? Example 1 rb.config add “Easy Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 rb.config add “Medium Bases” raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 rb.config add “Hard Bases” raidhard01 raidhard02 raidhard03 raidhard04 raidhard05 rb.config add “Expert Bases” raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 rb.config add “Nightmare Bases” raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 Example 2 rb.config add “Easy Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 rb.config add “Medium Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 rb.config add “Hard Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 rb.config add “Expert Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 rb.config add “Nightmare Bases” raideasy01 raideasy02 raideasy03 raideasy04 raideasy05 raidmed01 raidmed02 raidmed03 raidmed04 raidmed05 raidexpert01 raidexpert02 raidexpert03 raidexpert04 raidexpert05 raidnightmare01 raidnightmare02 raidnightmare03 raidnightmare04 raidnightmare05 Again, thank you so much for all your help.
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Config in T3 raidable bases.txt Config in T1, T2 raidable bases.txt
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thank you for the reply, the only thing i didn't do was do the debug. they worked one day, and the next day nothing would spawn. On a different topic, I noticed that there are 2 different configs files in the 3 different tiers of raid bases. T1 and T2 are different then T3. Does it matter the order of install on the different tiers?
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Is there a max number of bases i can have in my copypaste folder? i have 171. and they are not spawnilng at all.