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TheSilentEnigma

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Everything posted by TheSilentEnigma

  1. Failed to call hook 'OnServerInitialized' on plugin 'BalanceStatus v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BalanceStatus.OnServerInitialized () [0x00247] in <c1c8540d01f3401e9a25c8621bfec541>:0 at Oxide.Plugins.BalanceStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <c1c8540d01f3401e9a25c8621bfec541>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  2. TheSilentEnigma

    Omega animals

    Hello. My server also has a problem with loot from alpha animals. Players say that only lootbags from bears contain items, and from wolves they are always empty.
  3. I found this error in line 676. "debugg_msg" should be replaced with "Puts" Puts("catched the gametip");
  4. The plugin does not compile: Error while compiling AlphaAnimals: The name 'debugg_msg' does not exist in the current context | Line: 676, Pos: 17
  5. TheSilentEnigma

    Auto turret damage

    Is it possible to add turret damage control on modules? Players shamelessly abuse models at events, killing npc without leaving the cabin. Maybe something like this: "Auto turret damage scale to npc": 0.5 🤷‍♀️
  6. I hope the problem with gametips will be fixed, I had to turn them off and players are now unaware of the danger.
  7. Hello! After the last game update gametips stay on the screen. Сan this be fixed?
  8. TheSilentEnigma

    Balance doesn't show

    The default configuration is fine, but when I change the title and reload the plugin, the balance stops showing. My Configuration BalanceStatus.json
  9. Bradley Guards pay no attention to attacking players and target sleepers instead of them. Could we have something like "Target sleeping players": true/false ?
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