Goblox
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Support Replies posted by Goblox
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Zone Tags? The thing that adds a "Tag" to the name of the zone?
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I believe this is coming from your zone flags. If you were to put them in brackets "[flagContent]" you'd probably be good.
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.1.14
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The config line "Zone Tag (Adds this string to zone names)": "_PVP" allows you to add a string that doesn't change to the end of zone names. I need a unique ID to lookup zones (so that we can destroy only one zone in particular when needed.) Good news is that if you add something like "_MYTAG" to the end of each name with the zoneTag, it becomes trivial for any other plugin to substring for "_MYTAG" and find them that way.
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Changed Status from Pending to Not a Bug
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Excellent.
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I wouldn't want to remove tc zones on unload/restart to avoid a huge server pause. ...but i guess i could make it optional. I think you could achieve what you want by modifying config to disable tc zones and then reloading the plugin. I'm assuming you don't have a great way to automate modifying the config file?
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Changed Status from Pending to Not a Bug
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I'd like to think that in practice this doesn't happen very often but, I suppose people will always find a way to scum-bag. Yeah, I'll look into it but I'm afraid with a newborn on hand, I don't have a lot of time for new features.
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Changed Status from Pending to Closed
Changed Fixed In to 1.1.11
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Oops. That's been there for a while. I guess not many people are disabling TCs. A zero radius should now be respected for TCs, and created TCs should be cleaned up when TCs are disabled in the .11 version.
Thanks,
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Changed Status from Pending to Can't Reproduce
Changed Fixed In to 1.1.6
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I played with this a bit but I can't reproduce it. a TC zone is removed when the TC is destroyed. Maybe you have people destroying their TC's? I had considered that as a raid defense which is partly why I added the cooldown timer. ...but also it would leave you open to someone else dropping their own TC so that seems like a bad play.
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You tested this? It's been a while since I worked on anything related to TCs so... it seemed plausible but, now that I look at the code, the only way a TC zone is removed is if the TC is destroyed. Auths shouldn't have anything to do with it.
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.1.6
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So yes, these are ZoneManager flags. I'm assuming you were getting an error about casting from string to String[]. You can use this format in the config:
"TC Zone Flags": ["noturrettargeting"],
And if you want more than one value, it would be ["noturrettargeting", "keepvehiclesout "]
Let me know if this gets you where you want to be,
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...so if I'm recalling this correctly, they probably should be named "Rule Flags" instead of "Zone Flags" which actually is a ZoneManager. concept. ...I want to say those are being passed on to the PVE System but I'll have to check the code.
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Interesting. If I'm honest I've never actually tested them personally. It should be a path to configure flags for NextGEN or TruePVE. The flag you're setting would need to be supported by the PVE system you're using so I guess that would be "TurretsIgnorePlayers" for TruePVE?
What's the error you're getting?
Error Message
in AgileZones
Posted
Changed Status from Pending to Not a Bug