Jump to content

Goblox

Creator
  • Posts

    41
  • Joined

  • Last visited

Support Replies posted by Goblox

  1. The config line "Zone Tag (Adds this string to zone names)": "_PVP" allows you to add a string that doesn't change to the end of zone names. I need a unique ID to lookup zones (so that we can destroy only one zone in particular when needed.) Good news is that if you add something like "_MYTAG" to the end of each name with the zoneTag, it becomes trivial for any other plugin to substring for "_MYTAG" and find them that way.

    • Like 1
  2. I wouldn't want to remove tc zones on unload/restart to avoid a huge server pause. ...but i guess i could make it optional. I think you could achieve what you want by modifying config to disable tc zones and then reloading the plugin. I'm assuming you don't have a great way to automate modifying the config file?

  3. I played with this a bit but I can't reproduce it. a TC zone is removed when the TC is destroyed. Maybe you have people destroying their TC's? I had considered that as a raid defense which is partly why I added the cooldown timer. ...but also it would leave you open to someone else dropping their own TC so that seems like a bad play.

  4. You tested this? It's been a while since I worked on anything related to TCs so... it seemed plausible but, now that I look at the code, the only way a TC zone is removed is if the TC is destroyed. Auths shouldn't have anything to do with it.

  5. So yes, these are ZoneManager flags. I'm assuming you were getting an error about casting from string to String[]. You can use this format in the config:

      "TC Zone Flags": ["noturrettargeting"],

    And if you want more than one value, it would be ["noturrettargeting", "keepvehiclesout "]

     

    Let me know if this gets you where you want to be,

     

    • Like 2
  6. ...so if I'm recalling this correctly, they probably should be named "Rule Flags" instead of "Zone Flags" which actually is a ZoneManager. concept. ...I want to say those are being passed on to the PVE System but I'll have to check the code.

    • Like 1
  7. Interesting. If I'm honest I've never actually tested them personally. It should be a path to configure flags for NextGEN or TruePVE. The flag you're setting would need to be supported by the PVE system you're using so I guess that would be "TurretsIgnorePlayers" for TruePVE?

    What's the error you're getting?

1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.1k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.