Goblox
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File Comments posted by Goblox
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5 hours ago, Stark said:
The problem with this plugin in regards to TC pvp zones are people clearing Auth on TC -- this removes any timer and restarts it @Goblox effectively making tc timer zones ineffective
I tried for myself just to be sure something unexpected wasn't happening but I can't reproduce this behavior. Oxide does have event hooks for Cupboard authorize and clearing cupboard auths, but AgileZones does not use them and has no way of knowing when someone auths or clears the auth list. The only way to get AgileZones to start working to remove a TC zone is to destroy the TC. Maybe there is some other exploit -- although I did test around obvious stuff like placing a TC, destroying it, and placing another before the first delay had completed -- but I don't think anyone is simply clearing auths to prevent a zone from being created. I don't see a way for it to happen in the code, and I can't make it happen in game. Please re-test.
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On 9/16/2023 at 1:14 PM, Cuvington said:
One suggestion/request is an improvement to the notifications for entering/exiting PVP zones. It can get a bit confusing when quickly entering/exiting especially when bases are close together or have multiple TCs.
Edit: Looking a little deeper into this and it looks like TC zones created by AgileZones are named "ToolCupboard". Perhaps just adding a config option for zone names would be a good addition?
Sorry I wasn't working on this for a while. I had a wedding the day you posted this and then it was baby stuff leading up to a 2 month hospital stay for mother and eventually child.
Yeah, I'm pretty frustrated with the zone notifications. It's a limitation of ZoneManager. I'm going to try to contact k1lly0u and see if he's open to getting a change or two into the release.
As far as the naming issue, well... it's a more than a little late but, sure. I'll add a route to append an optional prefix to zone names.
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On 4/6/2024 at 6:32 AM, Markiii said:
Still no reply?
I'm afraid I didn't quote you but, it's the response right after your question. If I'm honest, I haven't used Dynamic PVP. It looks like it doesn't handle Tool Cupboards... if not, then that would be the USP. As far as I could tell, nothing existed to automatically manage zones around bases when I started working on the plugin. And yeah, I suppose the price is still approximately what you'd spend on a meal at McDonalds for one.
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I have not been able to reproduce a TC Auth exploit. Authorizations don't drive AgileZones' TC handling. The only way to remove a zone around a TC is to destroy the TC and wait out the timer.
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On 7/14/2023 at 7:09 PM, Neighigh said:
Thinking about tugboats!
Ha. I suppose you're right.
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15 hours ago, TheRiddledNote said:
@Goblox does this support custom helis and custom bradleys? or just vanilla? i have custom heli tiers (from dana), bradley tiers and custom cargo (from dana) and i was wondering if this works with those plug ins?
I believe it's tied to the prefab name so I expect heli will work. I don't actually create zones for bradley at the moment because it always patrols in a monument, but I'm sure not everyone uses monumnent zones so, I'll see about adding it next week.
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Yeah, seems reasonable. I'd love to avoid user commands or permissions. I could imagine tying it to a deployable, like a a red flashing light or something but that presents some other problems, e.g., people cheaply creating pvp zones or creating lots of them in the same place...
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30 minutes ago, TheRiddledNote said:
i see, so I think I would still take this as I would like every event to be a "pvp" zone. My plan really is to make any event and monument a "pvp zone". One important thing I have to know as I do not understand the config listed on the page, is it possible to disable creating zones for pl.ayer tc's? I just need the pvp zones for moving events. Another question is, will you put support on r event plug ins such as sputnik etc? Apologies for such long winded questions
Yes, you can disable TC zones; use the line that says "TC Zone Radius in meters - set zero to disable". If you set that to zero, TC zones are disabled.
In fact, I believe this is a (clunky) path to get AgileZones to rebuild TC zones. If you set it to Zero and restart the plugin, I expect it to remove all TC zones, then you could reconfigure your TC zone parameters, set a non-zero TC Radius, restart the plugin, and it should rebuild all TC zones with the changes. ...not that this matters to you; it's just amusing that it only just occurred to me.
I may be able to give users a path to be able to specify objects they want zones to be created for -- then, if sputnik creates an entity, we could use that name to generate a zone without setting up an entire integration. Unfortunately, by the time you count reconciliation to clean up possible orphaned zones, this might be slightly more involved than you would guess.
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15 hours ago, TheRiddledNote said:
So to make monuments only pvp, I just replace dynamic pvp with this plug in and still download zone manager, ZoneManagerAutoZones, and TruePVE?
another question, without going into extreme details, is this more resource intensive that dynamic pvp?If you are only looking for "monuments" -- the ones that don't go anywhere -- you don't need AgileZones. ZoneManagerAutoZones will get you those (not counting the newest monuments like train tunnels and labs). Agile Zones would add pvp zones for Cargo Ship, Heli crashsite, and Air Drops if you want those.
My implementation for moving zones is extremely performant. My main concern would be related to ZoneManager save performance on servers with many hundreds of Tool Cupboards-- I haven't tested it but I'm nervous saves could be slow with large numbers of zones for the way ZoneManager currently saves data.
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1 hour ago, Shoyqn said:
how does the plugin react with multi tc bases? possible that the players launch a command on the tc select instead of doing it automatically?
in order to create only one zone by selecting their tcIt just creates another zone. This works out pretty well because, if you are going to have external TCs or generally expand your base, the zone needs to expand. If you enable Domes then you'll see multiple domes. My biggest problem with that is that currently ZoneManager will notify you for each zone you leave. Which is why the default message is "Leaving a PVP Zone". For me, visible TC domes are a problem on a competitive server; you've got large beacons in the air pointing to a player's base. I'm probably going to turn visible domes off in the default config for Airdrops for the same reason; it makes them pretty easy to find. ...but they do look cool.
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7 hours ago, TomHud said:
If you can pull this off i will buy it instantly
It could be done, but I think it would require branching and adding features to ZoneManager.
I don't have time at the moment.
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1 hour ago, Robis said:
thats a main key i dont want use truepve or next gen pve plugins, they are to large in editing stuff... want more simple ways, and this plugin looks good enought to do it... so i still counting before i buy it
I wouldn't be intimidated by config files. To make the whole island PVE, and monuments PVP, you could drop ZoneManager, ZoneManagerAutoZones, and TruePVE onto the server and you're done. It doesn't matter how big the config files are because you don't have to open them or config anything.
But my plugin won't do what you want without TruePVE or NextGenPVE. Without a PVE plugin, It will just make ZoneManager Zones.
I did add support for ZoneFlags and PVE RuleSets this morning -- if I'm not mistaken, you could get your first idea (pvp everywhere except around player bases) by setting the "TC RuleSet" to "default" instead of "exclude", and then setting the TruePVE "Default RuleSet" to "exclude" instead of default.
Sounds like you just need to get with someone to setup your config files... Or dive in and start editing. I think you'll be surprised by how easy it is. Edit the file, run "oxide.reload *" on RCON to reload your plugins, see if you got the result you want.
Good luck.
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16 hours ago, Robis said:
when player place his tc, zone will get created and that zone become pve!!!!!!
I think I could add support for that under TruePVE without too much effort.
16 hours ago, Robis said:for example i want make whole island main as pve and only monuments pvp....
This is sort of the opposite of the ask above. You could do it with default configs for ZoneManager, ZoneManagerAutoZones, and TruePVE. .... there will be config files present but you wouldn't have to change anything. Unfortunately AutoZones doesn't currently support a few of the newer monuments.
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Originally I set out to manage PVP zones around player Tool Cupboards. I didn't become aware of DynamicPVP until I was looking to release AgileZones and after I had already added moving zones. It appears that Dynamic PVP exclusively handles "events" -- and not TCs? -- which I wasn't aware of when I decided to build out that feature. I suspect the unique selling point AgileZones brings beyond TC Zones is dependability: All zone types are reconciled on server as well as plugin restarts so there should be no orphaned or missing zones even after a crash.
The pricing is pretty much based on a trip to McDonalds.
AgileZones
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Way late but... it's in.