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Eques3n

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    Great map with tons of hidden features. Multiple entrances to the domes, if you can find them.
    Love this clean look. Amazing job!
  1. Also wanted to add, I can't seem to change what the close button says. If I modify the text, it just overwrites it back in the config file with a new line of text. Here is the example. The bottom line is what I changed the text to. The top line was added when I clicked on the button in game. I also noticed it will repeatedly keep adding the line of text each time it is reloaded. I have had that sentence repeated 10 times in the file.
  2. So how do you close the window if you disable the close button? If I add some chat commands for mods in a new tab, will people have to locate and click on the button on the last tab each time unless I put the button on every page?
  3. Eques3n

    Additional Icon Images

    Did you use a custom set of icon images for the menu tabs, or is there a set out there I can use with additional images?
  4. Eques3n

    Welcome UI

    Thanks. Just bought a copy. It is exactly what I was looking for.
  5. Eques3n

    Welcome UI

    Out of curiosity, what is the chat command to pull up this window? /info ?
  6. Eques3n

    RustyBangers

    **EDIT** Doh! Forgot to add t he permissions for the new items. Disregard. I also want to say thanks for the quick reply and help. Didn't work for me. Copy Pasted it into VehicleLicense config. Rusty looks the same as before. I am looking to see what I am missing.
  7. Eques3n

    RustyBangers

    Just curious why the chassis and the small car don't show on the 2nd page. I don't even see the chassis in the config file. Am I missing something? A mod maybe it pulls from? Image below:
  8. Eques3n

    Items not spawning

    It seems pumpkins, solar panels and other items are not spawning on the server. I am also getting kicked a lot due to Packet Flooding: Player Tick. This just started when I loaded this map. Here is the console messages: RuntimeNavMeshBuilder: Source mesh range_terrain_mound_b_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh range_terrain_mound_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh range_terrain_mound_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh
  9. Eques3n

    ToS Question

    Is it okay to add monuments to the map? I see in the ToS that editing has to be done with permission.
  10. Eques3n

    Console Spam?

    I am getting a ton of "[NextGen PVE] Admin almighty!" spam in my console any time I do anything related to damage. Have I missed a setting?
    Perfect. Love this little mod. I am just starting to build a PVE server and this thing is a life saver.
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