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Synthetik_UK

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Everything posted by Synthetik_UK

  1. Getting rid of them would definitely be the best option, then I can just replace them with botspawns. The main places would be anywhere that vanilla spawns appear outside like train yard for example. For now I have just disabled the factions.
  2. Not sure what the reason for this could be, but I have a few of these guys roaming around the outside of outpost looking confused. Occasionly they vanish but I'm guessing thats the lifespan setting killing them off.
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  3. Pretty sure it will work, but it kinda ruins the fantasy of the bandits and scientists fighting if some of them just ingore each other. Hopefully it gets overlooked by anyone who happens to see it in game. XD I will just set them to ignore. Thank you for the help.
  4. Synthetik_UK

    Default npc factions

    I'm trying to get my spawned roaming npc's and spawned npc's at monuments to fight each other. I have some scientists I've setup with kits as faction 2 and some bandits with kits as faction 1. They do everything correctly and fight each other when they encounter each other. I have npc's set to attack. Problem is when for instance the bandits encounter standard scientists at monuments that are in the game by default they try and attack them, the default scientists dont seem to really care at all since they arent on a faction and the bandits endlessly circle the area while dropping and regaining agro. And since spawned scientists and default scientists arent on the same faction the spawned ones kill the defaults ones. Is there anyway to get the default scientists onto faction 2? Not sure if this is possible. Thanks for the help!
  5. So I am really liking this plugin a lot. But I was wondering if it would be possible to give the grenades that the drones throw a damage multiplier? Dying to a single grenade can be a bit frustrating and they are sometimes hard to dodge since they are being dropped like bombs. Thanks!
  6. I dont really want to run the kits mods just for this and I just saw you have a lot of scientist options, thought it might just be a possibility to added them eventually. A lot of the maps I run have the airfield in the snow, thought it would look cool if the scientist matched. Just a suggestion.
  7. Any possibility we can get the newer Arctic Scientitsts to spawn as an option in the NPC settings? Thanks!
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