
True Delta
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Everything posted by True Delta
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Its seems to be fixed now, maybe something to do with custom maps. I have 3 new issues though, Player calls in bradley, 20 secs after it lands it says you cannot damage this. Happens maybe 1/10 bradleys Can you add a check to remove the spawn lock after the cooldown? I think if players don't kill their Bradley it says they have one active and won't let them spawn another bddespawn doesn't do anything. also if you could allow this from console
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Can we please get a command clear a cooldown for a player
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The falling speed fixed that issue, regarding it not falling from the plane I don't use a Bradley plugin or supply drop plugin. I use loot defender to make supply drop spawn without a plane.
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"Cargo Plane Speed (Rust Default = 35)": 150.0, "Cargo Plane Height Above The Heighest Point On The Map": 50.0, "Parachute Drag (Lower = Faster. eg: 0.6)": 0.2, The reports are from my competent and trusted players, they see the plane fly above them but nothing falls, this happens maybe 1 in 10 times. I don't think i saw an error in the console.
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0 works thank you
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Hi, I get 5-6 reports of Bradley not falling from the plane. Also sometimes it goes through the ground and they get the message about bradley going to deep water. Is there an option to refund them when that happens? ( and clear cooldown)
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Will try 0. I tried 0.25, 0.1, 0.01 and it kept spawning about 5 grids away.
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"Map Scale Distance Away to Spawn Helicopter (Default: 1.25 = 1.25 x Map Size Distance)": 1, Doesn't seem to work below 0.5, can you have an option to make it spawn right above the players?
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A recent update maybe after 2.1.9 has changed smelting and refining rates for furnaces and refiners that are started with igniters back to vanilla
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Half your base designs are spawning submerged under the map Here is the height settings in the profile "nightmare6": [ { "Option": "stability", "Value": "false" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }
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Please include support for charcoal slot as well or set 2 charcoal outpost slots please
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Can we get an option to keep regular bradley active? Also 30%-40% of the the people fighting the fast bradley are reporting fps drops. Its not affecting the server but their client. This includes players with high-end gaming rigs, one player with 4090 i think.
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Does this block regular bradley spawning?
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No timer gets stuck too
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Hi! Been testing this plugin today I couldn't get some things working: 1. Bradley will leave the launch site compound even if this is set to 0.0 "Chance to pass entrance Control point" 2. Normal Bradley shoots homing missiles even if it's set to 0 "Chance to launch homing missiles" 3 The delay between rockets doesn't seem to apply to all of them. The destroyer tier is shooting different rockets constantly "Delay between rocket bursts"
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EAC network packet from invalid connection
True Delta replied to True Delta's Support Request in Support
No, only saw these messages after adding earlyQ -
People in EarlyQ keep getting disconnected making this pointless? EAC network packet from invalid connection: 765611182 EAC network packet from invalid connection: 765615083 EAC network packet from invalid connection: 765979818 EAC network packet from invalid connection: 765698182 EAC network packet from invalid connection: 765695583 EAC network packet from invalid connection: 765698182 EAC network packet from invalid connection: 76561114818 ... The list is longer
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Restrictions such as perks "only working in raidable bases" stop working if they get removed. I.e. player is able to use the perk outside of raidable bases when that plugin is unloaded
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Failed to call hook 'OnPlayerDeath' on plugin 'SimpleKillMessages v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleKillMessages.GetEntityAlias (System.String key) [0x00011] in :0 at Oxide.Plugins.SimpleKillMessages.DeathFromExplosion (BasePlayer victim, BasePlayer attacker, HitInfo info) [0x0000c] in :0 at Oxide.Plugins.SimpleKillMessages.OnPlayerDeath (BasePlayer entity, HitInfo info) [0x001a9] in :0 at Oxide.Plugins.SimpleKillMessages.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0018d] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Issue still exists, unloaded, removed config and database. default config and database I could break TC
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Updated from 1.3.7 to 1.3.8 with the same DB and config. Couldn't kill normal NPCs [2023-02-19 01:40:07] QUERY START [2023-02-19 01:40:07] READING... [2023-02-19 01:40:07] Checking ruleset default for player attacking npc. [2023-02-19 01:40:07] Found BasePlayer attacking ScientistNPC. Checking ruleset default, zone 0 [2023-02-19 01:40:07] Found exception match for BasePlayer attacking ScientistNPC, Exceptions (src,tgt): (,) [2023-02-19 01:40:07] No exclusions for BasePlayer to ScientistNPC [2023-02-19 01:40:07] Player does not own the item they are attacking (ScientistNPC) [2023-02-19 01:40:07] DAMAGE BLOCKED for BasePlayer attacking ScientistNPC, majority damage type Arrow [2023-02-19 01:40:07] Default ruleset query [2023-02-19 01:40:05] QUERY START [2023-02-19 01:40:05] READING... [2023-02-19 01:40:05] Checking ruleset default for player attacking npc. [2023-02-19 01:40:05] Found BasePlayer attacking ScientistNPC. Checking ruleset default, zone 0 [2023-02-19 01:40:05] Found exception match for BasePlayer attacking ScientistNPC, Exceptions (src,tgt): (,) [2023-02-19 01:40:05] No exclusions for BasePlayer to ScientistNPC [2023-02-19 01:40:05] Player does not own the item they are attacking (ScientistNPC) [2023-02-19 01:40:05] DAMAGE BLOCKED for BasePlayer attacking ScientistNPC, majority damage type Bullet [2023-02-19 01:40:05] Default ruleset query
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Please allow importing via collection ID. Skinbox has this feature it but skinner doesn't you could solve this problem lol
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QUERY START [2023-02-05 16:14:11] READING... [2023-02-05 16:14:11] Checking ruleset default for helicopter attacking helicopter. [2023-02-05 16:14:11] Found BaseHelicopter attacking HelicopterDebris. Checking ruleset default, zone 0 [2023-02-05 16:14:11] Found exception match for BaseHelicopter attacking HelicopterDebris [2023-02-05 16:14:11] No exclusions for BaseHelicopter to HelicopterDebris [2023-02-05 16:14:11] Sanity check foundexception: True, foundexclusion: False [2023-02-05 16:14:11] Ruleset 'default' exception: Setting damage to True [2023-02-05 16:14:11] DAMAGE ALLOWED for BaseHelicopter attacking HelicopterDebris, majority damage type Fun_Water [2023-02-05 16:14:11] Default ruleset query
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Console spam happens for me when a Scrap Heli explodes due to Sam site damage. Its the explosion flames that stick around like fire on Heli crates. Literally drops server FPS like crazy