Hey Steen,
Is there a better way of making sure our players are getting rewards for harvesting all of the tree types? I've searched through the support forum and couldn't find another thread already asking about this, and I'm still a relatively new admin and learning how to do some of these things. Here is a snippet from our RustRewards.json regarding the trees we have listed. To be clear, do we have to define *every* tree possible? And if so, any idea where I can find a list? I don't want to add things that *shouldn't* be in the config, like if I sourced a whole list of trees from Corrosion Hour, I feel like some of those might not belong in there.
"Tree": {
"American_Beech": 0.50,
"Cactus": 0.50,
"Douglas_Fir": 0.50,
"Driftwood": 0.50,
"Hura_Crepitans": 0.50,
"Log": 0.50,
"Mauritia_Flexuosa": 0.50,
"Oak": 0.50,
"Pine": 0.50,
"Sapling": 0.25,
"Swamp_Tree": 0.50,
"Trumpet_Tree": 0.50,
"birch_big_temp": 0.50,
"birch_big_tundra": 0.50,
"birch_large_temp": 0.50,
"birch_large_tundra": 0.50,
"birch_medium_temp": 0.50,
"birch_medium_tundra": 0.50,
"birch_small_temp": 0.25,
"birch_small_tundra": 0.25,
"birch_tiny_temp": 0.25,
"birch_tiny_tundra": 0.25,
"douglas_fir_d_small": 0.25,
"palm_tree_med_a_entity": 0.50,
"palm_tree_short_a_entity": 0.50,
"palm_tree_short_b_entity": 0.50,
"palm_tree_short_c_entity": 0.50,
"palm_tree_small_a_entity": 0.25,
"palm_tree_small_b_entity": 0.25,
"palm_tree_small_c_entity": 0.25,
"palm_tree_tall_a_entity": 0.50,
"palm_tree_tall_b_entity": 0.50,
"pine_dead_a": 0.50,
"pine_dead_b": 0.50,
"pine_dead_c": 0.50,
"pine_dead_f": 0.50,
"dead_log_c": 0.50,
"vineswingingtreeprefab": 0.50,
"wood-pile": 0.25
}
Best wishes,
guvk