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Mat993hew

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Support Replies posted by Mat993hew

  1. Does the Eco turn back off after each restart? or is eco not being rewarded after each restart and having to press Apply?

    Ill look into this, I'm hoping to release a new update I've been working on for a while now some time in the next week or 2 ill make sure to check this out before i release.
     

  2. Hi the offline raid protection should come into affect when a player goes offline and will last for ever until either they are back online or anyone authed on tc comes online or if the offline raid protection setting is turned off i have not added anything for the vehicles. 

    Feel free to join my Discord if you would like to make any suggestions for improvements im happy to hear others ideas on where to take TotalControl in the future to help as many server owners as i can.

  3. 16 hours ago, Skippyroo said:

    Hi,

     

    I'm receiving the following error messages (in red) on server startup, I've not noticed any issues in game though.

    Regards

    Robert

    Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.)
       at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062
       at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541
    Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.)
       at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062                                                5kb/s in, 57kb/s out
       at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541

    Thanks for letting me know Robert ill look into this and get it sorted out.

  4.  

    8 hours ago, dfgas said:

    can you add it that we can give rewards for boxes and barrels too

    Try the latest version. I hope this version is what you wore after and hopefully helps.

  5. 2 hours ago, dfgas said:

    can you add it that we can give rewards for boxes and barrels too

    Ill look into that. Do you mean so you can give a player rewards when they break a barrel and fully empty a loot box?

     

  6. Hi sorry your have a issue with the day/night length.
    I just tested on my end and didn't have any issues could you give me a bit more info
    are you using carbon or oxide also could you send me a copy of your data file for Settings so i can set mine up the same way as yours to try replicate your issue

  7. 4 hours ago, dfgas said:

    can you change it to allow millions for a stack size? right now i notice that you can only do XXXXXX, we normally do most of out stuff in stacks of 1000000 

    Ill look at changing StackSize in a future update but in the meant time if you want to change it your self feel free to edit a couple lines inside the plugin itself on line 2294 you should see

    defaultValue = Clamp(defaultValue, 0f, 100000f);

    change the 100000f to a larger size and do the same on line 5248 
    hope that helps

  8. 1 minute ago, dfgas said:

    i actually cleared the data folder for it and now it came up. i did put the folder back but without the shop folder. unsure if it was because it needed to load the images or what. i know it was not loading them before now. 

    Glad to hear it's working now! I'll take a look and see if I can figure out what might have caused the issue  sounds like it could've been related to loading images.

    If anything else comes up, feel free to flick me a message anytime. You're also more than welcome to join my Discord  it's a great place to report bugs, stay updated, suggest features, or even promote your own Rust server.

  9. On 4/1/2025 at 12:08 PM, cudatan said:

    Hi - I've received several notifications from our players that stack sizes will randomly change from 2x to 4x and then go back to the set 2x. Is there a fix for this?

    Hi are you still having this issue or has it been resolved? if you are still having the issue could you give me some more info so i could look into this and get it sorted for you

  10. Im sorry your having this issue i havnt had anyone else have this and havnt had this myself do you have any other plugins that could be altering the stacksize? can you give me some more details as to what items are effected like this and if the came from crates or barrels etc the more info you could find out for me the easier i could narrow the issue down

  11. 7 minutes ago, Srtzero said:

    Oh ok. I thought it was a different setting. I thought I could set the day/night cycle without having to allow players to vote. I was just trying to shorten nights and have longer days. Maybe a suggestion then to have that option separate from having to vote by players. 

    Thanks for the clarification.

    Thanks for the suggestion ill keep that in mind i never thought about altering the day/night lengths.

  12. Sorry i dont quite understand what you mean are you wanting to start the day at 5:30am and end the day at 11:30pm? to do that you have the times set correct but you need to enable the Auto Skip Night button at the top or if you want to allow your plays the option to skip or not thwn enable the Use Vote Command

  13. On 1/19/2025 at 2:38 AM, howden89 said:

    no worries, hopefully you can fix it soon. so i tried that one and still couldnt damage them nor could they damage me. If you cant fix it i will not use hordes.

    Thank you so much for your patience. I believe I’ve resolved the issue, and this version should work as expected.

    I tested it with ZombieHorde in both PvP and PvE modes, and everything seems to be functioning correctly now. If you come across any other issues or need further assistance, please don’t hesitate to reach out—I’m happy to help.

    I’m also working on a couple of other updates for TotalControl, and I’ll be releasing an updated version publicly very soon, which will include the fix for ZombieHorde.

    Thanks again for your understanding, and I hope this resolves the problem for you!

     

     

  14. On 1/18/2025 at 11:45 PM, howden89 said:

    No it hasn't. so when i am on PVP mode its fine i kill them and they kill me. as soon as i go to PVE they attack but do no damage, i shoot them and do no damage.

    Hey, sorry this is still an issue. I’ve made another change—could you try this one and let me know if it works? If it doesn’t, I’ll go ahead and grab ZombieHorde so I can dig into this further. Really sorry for all the back and forth, and thanks for sticking with me on this.

     

  15. I dont have ZombieHorde myself to test but i did find on ChaosCode the npc for zombies has a different name so ive added that in could you give this version a try and let me know if it solves the issue thanks

     

  16. could you try this version as a test there  are no changes just added a section to get the entity name for your zombies.
    with this version if you shot at a zombie it will print in your console the entities name can you let me know what it is 

     

  17. 14 hours ago, howden89 said:

    Hi, I recently purchased this and do enjoy it. My only issue is I cant get the stack size in the furnace to be more than vanilla. So it only lets me smelt 2k in a small furnace. Maybe I didn't change something properly. Cheers

    I think this new version should fix this issue if you wore using furnace splitter let me know how it goes.

    Thanks

  18. 5 hours ago, howden89 said:

    Hi, I recently purchased this and do enjoy it. My only issue is I cant get the stack size in the furnace to be more than vanilla. So it only lets me smelt 2k in a small furnace. Maybe I didn't change something properly. Cheers

    Hi thanks for purchasing TotalControl do you have any other plugins that could be controlling stack sizes i had another customer that had furnace spliter and was causing this issue 

  19. That's strange I've just tested on both my servers and im able to change the gather rates of pipes and road signs gathered from breaking signs do you have any other plugins installed that could be interfering with the the gather rates? can you confirm in the data folder inside the Gather.json pipes and road sign values have changed to your x5

  20. I’m pleased to inform you that Ive released a new version (1.1.2). This update addresses the issue you reported with category stack sizes for items that normally stack to 1.

    I hope this version works correctly for you. Your feedback was invaluable in helping improve my plugin, and I’d appreciate it if you could let me know how this update works for you. If you encounter any other issues or have further feedback, please don’t hesitate to share.

  21. Thank you for bringing this to my attention. I’m currently investigating this issue with the stack sizes. It appears that one of the recent Rust updates may have altered some stack size mechanics, particularly affecting items that typically stack to just one. 

    Please rest assured that I’m prioritizing this issue and will strive to resolve it as soon as possible.  If you encounter any other issues or have further feedback about Total Control  please don’t hesitate to let me know.

  22. 9 hours ago, Smithy said:

    Thanks, thats fixed it, but now I seem to have found another issue (or my players have).

    Place a small water catcher down and it doesn't seem to be able to catch more than 1ml. I also tried to "give" water to it from a water jug. Same thing...only 1 ml. If I unload TotalControl then it all works. I can transfer water to it.

    Is this a bug or have I got a wierd config ? I have changed bits in the GUI but I havent manually altered the config. file.

    Thanks for letting me know i have this fixed in the new update sorry for the inconvenience.

  23. I want to use ItemPost to give players a Recycler i dont want to directly give it to them in case their inventory is full so i want to use ItemPost so the can claim it when they are ready the command im using to give Recycler is "recycler.give {steam_id}" but im not sure how to get ItemPost to run the command on claim

  24. Is there a way for admin to give player a raid without needing to pay? Im wanting to be able to gift a player say a easy raid but it takes currency from receiving player for example i done command "buyraid easy {steam_id}"  which worked but the player was charged  the value of the raid is there another way to gift raids to players i would still like to keep the buying part in for others to buy when they want

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