Jump to content

Namsaknoi

Member
  • Posts

    230
  • Joined

  • Last visited

  • Days Won

    1

Support Replies posted by Namsaknoi

  1. There are currently some major issues and problems with the plugin.

    1.1. General Bug: Signals are not refunded in some cases as players reported.
    1.2. If you throw the signal near monuments, especially tested near our Heli Towers, there's no smoke for the supply signal and it doesn't trigger Bradley drop, instead it's wasted, the plugin doesn't refund you the signal or anything. (tested with both allow near monuments true and false config option, also monument radius was set to 0 as well)
    For the info, Helicopters from the heli signals plugin work fine on these heli tower monuments while bradley drops doesn't but it's not acting like the normal obstacle refunding logic you get if thrown anywhere else on the map.

    2. Also, the 'use friends' toggle doesn't work at all like the 'use teams' one and it breaks the plugin completely. There's an error in the console when signal is thrown and nothing happens.

    Suggestion: The Waves are way too hard and annoying because there's 0 cooldown between the difficulties and you have no time to prepare for the next one or simply loot the previous one or at least killing the old npc's. Please add an option for configurable cooldown between the drops in a wave. (maybe the same can apply good for the heli signals as well)

  2. Hi, currently the plugin assigns and revokes permissions for everyone who joins the event, even if the player already had permission before joining, is there a way to revoke a permission only if the player did not have it at the time of joining the event? Thanks

  3. Hello, is it possible to add a notification to the chat for a user that their base has been abandoned and deleted because they haven't logged in to the server for a certain amount of time?

  4. If the limits are enabled, you can't privatize horses (ridablehorse2) and every time you mount one this error is spammed in the console instead:
     

    Failed to call internal hook 'CanMountEntity' on plugin 'XTransportPrivat v1.0.4' [1731456645] (The given key 'ridablehorse2' was not present in the dictionary.)
       at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key)
       at object Oxide.Plugins.XTransportPrivat.CanMountEntity(BasePlayer player, BaseMountable entity) in /home/container/carbon/plugins/XTransportPrivat.cs:line 471
       at object Oxide.Plugins.XTransportPrivat.InternalCallHook(uint hook, object[] args) in XTransportPrivat.cs/Internal:line 42

    For now we noticed this only with horses, the other vehicles we tested (motorbikes, cycles, minicopters, cars, etc.) seems to work fine while limits are enabled. Please fix this.
    Also if you set the limit to -1 it says "Limit Reached" instead of allowing unlimited amount of the said vehicle. We set the limits high to 100 but please make this possible with -1 for unlimited limits as well.

  5. I'm so sorry. I missed this config feature. Unless there was a problem with it, I'm not sure what was on my mind when I posted this request. I'll for sure configure the limits and try them out. Please still add if possible /unprivatize for the players with permission "XTransportPrivat.Unprivatize" for example so staff can help in cases where you need to unprivatize the vehicle of some players.

  6. Unless I missed to configure something properly, currently the event is not working good on a PVE server. You need to complete the 2 parts - takedown the heli and kill the guards to get the card. These 2 locations are not at the same place and often another player steals one of the locations and you can't do anything. Can the event completely lock on to the person who started doing it?

  7. Some players on our servers claim all fresh spawned bikes/snowmobiles, etc. and leave them and no new vehicles can respawn. Auto un-claiming the vehicles after X amount of time inactive/not using the vehicle is not an option because it will cause a lot of problems. A limit might benefit not only this case with trolling the vehicle spawns but also servers with ranks granting more limits per groups or whatever else.

    And please add /unprivatize command behind a permission where admins can unprivatize any vehicle if needed.

  8. Please add a /rename steamID command where users with the permission granted (moderaotrs for example) can rename other players if their nicknames violate something or for whatever reason it can be. Currently if the permission is granted, players can rename themselves, causing more abuse.

  9. The Braided Line skill does not stack with the same buff from EpicLoot, but simply overrides its value. We ran tests and got the following results:

    No Kit, no Braided Line: Broken Lines - 13
    S-Tier fishermans kit, no Braided Line: Broken lines - 0
    No Kit, L5 Braided Line: Broken lines - 6
    S-Tier fishermans kit, L5 Braided Line: Broken lines - 8

  10. Hello we have next error:
    at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item)
      at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) (at <1d027c330abe4100a2beed140da8a4ac>:0)
      at Oxide.Plugins.RMAutoLooter.HandleLootingAsync (BasePlayer player, System.Collections.Generic.List`1[T] itemList) (at /home/container/carbon/plugins/RMAutoLooter.cs:340)

    I think this happens when the item name is a single word and the Split function cannot find the specified delimiter.

  11. We have this config setting enabled, "Should the player keep excess skill points outside of what they received from leveling/starting points?": true.
    I did some quick tests and found that the excess skill point count counts correctly, but the code that assigns them to the player doesn't work.
    playerData.available_points = 0; - original code, now working 

    I changed to: GiveSkillPoints(player, excessPoints); and it works fine.

  12. Add a prestige option to config to save all non-level gained skill points. We have different activities on our server for which we reward with skill points, please add option to save them on prestige gain and only remove the skill points gained by leveling up.

  13. Due to problem with our Tebex store XP package on the servers, one of our staff members made a quick test to see what's wrong and why command is not working. Where he played on the server first (so he's in the skill tree data file already) and the executed rcon givexp comman worked properly. But when he left the server and tried to execute the same command again from rcon there's an error 

    11/08 15:48:46 | [Skill Tree] No player found matching ID: 76561198898188229

    So obviously you can't execute any commands such as givexp, givesp, etc. if the player is offline and that's a major problem especially for our Tebext store where players can buy some additional XP and most of the players purchase the package before they're connected to the server.

    Please update the plugin to support all RCON commands for offline players as well.

  14. The convoy is stuck in the location from the screenshot (it tries to move, but it just does random flips when it's close to the start of the road ring) and also spams errors in the console.

    Map seed: 6643436344. Map size: 4250

    image.png

    image.png

    Знімок екрана 2024-10-30 161522.png

  15. Hi. Looks like this setting "When the car is destroyed, loot falls to the ground [true/false]": false" in the config is simple ignored by the plugin, and even if we set ""Percentage of loot loss when destroying a сar [0.0-1.0]": 1.0" we still have loot in the container (see screnshoot).

    Also not critical but pretty funny when you try to attach the c4 to a modular car it just breaks the car modules on touch😂

    image.png

    image.png

  16. Your plugin failed to compile after yesterday's latest Rust update. We fixed it somehow, and the plugin compiled, but all players reported they could not use the portals properly. When they go through a portal, they're stuck. It's something that Facepunch probably changed/adjusted. Here's what we edited in the plugin, and now it's working again.

    static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.19f, 0); changed value from 0.35 to 0.19

  17. Currently, if you mute a player, the player is not PM muted. The player can abuse this and bypass the /mute restriction to chat with other players, most of the time in a bad manner (swearing, bad words, spamming, etc.), and while the /ignore command exists sending PMs when you're supposed to be silenced (mute punished) is a bad thing. Please look into this.

  18. This bug can't let you dupe or get advantage, instead you loose a lot. We got already a plenty of tickets because the average player is not well educated like us who work with the plugins and they found out you can access the jetpack as a backpack (because it's made of 2 rocket launchers and 1 large backpack) and they store shit inside. When you take off the jet item or use the /jet command then you completely loose all of your stored items. One of the players made great video showcasing the bug. Please find a way to fix it.

    https://streamable.com/xc3acc

  19. I'm talking about the new item you can get in the vanilla rust, load it with special missile ammo and lock on minicopters, patrol heli, player attack helicopter, scrap helicopters, etc. 
    See more in this video... I hope you can make the jetpack properly targetable.

     

  20. We got conflict between Epic Loot and Player Skins plugins because after you apply the /skin it also renames the item and you loose the enchant. While we'll address this to the Player Skins developer to add an option "Do not apply skin names/Rename the item" if possible, a lot of players told me they're using this bug/problem to try for higher enchants. That said, I hope you can add an option to clear the enchant from existing item without scrapping it for Epic Scrap. I know you can craft one Metal Facemask, enchant, if it's low tier, craft another one and try again but some of the items like backpacks and not craft-able cosmetics like scientists suits, etc. are harder to obtain in a large amount in order to try easily for A/S  tier. Thanks!

  21. Please add the ability to toggle Jet Pack with the vanilla Homing Launcher. Currently, the Jet Pack breaks the gameplay on our PVE server so hard. While it's the top-used and loved plugin throughout the month, everything is out of control in the last days when we have a purge event. You just fly around, drop C4 like crazy and it's almost impossible to get killed.
    We don't want to disable the plugin completely during these purge events because a lot of players bought it either with IRL money (donation kit) or via our playtime in-game currency /shop and everyone is used to the Jet Pack.
    We don't want to enable "Player Sams target JetPack" as well because it causes a lot of gameplay problems and we had to disable it in the past. Players leave their Sam Sites connected and when 100 players build a base on the map with at least 1 sam site, tickets start to appear like crazy... "I died from a player SamSIte while the server is PVE, wtf happened, lost my body because died in the sky, bla bla."

    I hope you can do something soon and implement this homing launcher targetability as a feature in the next update.

  22. Can we get a visual cooldown for abandoned bases (like we have on the raidable bases) because players are confused? I'm unsure if the players meant the cooldown after you raid 1 base and try to raid another one instantly or while you raid the base how much time you have left but anyway, both timers are good to have on the screen somewhere while in the raid bubble. Or maybe a command to check these timers?
    Thanks!

  23. When an airdrop event happens (plane flies over the map) NPC's are spawned on the location instantly. Then airdrop falls (we're using vanilla drop speed for a variety of reasons) and during this period while the drop is falling from the sky, players can randomly bump into these strong NPCs and get sniped in the middle of nowhere. Then they realize it was the drop. When the drop finally falls on the ground, whoever loots it there's no danger anymore.
    Can you please add a check or something to spawn the NPCs as soon as the drop hits the ground, not being just dropped? Or if that's too complicated, include a timer delay (value calculated based on the vanilla speed and changeable per server basis) so you can choose when the NPCs will spawn properly.
    Thanks!

  24. On our PVE servers, we have abandoned the bases plugin and the following problems happened:

    1. Can you please the same option for "Restrict usage to Clan members" but for the native Rust team or Friends plugin instead? Random players enter other players' portals and that's bad. The last time one player entered a portal while doing an abandoned base, the exit portal was linked to the other also abandoned base of the same offline player but being raided by someone else, and the guy just died because you're not allowed to enter inside the raid bubble.
    2. Add a decay/destroy time for the portals (either if you're offline for X amount of days or if you haven't interacted with the portals in a while)
    As we're using the abandoned bases, when the player is offline for more than 4 days, their base converts to abandoned so others can raid it. When raided, the base despawns properly but the floating portals still stay there.

  25. I recently found out this error in our servers console:
    05/06 12:31:52 | Failed to call internal hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.0' [3318947710] (The given key 'AirDrop' was not present in the dictionary.)
    at EventSpawnPoint System.Collections.Generic.Dictionary<string, Oxide.Plugins.BetterNpc+EventSpawnPoint>.get_Item(string key)
    at void Oxide.Plugins.BetterNpc.OnSupplyDropDropped(SupplyDrop supplyDrop, CargoPlane cargoPlane) in /home/container/carbon/plugins/BetterNpc.cs:line 1360
    at object Oxide.Plugins.BetterNpc.Int

    Also there were more problems with the NPC's in general so is this error problematic? Do the plugin works on Carbon properly? WE switched to carbon this wipe.

  26. We tested it to begin with. That's how we know it's broken. Tested this on our test server and tried everything to fix it. The only thing that fixed it was removing your plugin and adding TruePVE.

  27. @ThePitereqThat's closed already, but I decided to message you here for now. I can open another ticket as well if needed, or we can move on to Discord. We're experiencing the same or similar problems on our PVE servers. Some players requested that their pumps yield salt water when pumps are supposed to pump only fresh, drinkable water, and there's no configuration option to choose the water type or anything else related to this. It's a bug, but I do not know what caused it. For now, it's a pretty random occurrence for some players.

  28. I got a report from the players on our test server where we are preparing our new map with PVP island (simple circle land in the sea for PVP activity) about how it's completely broken. I know there's an anti-abuse cooldown before the change happens from PVP to PVE when exiting the zone (to prevent players from staying near the edge and doing combat logging sort of a thing), but when you enter, it's instant to shoot on sight. That said, the bug report was about how you can be near the edge of the PVP zone and snipe with l96 everyone else who's in PVE mode. The strange thing is how you can also do the opposite. Damage players when you're in PVE mode but they're in a PVP mode on the island. It's totally broken, as I heard all the bug reports. Tomorrow I'll be able to double test it myself.

  29. @imthenewguy We're having the same issue on our servers. One player reported that this "Jet Engine" skill wasn't working properly. Here's the info I got from the player:

    I tried relogging, respeccing and re-suicide
    I haven't tested that it works on level 4, it used to work fine at level 5
    But after I died it stopped and never started working again

    That's all I know. Any ideas?

  30. It seems that the custom NPCs are ignoring both Armor and the COMBAT SkillTree "Buffs"  - that's what a player on our servers said.
    It's again a problem that players can mostly see by playing actively and checking every single % of the skill in detail. We're using BetterNPC all around the map. Can you find out more? I have no clue what's going on but we didn't change in any way these skills. They're using the default values and setup. Here's what the player said more (view the image). The normal scientist Npc's are good as he said. 

     

    image.png

  31. Please make this work from the RCON console as well. I was getting no return from this command, and now I realize it wasn't updating my XP table, so I had to log into the server and execute it from the chat. Also, look for other commands that should be RCON compatible but are not. Thanks!

  32. Recently, a player started mass crafting and spamming building plans. This impacted our service so hard; when we found him, it was full of building plans in his base on the floor. We have blocked the rocks for another reason, but we can't stop building plans, hammers, spears, or anything else from being crafted. You can mass craft with a lot of resources quickly. Please add a check where you can't start crafting if your inventory is full or cancel the crafting if you don't have more space for the following item. If they mass craft stackables, it's okay because items will stack in their inventory, but if they intentionally craft drop non stackable items crafting and lag the server, it isn't good.

  33. When I set the custom item name to something else, it's still showing the vanilla name.
    Ex. When renaming the Large "Present" to "Large Gift", it's still Large Present. Adding the custom item "Epic Scrap," it's not working either. It's either showing scrap or blood because these are the item shortnames (the base item) and only skinID works properly. Please look into this.

  34. We'll have to redo a lot of other configurations anyway because the gloves with the custom skin and item names are being added here and there on our servers. That's why I like your suggestion for /command to use jetpack from any container or via hotbar select. This will also free 1 slot from your attire slots. I like it.

  35. In the past month, we got a lot of complaints about our VIP perk from the Better Metabolism plugin (more max health per permission) being broken. After investigating why players randomly lose their max HP buff, we found the problem. If you connect/respawn, it's all good until you swap, remove, or equip an attire piece. It's a bug from the Epic Loot, even if you wear no /EL items. I made a test and loaded Better Metabolism on a clean vanilla server without any other plugins. It was all good (I changed clothes, swapped attire pieces, etc.) until I loaded the suspected Epic Loot plugin and immediately lost my tea buff bonus from Better Metabolism for Max HP. I'm not sure who has to fix this, you or the better metabolism developer, but after trying his patched version for better metabolism, it was even worse, and the max HP buff wasn't working. Recently, my players started complaining about losing their vanilla tea buffs more quickly than the supposed vanilla time. We already removed Better Metabolism, so it may have something to do with /EL again. About the "BM and EL," It was a failure between these 2 plugins, but for the vanilla tea problem, I couldn't gather more information. 
    Maybe, if you want, I can send you the ticket image in private about the report and what the player gave me as info.

  36. I'm not sure how much he was supposed to get exactly, but you can see on the 2 images he tried 1 time without the instant mining and 1 time with the instant mining, and these are the comparisons. Also, as far as I know, he had nothing invested in the mining tree.

  37. The following is a report from one of our players who noticed this problem:
     

    Quote

    The issue was instant mining is not calculating some of the bonuses for yield. If you look at the screenshots, you can see some of the yields vary depending on when the instant mine perk happens

    You can see right here. Same set bonus + yield but got different amounts

    You can see in his report message and images the problem (he uses EpicLoot items as well as the vanilla SuperSerum item), but the result is fewer resources in general when instant mining happens.

    I'm unsure what's wrong exactly (because I wasn't checking every single resource piece you should get) but he noticed this bug. He isn't getting the proper amount. Maybe the problem is with the instant mining skill itself or a problem with /el plugin?
      

    right.png

    left.png

    20240205221126_1.jpg

  38. Also, we get a lot of these errors between SimplePVE plugin (in the past TruePVE) and our Friends plugin. This one is the most spammed one about the OnSamSiteTarget but there're more (EntityTakeDamage, etc)

    02/06 17:40:38 | Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: Friends - False (Boolean), SimplePVE (True (Boolean))

    Either you or the inactive developer of Friends (from Codefling) have to fix his plugin.

  39. 1. We'll think about using the Prevent Looting again over your loot rules.
    2. About the backpacks they drop on death separately and you hold E to pickup. But others can't pickup these bags if not theirs. But they can open them and loot them. Maybe you need to look into this. (we already added a plugin to change the backpacks behavior and they do not drop from the corpses when you die, therefore nobody can steal anything)
    3. Please do something about the horses if possible.
    And thanks for your reply.
     

  40. And horses are counted as animals, not vehicle. This way if we want to allow players to kill animals (Players can damage animals setting to True) we leave the exploit door open for griefers. Already multiple players killed someone else horse on purpose! When we have Players can damage vehicles to False it's not counting the horses.

  41. This happens on the Windows servers. What do I have to check in the logs? Looking in RustAdminOnline for PasteLoop after the wipe but there's nothing in general. Also, the Linux server uses Pterodactyl. I'll try to see the logs there as well. Not sure if this libgdiplus is installed, but it should be.
    Can this problem be related to the server freezes we had? Also, with the recent update, the map broke, and we had to restore a backup a few times on both servers.

  42. Hello,
    1. If possible, Please add a /share command so players can share their entities with someone not in their Team or /friends list. Or is it just a way to make specific entities you placed publicly accessible/unlocked to everyone? Players could give access to something to random players on the server by sharing a particular entity.
    2. When you gain TC access, you can loot all the chests/entities in the area. Maybe that's an intentional feature, or we misconfigured something on our servers?
    Thank you, and keep up the excellent work on the plugin!

  43. Please add Prestige - hit a button (executes the command for resetting the player ID) and go back to level 0, but you get stuff for doing it I'm not sure what ( rewards can be  command executions with steamID support; this is all we need)

    Currently, I might be able to set up this with a reward command for a level reset at max level and a command via 3rd party plugin to let players trigger the reset console command, etc.
    Still a native button in the /st settings can be the easiest way for players to do so.

  44. Our players love the jetpack plugin, but we also get many daily complaints. When you unequip the jetpack with a full inventory (hover loot) or just drop it on the ground by mistake, it can be easily lost due to being based on the vanilla gloves item, and they have a small world model. We have the parachute slot in-game, so please make this Jetpack a Parachute vanilla reskinned item (if possible) or anything else that's better to find on the ground. I don't want to edit the plugin myself because this is a small and easy change, but it won't carry with the officially provided updates in the future. I appreciate any help you can provide.

  45. This is a crucial suggestion, and I hope we can see it added as soon as possible next update/s.

    On our PVE server, where players can't kill each other and steal the boss, the same top-tier player/s go and farm all bosses every time they respawn. That's not fair, and if plugins can add some cooldown, it would be a fantastic feature. Maybe per boss monster cooldown so you can't kill the same boss in a row, or just a simple global boss per player cooldown where you can't kill any boss after you kill one. This way, everyone will have a chance to kill a boss.

  46. I recently got a report from one of my players that you can dupe shit. Yeah the horse poop in the composter. It happens almost every time but at random. When you have, for example, a stack of 20 poop and you put them all in the composter with the hover loot button, it will auto-split everything. Then, you keep the 1st slot and take the rest of the items (with hover loot again) from the composter's slots. Then split in your inventory, you take one poop from the remaining stack and hover loot and add it to the composter. It will add 2-6 or more single poop items in each slot. Then you take them and repeat. I'm not sure if I can explain it better, but that's it. If we ignore the fact that you should be so desperate to dupe this shit, it's a critical bug that needs to be fixed. I'm not sure if there's something else you can dupe this way.

  47. @ThePitereqTested today on a brand-new server with oxide and only two plugins loaded - Permissions Manager and Better Metabolism... It was 100% working. (I only worry about the 1-hour duration of the buff and what happens when you survive after 1 hour, but that's another topic; you can maybe just commit suicide and get another hour) So yeah, tested with suicide, drinking teas, and other stuff, it was all good.
    Then I loaded the first suspected plugin that can break the EPIC LOOT, and as soon as you equip vanilla or an EL item in your clothing slots, your max health is back to 100HP. That means the plugin is not compatible with EpicLoot. I'm 100000% sure that's the problem because there wasn't anything else; only EpicLoot and BetterMetabolism were compiled.

  48. This plugin works excellently on the front end for the players, but on the back, it spams this all the time. I suspect this contributes to our overall severe lag, so please fix it if possible. I don't think that's normal. Also, this plugin has the most compiling time among all plugins on the server.

    05 "AdvancedEntityLimit" (1.0.5) by M&B-Studios (149.30s) - AdvancedEntityLimit.cs (one time I've see it rise to 1000ms+)

    01/14 13:05:57 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 115ms
    01/14 13:05:57 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 116ms
    01/14 13:05:57 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 267ms
    01/14 13:05:57 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 269ms
    01/14 13:05:58 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 388ms
    01/14 13:05:58 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 390ms [GARBAGE COLLECT]

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.7k
Customers served
Files Sold
155.1k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.