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Support Replies posted by tannermon11
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Alright got 2 of them to spawn. Thanks
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Can you go into further detail about the roads? In the default I see road IDs is blank so does it randomly choose a road from somewhere? Also is the road the same as route? When loaded up it mentiones route 'x_Edited' set and added as purchasable bradley route.
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Hello I was trying to figure out how to setup multiple spawns. I saw the spawns per map and tried to make a default2 and 3 within the default section below it and then copied and pasted the default config section and changed it to default2 and 3. When I load the plugin it spawns 1 and then says
[RoadBradley] Couldn't find suitable road for bradley with profile 'Hard' on route 'default'.[RoadBradley] Couldn't find suitable road for bradley with profile 'Hard' on route 'default2'. -
Seeing this happen also^
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Alright I'll try it at some point when we switch back to that map. Thanks
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1
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Already have the check for map obstacles set to true. Not sure what height offset would be about but I can't imagine there's any actual obstacle blocking it since there is nothing near it when it is getting stuck
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Getting stuck on Kong Skull island map
07/08 14:38:54 | [RoadBradley] Tank has been stuck for over 30 seconds! Current location: (345.5, 9.5, -1030.6). Sending list of entities nearby:
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Just started using the map today and everything is fine so far but I noticed that the patrol heli keeps getting stuck above the king kong statue. I can reposition it to make it continue moving with the heli control plugin (/helidest) but without doing that it just hovers above the spot without moving any direction
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13 minutes ago, ThePitereq said:
I see that you've increased view range. Can you decreate it and check if problem still appears? (It shouldn't change anything but just in case)
The problem appears on my plugin bradley's or from different plugins?I tried unloading BradleyGuards (the only other plugin I have associated with Bradley) and the issue is still occurring.
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Nevermind it's actually not an issue with the if statement it's an issue with the brakes. I replaced Brakes(true) after the if statement with a Debug.Log and not it isn't spamming the error message and it also unbrakes properly now(before it would stay in the brake position after targetting someone forever)
I'll check with less viewing range
Checked with default 50 range issue still occurs
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With a little bit of testing I figured out it's an issue with your if statement. I first got rid of apc.IsVisibleAndCanSee(target.eyes.position) on line 1383 but issue was there still. I then commented out 1383 to 1386 and the issue no longer appears which leads me to conclude it's the line below that is causing the issue when out of range
Vector3.Distance(apc.transform.position, target.eyes.position) < apc.viewDistance -
Did a file compare between the one I downloaded and the one I have running and it said they are identical
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Think I found it
KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RoadBradley+TankBrakes.Brakes (System.Boolean enable) [0x000a0] in <ff5ace8437344e8299b409337740fc6a>:0 at Oxide.Plugins.RoadBradley+TankBrakes.CheckTargets () [0x00130] in <ff5ace8437344e8299b409337740fc6a>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <e42c6154aed94d3d8c024f71baeffbed>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <e42c6154aed94d3d8c024f71baeffbed>:0 (Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)
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I have BradleyGuards. I have it being hosted through someone I do see in the logs it runs the start commands (but without the -logfile) but don't see it anywhere in the settings to change it (the start command flags).
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Whenever someone gets targeted by the bradley and then goes outside of the bradleys viewing range it spams this message in console.
KeyNotFoundException: The given key was not present in the dictionary.
Bradley stuck on nothing
in Road Bradley
Posted
Having issues again with it getting stuck - this time on railroad tracks. Height offset is 1 currently. Another separate issue that I thought I will just add here is that sometimes it thinks it is stuck when it is fighting someone and then will either teleport/kill itself while fighting someone even though it is not stuck.