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Hakkai

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Support Replies posted by Hakkai

  1. Hi,

    among the many Update-Notifications there are sometimes those, that are not beeing picked up. Currently it is:

    Config-Entry:
    {
          "Name": "RaidableBases",
          "Author": "nivex",
          "Plugin version": "3.0.3",
          "Link to plugin": "https://codefling.com/plugins/raidable-bases",
          "Marketplace": "Codefling",
          "Ignore": false
        },

     

    But the Version is 3.0.4

     

    The Output of the Checker is:
     

    Quote

    (17:20:31) | [UpdateChecker] 1 May 2025 16:20

    [uMod] TruePVE 2.2.9 -> 2.3.1 https://umod.org/plugins/true-pve

    [uMod] AdminRadar 5.4.0 -> 5.4.1 https://umod.org/plugins/admin-radar

    [Codefling] WelcomePanel 3.2.2 -> 4.3.6 https://codefling.com/plugins/welcome-panel

    [NotFound] HorseTrigger, WorkcartSpawner

     

  2. {
          "Name": "DeployableNature",
          "Author": "imthenewguy",
          "Plugin version": "1.0.31",
          "Link to plugin": "https://codefling.com/plugins/deployable-nature",
          "Marketplace": "Codefling",
          "Ignore": false
        },

     

    has already a new version but it doesnt get detected by the updatechecker. I think there are other mods that are also not read correctly.

  3. On 3/6/2025 at 6:11 PM, Kang said:

    Hmm... the server is set to PVP, but I don't have any plugins that would control damage (that I know of)... If I end up finding out what the issue is, I'll update this thread. Thanks for the info! ^^

    did you find a fix to that? I assume you use the bradley mod for monuments? mine also just keep shooting at npcs but do not kill them

  4. For a few weeks we have this issue with our rbe, where some signs and spinning wheels are beeing moved to the terrain. This doesnt happen for all, just for some. In the copypaste File they are correctly placed. Any idea how to get this fixed? In the attached Pictures, the one with the green Bots is the rbe where some spinning wheels are falsly on the terrain. the one without the bots is the copypaste where the wheels are correctly placed on the building

    20250129192125_1.jpg

    20250129192113_1.jpg

  5. Quote

    (08:09:41) | [UpdateChecker] `15 Apr 2024 09:09`

    [Codefling] CarbonAliasesDownloader 1.0.1 -> [1.0.2] https://codefling.com/extensions/carbon-aliases

    (08:11:02) | [CarbonAliases Logger] Extension downloaded successfully! Restart your server to update your CarbonAliases version.
    restart
     

    (08:35:47) | [UpdateChecker] `15 Apr 2024 09:35`

    [Codefling] CarbonAliasesDownloader 1.0.1 -> [1.0.2] https://codefling.com/extensions/carbon-aliases

    is this a known issue?

  6. wev had some serious lag and issues due to a lot of errors that were caused between the mods dn and sz. is there a fix for this? 

    Quote

    (22:48:20) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:48:20) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:48:48) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:48:57) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:49:08) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:49:10) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:49:10) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:49:14) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

    (22:49:14) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))

     

  7. i was happy with the previous versions where you could set the image anchors, previously called ""Background Image Anchoring": []".

     

    In the new version these are missing, can we get them back please, they are needed. Why was this changed to some dead invisible space in the image itself? this is a backwards 'improvement'.

    can we please have the anchors back. thank you.

  8. Hi,

    i noticed when logging in, the first tab is always shown even if its "disabled". can you perhaps default to the one in the list that is first "enabled"? We use the first tab for events like on christmas, but we want to disable it in januar. But all players seem to still be greeted with that tab even if its disabled. also the tabs should not be spaced out if they are disabled. atm. thers a gap on disabled tabs, which doesnt look that nice.

  9. Hello nivex,

    we did some testing today on our server that has truepve and uses the flag SamSitesIgnorePlayers, which makes samsites around the map ignore players. we do not was players to place samsites that shoot down others, but we want that for rbes.

    Is there a setting in the config that reinables the samsites to shoot at everything for the rbe-mod? Currently it does not.

    Thank you.


  10. LoadPrefab - should start with assets/ -
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

    ArgumentException: Invalid path
      at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <fb001e01371b4adca20013e0ac763896>:0
      at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f7d36f513db34843a3b3c9ed539da448>:0
      at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f7d36f513db34843a3b3c9ed539da448>:0
      at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f7d36f513db34843a3b3c9ed539da448>:0
      at World+<Spawn>d__85.MoveNext () [0x000f4] in <f7d36f513db34843a3b3c9ed539da448>:0
      at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00655] in <f7d36f513db34843a3b3c9ed539da448>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

    (Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

     

    Is anyone else getting this??
     

  11. i downgraded the mod one version - the error still came.

    i updated to latest version - the error was gone. So perhaps it was some kind of config-transformation issue?

    If the error comes back i will look into it again, so far i couldnt make much sense of the error.

     

  12. (00:13:46) | CustomLoot was compiled successfully in 2043ms
    (00:13:46) | Unloaded plugin CustomLoot v1.1.9 by Steenamaroo
    (00:13:48) | Calling 'OnServerInitialized' on 'CustomLoot v1.1.9' took 1184ms
    (00:13:48) | Loaded plugin CustomLoot v1.1.9 by Steenamaroo
    (00:13:51) | [CustomLoot] Finished populating all containers.
    (00:13:57) | Calling 'OnLootSpawn' on 'CustomLoot v1.1.9' took average 1184ms


    everthing seems fine

  13. i just had this recently. seems to be still around: 
     

    (11:13:56) | Failed to run a 0.30 timer in 'CustomLoot v1.1.9' (KeyNotFoundException: The given key was not present in the dictionary.)

    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0

    at Oxide.Plugins.CustomLoot.GetItem (Oxide.Plugins.CustomLoot+Settings settings, System.String category, System.Int32 BPs, System.String perma) [0x00088] in <779402f0d3fa4eff95fb5fe3d57055e0>:0

    at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00250] in <779402f0d3fa4eff95fb5fe3d57055e0>:0

    at Oxide.Plugins.CustomLoot+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x000e1] in <779402f0d3fa4eff95fb5fe3d57055e0>:0

    at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <46ff2b534abb4b35952608167523b7ec>:0

  14. NullReferenceException: Object reference not set to an instance of an object at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at MiningQuarry.ServerInit () [0x00021] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseNetworkable.Spawn () [0x00035] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseEntity.Spawn () [0x00000] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseEntity.SpawnAsMapEntity () [0x00096] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at ServerMgr.SpawnMapEntities () [0x00015] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at Bootstrap+<StartServer>d__19.MoveNext () [0x002fb] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0

  15. ah, didnt know you had seen the previous post. Anyhow this issue here goes like this:
    i change bothealth for 'mining outpost 0' to 120 (before it was something different)
    then i add a custom spawn for the profile 'mining outpost 0', then i go to the files "default-SpawnsData.json" and for that spawn the health-setting is not the same as i before set for that monument. I just thought that should be the case, if not, maybe an idea for a change.

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