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Support Replies posted by Hakkai
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might be just that the skin id had to be changed, as we use the extendedcrafting mod which requires the correct skin-id. The info text on the last change only provides the skin id of the small box.
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the mod also gives errors on compile. ingame the windows opens but nothing else happens. any fix?
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previous wipe the mod still worked, but since yesterdays fp-force-patch it doesnt pick up poop anymore. do we have to change something to the config?
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{
"Name": "DeployableNature",
"Author": "imthenewguy",
"Plugin version": "1.0.31",
"Link to plugin": "https://codefling.com/plugins/deployable-nature",
"Marketplace": "Codefling",
"Ignore": false
},has already a new version but it doesnt get detected by the updatechecker. I think there are other mods that are also not read correctly.
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On 3/6/2025 at 6:11 PM, Kang said:
Hmm... the server is set to PVP, but I don't have any plugins that would control damage (that I know of)... If I end up finding out what the issue is, I'll update this thread. Thanks for the info! ^^
did you find a fix to that? I assume you use the bradley mod for monuments? mine also just keep shooting at npcs but do not kill them
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For a few weeks we have this issue with our rbe, where some signs and spinning wheels are beeing moved to the terrain. This doesnt happen for all, just for some. In the copypaste File they are correctly placed. Any idea how to get this fixed? In the attached Pictures, the one with the green Bots is the rbe where some spinning wheels are falsly on the terrain. the one without the bots is the copypaste where the wheels are correctly placed on the building
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05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108
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the ticked can be closed. server is up and the map running it.
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it might have been a different issue and not related to the map.
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crashes at startup with nullreference error.
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Unloaded plugin Auto Hover v2.0.0 by Sapnu Puas#3696
(02:05:00) | KeyNotFoundException: The given key 'minicopter.entity' was not present in the dictionary.
...
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Hi can we specify how high up the mlrs spawns? Currently they spawn inside the bases already making it impossible to defend with samsites.
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you now have to put a code and get zaped in the process. i think the mod is broken. im not in a team and killed it alone and now cant loot it
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Quote
(08:09:41) | [UpdateChecker] `15 Apr 2024 09:09`
[Codefling] CarbonAliasesDownloader 1.0.1 -> [1.0.2] https://codefling.com/extensions/carbon-aliases
(08:11:02) | [CarbonAliases Logger] Extension downloaded successfully! Restart your server to update your CarbonAliases version.
restart
(08:35:47) | [UpdateChecker] `15 Apr 2024 09:35`
[Codefling] CarbonAliasesDownloader 1.0.1 -> [1.0.2] https://codefling.com/extensions/carbon-aliases
is this a known issue?
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wev had some serious lag and issues due to a lot of errors that were caused between the mods dn and sz. is there a fix for this?
Quote(22:48:20) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:48:20) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:48:48) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:48:57) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:49:08) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:49:10) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:49:10) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:49:14) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
(22:49:14) | Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (1 (Int32))
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same. looks like the maker is deleting the default images. i wonder if this is because of having 2 different versions to maintain. please make it one version again. ty.
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i was happy with the previous versions where you could set the image anchors, previously called ""Background Image Anchoring": []".
In the new version these are missing, can we get them back please, they are needed. Why was this changed to some dead invisible space in the image itself? this is a backwards 'improvement'.
can we please have the anchors back. thank you.
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Hi,
i noticed when logging in, the first tab is always shown even if its "disabled". can you perhaps default to the one in the list that is first "enabled"? We use the first tab for events like on christmas, but we want to disable it in januar. But all players seem to still be greeted with that tab even if its disabled. also the tabs should not be spaced out if they are disabled. atm. thers a gap on disabled tabs, which doesnt look that nice.
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thank you.
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thanks, iv tried that, but no change. youv ment that i just replace the both strings in the rbe-mod cs file, right? iv got a semitransparent black box with the cooldown when leaving an rbe, thats the only change.
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Hello nivex,
we did some testing today on our server that has truepve and uses the flag SamSitesIgnorePlayers, which makes samsites around the map ignore players. we do not was players to place samsites that shoot down others, but we want that for rbes.
Is there a setting in the config that reinables the samsites to shoot at everything for the rbe-mod? Currently it does not.
Thank you.
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LoadPrefab - should start with assets/ -
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <fb001e01371b4adca20013e0ac763896>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f7d36f513db34843a3b3c9ed539da448>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f7d36f513db34843a3b3c9ed539da448>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f7d36f513db34843a3b3c9ed539da448>:0
at World+<Spawn>d__85.MoveNext () [0x000f4] in <f7d36f513db34843a3b3c9ed539da448>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00655] in <f7d36f513db34843a3b3c9ed539da448>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)
Is anyone else getting this??
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i downgraded the mod one version - the error still came.
i updated to latest version - the error was gone. So perhaps it was some kind of config-transformation issue?
If the error comes back i will look into it again, so far i couldnt make much sense of the error.
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(00:13:46) | CustomLoot was compiled successfully in 2043ms (00:13:46) | Unloaded plugin CustomLoot v1.1.9 by Steenamaroo (00:13:48) | Calling 'OnServerInitialized' on 'CustomLoot v1.1.9' took 1184ms (00:13:48) | Loaded plugin CustomLoot v1.1.9 by Steenamaroo (00:13:51) | [CustomLoot] Finished populating all containers. (00:13:57) | Calling 'OnLootSpawn' on 'CustomLoot v1.1.9' took average 1184ms
everthing seems fine -
i just had this recently. seems to be still around:
(11:13:56) | Failed to run a 0.30 timer in 'CustomLoot v1.1.9' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.CustomLoot.GetItem (Oxide.Plugins.CustomLoot+Settings settings, System.String category, System.Int32 BPs, System.String perma) [0x00088] in <779402f0d3fa4eff95fb5fe3d57055e0>:0
at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00250] in <779402f0d3fa4eff95fb5fe3d57055e0>:0
at Oxide.Plugins.CustomLoot+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x000e1] in <779402f0d3fa4eff95fb5fe3d57055e0>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <46ff2b534abb4b35952608167523b7ec>:0
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NullReferenceException: Object reference not set to an instance of an object at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at MiningQuarry.ServerInit () [0x00021] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseNetworkable.Spawn () [0x00035] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseEntity.Spawn () [0x00000] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at BaseEntity.SpawnAsMapEntity () [0x00096] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at ServerMgr.SpawnMapEntities () [0x00015] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at Bootstrap+<StartServer>d__19.MoveNext () [0x002fb] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
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oh, thanks.
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I was looking for a font that has horizontal same letter spacing, so i tried the mono-style. pages with that style are completly empty. The info says that font is supported, but is not.
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oh i see. ty
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ah, didnt know you had seen the previous post. Anyhow this issue here goes like this:
i change bothealth for 'mining outpost 0' to 120 (before it was something different)
then i add a custom spawn for the profile 'mining outpost 0', then i go to the files "default-SpawnsData.json" and for that spawn the health-setting is not the same as i before set for that monument. I just thought that should be the case, if not, maybe an idea for a change. -
Custom Data overwrites default Data. For example:
1. change default profile bothealt to 120
2. add a custom spawn for this profile from 1
3. the bothealth will not be 120, most likly 200
Not beeing picked up by UpdateChecker
in Update Checker
Posted
Hi,
among the many Update-Notifications there are sometimes those, that are not beeing picked up. Currently it is:
Config-Entry:
{
"Name": "RaidableBases",
"Author": "nivex",
"Plugin version": "3.0.3",
"Link to plugin": "https://codefling.com/plugins/raidable-bases",
"Marketplace": "Codefling",
"Ignore": false
},
But the Version is 3.0.4
The Output of the Checker is: