
theddyrust
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Everything posted by theddyrust
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Is it possible to get the skins for the hazmat suit to work? I can't seem to find a skin Id for the skins thx in advance
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I'll give it another try. Let's for now assume that it is working and that it is something on my side. If I can actually prove that chute isn't working, I will open a new support ticket. Thx for help
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Okay 2 things: 1) First yeah I'm stupid - Biome Spawn Ticks take longer you are totally right 2) Chute Spawning doesn't seem to work or in combination with biome spawning. Because when using chute and biome they don't spawn even after 20 minutes
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Sorry forgot Serverlogfile logfilename.txt
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So unfortantly it seems to me, that the biome spawn points are not working. I have no concrete Error other then that there are no bots Version: The one you send me Loaded plugin BotReSpawn v1.0.9 by Steenamaroo (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BotReSpawn] BiomeArid - 0/2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BotReSpawn] BiomeTemperate - 0/2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BotReSpawn] BiomeTundra - 0/2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BotReSpawn] BiomeArctic - 0/100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) "BiomeArctic": { "type": 2, "Spawn": { "AutoSpawn": true, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "bot_peacekeeper" ], "Day_Time_Spawn_Amount": 100, "Night_Time_Spawn_Amount": 40, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 400, "Stationary": false }, "Behaviour": { "Roam_Range": 20, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 85, "Bot_Damage_Percent": 100, "Running_Speed_Booster": 5, "AlwaysUseLights": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.5, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 10, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "supply_drop", "Respawn_Timer": 0, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": false, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false } } BotReSpawn.json default-CustomProfiles.json default-DefaultProfiles.json default-SpawnsData.json
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Thx awesome this clears all up Intel aquired. Thx
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I would like to get some Intel on some of the Settings for profiles: "Target_Noobs": false Dropping weapon's - how to set it to exactly drop the weapon in 25% cases on the ground "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "RustRewardsValue": 0.0 "Chute": false, "Suicide_Timer": 5, "ChangeCustomSpawnOnDeath": false - What do I have to set to always have a new spawn point true or false? Could you please explain each of these settings as of right now, they are not clear to me as what they do. thx in advance
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Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Resolved -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Okay awesome thx. I totally understand that it is a bit cranked up on the numbers, I will play a bit around with your new version then. Thx for all your support and time -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Here is another log now also with the nullpointer and keynotfound at the end logfilename.txt -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
The world is procedural +server.seed 322022 +server.worldsize 6000 -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
> nav_disable aimanager.nav_disable: "False" > nav_wait aimanager.nav_wait: "True" Here ya go. Thx for taking a look into it, as all these Exceptions catched by net framework really have a big hit on the tickrate of the server -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
And here my kits.json kits_data.json -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Here are some of the Keynotfound at the End something with SelectWeapon logfilename (2).txt -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
It is where the LaunchSite is located. I deactivated the default LaunchSite profile "autospawn - False" but nothing changed. Then I also saw this error "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Failed to call hook 'botrespawn' on plugin 'BotReSpawn v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.GetBData (BasePlayer player) [0x00081] in <bf2e92add1ab46748c86087431706f31>:0 at Oxide.Plugins.BotReSpawn.botrespawn (BasePlayer player, System.String command, System.String[] args) [0x00095] in <bf2e92add1ab46748c86087431706f 31>:0 87 ents, 11 slprs 4kb/s in, 48kb/s out at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01d1e] in <bf2e92add1ab46748c8608743170 6f31>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61 ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 Then we have these Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab (NPCPlayerNavigator) (-4000.7, 3.1, -1997.2) (destroying) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Invalid Position: scientist_corpse[11467217] (-4000.5, 10.1, -1984.8) (destroying) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Invalid Position: item_drop_backpack[11467222] (-4000.5, 10.0, -1984.8) (destroying) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 9972671[9972671] died (Generic) Invalid Position: scientist_corpse[11467229] (-4000.6, 4.0, -1975.5) (destroying) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Invalid Position: item_drop_backpack[11467234] (-4000.6, 3.9, -1975.5) (destroying) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) In the End my log is full of thousands of errors with placing them, ... Can't be just one spot. -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Here are all the configs configs.zip -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Thx maybe this will help logfilename.txt -
Errors KeyNotFound, NullPointer & SetDestination
theddyrust replied to theddyrust's Support Request in Support
Plugin Version: 17:00 [Info] Loaded plugin BotReSpawn v1.0.8 by Steenamaroo 17:00 [Info] Loaded plugin Rust v2.0.5419 by Oxide Team and Contributors 17:00 [Info] Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors But as said the errors are without line and function information otherwhise I could fix them myself I currently don't have a copy of the Exception for NullPointer oder KeyNotFound, but they were the same without line/function reference. That's I wanted to first ask how to get a better logging of the exceptions thrown. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Cecil[6376760] was killed by DonKalli[76561198012816498] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Georgiana[6063681] was killed by DonKalli[76561198012816498] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Kizzie[505440] was killed by hotairballoon (entity) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Reginald[7259630] was killed by DonKalli[76561198012816498] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Mayola[6220694] was killed by Anniroc[76561198090857394] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Vernie[4097042] was killed by DonKalli[76561198012816498] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Doug[2788726] was killed by hotairballoon (entity) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. -
The console is full of KeyNotFoundExceptions, NullPointerExceptions and finally SetDestination can only be called on NavAgent placed on a NavMesh. THis only occurs till Bot's have to respawn. On first spawn Wave after Server Start everything is fine. But when they have to respawn the error's appear in the console, but they do respawn and work as intended. It is just, the console is full of these exceptions that occur like 20 times per tick. My first question to give a better error code or possibly fix it myself, how the heck can I enable true Exception message, with the actual line and function that had an Exception? I couldn't figure it out.